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  1. #1
    Player MSTRLied's Avatar
    Join Date
    Oct 2011
    Location
    Jersey
    Posts
    13
    Character
    Liedilzhen
    World
    Asura
    Main Class
    SMN Lv 99

    New SMN merit 2hrs

    So who's excited about the new merit 2hours every job is getting around Marchish?

    I personally do hope they implement it and nothing goes wrong or they change their minds. But what do you guys think about what it will be for summoner ( And lets ALL hope and pray our new 2hrs wont be atamos and cait sith.... because that would be a stupid merit 2hr on a scale you can't even imagine)
    (0)

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by MSTRLied View Post
    ( And lets ALL hope and pray our new 2hrs wont be atamos and cait sith.... because that would be a stupid merit 2hr on a scale you can't even imagine)
    /sigh, now you've gone and said it! ;p

    I half expect SMN will get to choose to over power 1 of our avatars... but which one to choose?
    (0)

  3. #3
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Let's have a Run Wild-type 2-hr that will allow our avatars to have the power of the prime avatars at or above the levels of Waking the Beast (maybe with elementals to heal them). And I don't want to hear any talk about becoming overpowered, not with what S-E has done with Monk and Warrior lately.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  4. #4
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    My suggestion: a chainspell type effect for SMN. Lasts 1 min, negates all Blood Pact recasts. Not quite overpowered since we still have the charge time (tho having that negated would be nice as well), and still have limited MP.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  5. #5
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Suggestion: Elemental Chainspell This idea could be combined with Sargent's idea into a single ability, or it could be a separate ability. What I'd like to see is another 2hr that gives your elementals the effect of chainspell, such that they would cast their spells continuously with no cast time. Now, this ability would only be effective if elementals are fixed such that their magic accuracy/magic skill was fixed properly so that they wouldn't be resisted all of the time. As an additional part of this ability, it might be nice to make the spirits favor casting ancient magic.
    (0)

  6. #6
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Just give us Gariri's Ifrit; "Flame Giant".... Upon using Astral Flow, Inferno until it dies/we zone/we die! :-X
    (0)

  7. #7
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Something like chainspell on SMN? No thankies. =\ I'll wait to see what they come out with since I right now I still favor actually adjusting our current astral blood pacts over a new 2hr geared at doing damage.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  8. #8
    Player Dekusuta's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Maybe they should fix our existing 2 hour before adding stuff? I kid I kid.

    Knowing SE, we're due to a good new 2hour ability given how unbalanced Astral flow is now.

    My short list of likely Possibilities
    - 2 hour could last for several minutes like AF
    - Reduced no BP timer while 2hour is up.
    - New avatar with 2hour (not really interested unless we can keep it out for a while)
    - New BP from existing avatars with 2hour active (not really interested unless its not broken like our current AF BPs)
    - Enhanced Avatar Favour with 2hour (yep, they could go there)
    - Enhanced Avatars with 2hour (might be interested)
    (0)