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  1. #11
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    I always wondered why they didn't do this instead of level sync when I first heard about level sync. Then again if they had implemented something like this 2 years ago all people would have done is smn burn. But now I don't think this would be that big of a deal.
    (0)
    it's what you learn after you know it all that counts

  2. #12
    Player Arkant's Avatar
    Join Date
    Jun 2011
    Posts
    15
    Character
    Raenah
    World
    Asura
    Main Class
    WHM Lv 90
    I'm all for it, this would greatly help with magian trials, and allow me to re-experience lower/older zones (Nostalgia rocks).. Plus it could be fun to limit your level and try your hand at a old NM :P


    Edit: I want revenge on Spiny Spipi!!! and i wanna take him down with a challenge damn it!
    (0)

  3. #13
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Selzak View Post
    the end result could be a revival of the old popular EXP camps (and probably new ones too, with FoV and GoV) where you would see cohesive and lively party construction (i.e. three parties EXPing and a selection of appropriately-leveled and geared players looking to join one of them or form their own).
    People will still Cleave EP-DC mobs rather than fight cohesively though. There is not much appeal in exping the old ways besides nostalgia.

    On topic: I like this idea. I haven't run into the problem the OP had about not being able to find Magian camps (the only remotely annoying one I've heard of is Pieste), so I can't comment on that. I see this being a niche idea, but helpful to some so I guess why not lol.
    They kept the mob ratings the same between a 75 and a 95 as far as EP -> TW is concerned, so you wouldn't have more of a problem being a 95 over a 75, just wanted to note.

    Edit: Wait a second, why are we talking about EXP? EXPing is a dead concept and shouldn't be included in the thought process of new content/changes.
    (0)

  4. #14
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by autobot View Post
    So here I am doing another magian trial waiting for weather for a mob that doesnt have many zone choices....at least at my level of 95. But what if i could level sync? Problem is these days with abyssea most people dont have a job lower than 30 so the option to level sync with a friend is no longer an option.

    My idea is letting a person talk to a trial moogle to level sync to any level that is lower than ur current. This way we can re-use all the low level zones SE is so hell bent on reviving.

    of course it would be great to be able to do this for GoV and FoV as well
    Seeing as how they don't actually want you to sync to do them, why would they do this?
    (0)

  5. #15
    Player autobot's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Why don't they want us to level sync to complete the trials if you are able to complete them while under level sync? If that were a true statement any kill while under the effect of level sync would not count. That would also be like saying they don't want us to break latents while under the effect of level sync.

    Fact of the matter is the magian trials broke the game anyway. There is absolutely no reason why a level 65 mob should be easy prey to a 90+ job, and they still aggro to boot. That's like roaming around in the dunes on a level 50 job and have a gob aggro you. Or what about kuftal tunnel? the crabs there were EP at 75, 20 level later still EP and still aggro. The only reason SE is holding those mobs as easy prey is because there wouldn't be much left in choice to accomplish the trials. But if they implemented a solo level sync this would not be necessary and you wouldn't have to sneak/invis past mobs that were EP @ 75.

    And talks about EXP is still relevant. Some people find certain jobs fun. Maybe there are people out there that actually enjoy leveling jobs the old way. Even after Dominion Ops i still leveled some jobs with my friends because i enjoyed playing with them. There is no right or wrong way to level a job as long as you have fun doing it. If burning through it in abyssea is ur cup of tea go for it. If spending a week with some friends leveling on FoV or GoV is fun for you so be it. And SE wouldnt have to ruin the rest of the zones with poorly placed mobs to do it.
    (0)

  6. #16
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    1.) Magian trials aren't necessarily to blame for Robber Crabs etc. continuing in their aggressive natures toward level 95 players. It is possible for a mob to con EP to 75/95 and not be aggressive. For example, a level 59 enemy will con as EP but not be aggressive. For some reason, SE chose not to alter the "aggressive" threshold when they added code for checking enemies when you're LV80+, but it's probably not magian trial related because EP is the only requirement, not aggression.

    2.) Magian Trials, while some are a huge timesink, are pathetically easy and produce some of the best non-"special-type" weapons in the game. There's really no reason to make it any easier than it already is. Free weapons that add 60% damage to magic spells? Free weapons that give you +10 to an attribute and +20 of some related combat statistic that you can complete naked, solo, while waiting for other things to happen? Come on now.
    (2)

  7. #17
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    Quote Originally Posted by Asymptotic View Post
    2.) Magian Trials, while some are a huge timesink, are pathetically easy and produce some of the best non-"special-type" weapons in the game. There's really no reason to make it any easier than it already is. Free weapons that add 60% damage to magic spells? Free weapons that give you +10 to an attribute and +20 of some related combat statistic that you can complete naked, solo, while waiting for other things to happen? Come on now.
    ^ I like how this guy thinks
    (0)

  8. #18
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    I hope they do it, but I won't hold my breath.
    (0)

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