You should try damage increase instead of attack increase because most dark knights are already over 999 attack and adding more would be very minimal gains for most mobs.
You should try damage increase instead of attack increase because most dark knights are already over 999 attack and adding more would be very minimal gains for most mobs.
When your reading comprehension goes beyond second grade Jar maybe you can hold an intelligent conversation. A good dark could almost cap out their attack even @1300 attack and be WITHOUT this weapon skill factored in. I know several darks who have their TP gear @1000+ so with food they are between 1150 -1200+ range. 100 attack is very MINIMAL gains at that level compared to other equipment that can be used.
I reiterate yet again that if you don't know that you might want to consider staying on blue mage. I mean seriously man you can't even read the SE road map about weapon skill additions. What makes you believe you can understand the relationships in the weapon skill formula?
Last edited by Chriscoffey; 10-24-2011 at 10:41 PM.
2.25 is capped pdif for a scythe or GS
calling for almost 600 DEF on a monster. meaning that you lose out on ~.25 pdif cutting 100 attack
minor yeah.. 11% of your damage.....
edited out his crying as per usual..
also on topic
the attack modded weaponskill idea doesnt sit well with me for some reason just to many ways they could make it annoying id vote for like 10% str/mnd mods 4.0FTP with the attack boost but have PDIF cap at 3.5 or something like that to lazy to put in real numbers same ish boost but this will make it rape lower level monsters also (like penta thrust with its crazy FTP and WSC but attack nerf)
Last edited by Jar; 10-24-2011 at 10:51 PM.
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