Olymbus Sash = +5
Hyksos Robe = +10~11 - Can be bought so should not be removed. 4 million gil isn't hard to get anymore
Beneficus = +15
Portent Pants = +15
Orison Boots +2 = +20
Augur's Gloves = +5
Enhancing/Colossus's Torque = +7~10
Merciful Cape = +5
I calculated wrong it's only +82 but the point being WHM is NOT behind RDM in any case when it comes to enhancing. Boost and Gain with the correct gear is even, and barspells one of the only other spells effected by Enhancing Skill WHM already trumps RDM on.
Then your practicing cognitive dissonance.
Which actually explains a lot.
-=Edit=-
I'm not arguing whats best, it's obvious that a WHM with an enhancing set is better then a WHM without one. Just like a WHM going /SCH is better then a WHM going /BLM (/RDM is up in the air).
I'm arguing what's actually being used. Theory is nice on paper, but it's what happens in reality that gets things done. And from every observation /BLM is the predominate sub because of the quantity of D2's that need to be passed around after each fight. Their doing it to speed up travel between fights.
Just like the enhancing set above, I do agree that a dedicated hard core WHM can go out and with lots of work get this insanely awesome enhancing magic set. But what on earth would they use it on? Closest thing is barspells, but we already know the resistance is crap, your really using them for the MDB / MDC effects. And even then, these days having a WHM run into range of the tank during a NM fight usually means BBQ'd WHM.
Now if WHM could target those spells onto someone else, then we'd be talking differently.
Last edited by saevel; 10-22-2011 at 02:37 PM.
Doesn't work at all and shows that you haven't been keeping up with current content.
VWNM's spam TP moves. We've kited Kagan around in circles and he just spasm them, he doesn't need TP. I've done the same to the Vampire and other NM's. SE programmed them to use special moved without needing TP.
Even if you wait till right after Kagan does something, a WHM running in for Baraero would be squashed in the couple of seconds it takes to move in, cast the spell and move out. DD's get their a$$'s handed to them and you expect a WHM to survive? I've lost count on the numbers of dead healers and BRD's I've seen trying to run in and out of range. Even with SS up he'll do 1~2K damage aoe, and then his status effect aoe's like stat drain / gravity / silence work to make it more unbearable.
Same with the big iron giant for windy T4, he spams Arm Cannon, which will one shot and mages near it, erradicator, scapula beam and the sorts.
Blame it on SE, they made monsters cheat. Every last one of them either ignore TP requirements or have a 100tp/tick regain effect.
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