Even if it would be useful, I think the idea of just being able to set your own level to whatever you want, whenever you want, is completely ridiculous.
Even if it would be useful, I think the idea of just being able to set your own level to whatever you want, whenever you want, is completely ridiculous.
Well, the whenever you want part would make it feel kind of cheap. If this were to happen, I think they'd have to make it a bit more controlled. But I think that being able to impose a cap on yourself in your Mog House, or through a Moogle in Jeuno might actually be a really great idea.
Honestly, I think this would have been a better alternative to level-sync, which quickly killed the whole level-appropriate LFP dynamic when it was introduced. With this, you could set your level to 22 and look for a Qufim party and even have level 22 gear on instead of everyone just kind of running around everywhere not knowing what level to gear for. In other words, you're prepared for the situation and people may begin to shift back towards certain areas depending on job strengths or personal taste- the end result could be a revival of the old popular EXP camps (and probably new ones too, with FoV and GoV) where you would see cohesive and lively party construction (i.e. three parties EXPing and a selection of appropriately-leveled and geared players looking to join one of them or form their own). While I wouldn't necessarily expect this to happen, I do think it's the only direction it could go from where we're at now.
Not only do I think this would be helpful, and that there's nothing for it to harm at this point now that we already have level-sync, I think if they replaced level-sync entirely with this idea it would shift party "integrity" in a positive direction.
In addition, there definitely are trials which are much more practical under level-sync and looking for someone to sync to for a trial is definitely a cumbersome way to deal with the game's mechanics. This is actually pretty called for I think. I know it's extreme to think about, but with job levels rising so quickly across the board you have to envision a point in the not-so-very-distant future where there just hardly aren't any people with any of their jobs at a particular level or even level-range.
Finally, the point that this might increase traffic in unused zones is a very valid one. I can't foresee it being a huge influence, but I definitely think that people would be more likely to have a reason to be in a lower level zone if they were be appropriately-leveled for it without requiring someone else to be around.
The only "exploitation" that I can imagine is people capping themselves to specific levels to meet the level requirements on some equipment (like a latent that activates on a level that's divisible by 7). However, I think this would actually be an appropriate option for someone to have. We shouldn't be punished for becoming more powerful, and if we want to "suppress" ourselves by a self-imposed cap to accomplish certain things then we ought to be able to do that. I guess you could make the argument for things like SMN burns; but is that really a problem at this point with the ease in which people gain EXP through normal means? Plus, the only thing keeping people from doing this anyway is just another to sync to.
I'm surprised this idea isn't being backed more heavily, I think it's a great idea that would not only open up additional options for players but that is almost called for given certain game mechanics. I'm all for it.
Last edited by Selzak; 10-17-2011 at 01:32 AM.
People will still Cleave EP-DC mobs rather than fight cohesively though. There is not much appeal in exping the old ways besides nostalgia.
On topic: I like this idea. I haven't run into the problem the OP had about not being able to find Magian camps (the only remotely annoying one I've heard of is Pieste), so I can't comment on that. I see this being a niche idea, but helpful to some so I guess why not lol.
They kept the mob ratings the same between a 75 and a 95 as far as EP -> TW is concerned, so you wouldn't have more of a problem being a 95 over a 75, just wanted to note.
Edit: Wait a second, why are we talking about EXP? EXPing is a dead concept and shouldn't be included in the thought process of new content/changes.
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