Maybe it would be less annoying if you took better jobs?
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
Salvage's downfall and ultimate roadblock was the assault point requirements. It wasn't nearly as widespread and popular as people think. And it's still horribly limiting now even with the new 500 points cost. That's ultimately why I never did Salvage, because I NEVER could get enough people doing assaults to gather points for it. Great for hardcore players that could team up and restock their assault points, terrible for everyone else after assaults went the way of the dinosaurs.
I'll even go so far as to say that I approve of the system. I like that it always makes assaults relevant to do. But it's content for hardcore players. Just how it is. They need content to cater to them, too. And Salvage is about as hardcore as you can get. Even if casuals could enter freely I imagine they'd have a really hard time keeping interest in doing it.
And I still need assaults done to get cpt rank. Know how many assault shouts I've seen since the moment Visions of Abyssea was released? Yeah. I can't count the shouts on one hand. Eff ever getting cpt rank, that's for sure. LOL at the idea of ever doing Salvage on a regular basis. But alas I'll keep trying to find people to team up. And I'm sure I'll continue to see the same factor as always putting an end to those attempts: End game schedule conflicts.
Regular "John" Doe - Not on the Community Team
Salvage was always fun. Reduce the entrance requirements (to 1 person), up the Alexandrite drop rate (linen pouches off any chariot, for instance), and boost the Salvage set stats (just double everything, npnp) and the event will be popular again.
Actually salvage was very accomodating of varying jobs. I had more oppertunities to use most of the jobs I play there than anywhere else before it came out. PUP was very strong in salvage because the automaton didn't need gear unlocks to function at near full capacity, for instance. Granted if people wanted to do stuff faster they'd usually just add more MNKs but you could use a wide variety of job combinations for specific salvage paths without it being a handicap. Not needing a proc system for job variance, now those were good times.
Yeah, MNK wouldn't have trouble with the 12 gear rooms, or the Discoid chariot, or Charm...Never mind that a monk, black belt or not, could probably solo 90% of Salvage anyway.
MNK MNK RDM-WHM can do most of it just fine, but what's the point without a THF? Hence why he probably finds it irritating.
Make Linen pouches 100% from boss chariots, low droprate from NMs, Alexandrite problem solved.
Last edited by Vicious; 10-22-2011 at 03:21 AM.
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
Solo runs have always been possible, so it's not moot.
They could survive it once, twice with a ton of meds, but after that they're toast. I'll stick to Migawari thanks xD
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
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