Why yes, let's give Whm this spell as if it isn't already the most popular and pretty much the most useful mage in the game, then everyone can go either Whm or Blm when it comes time to pick a mage job for events because the others are redundant.
I don't mind if WHM gets Phalanx. As long as RDM gets Cure 5, -nas, Reraise, AoE Bar/Boosts, Repose and Esuna too.
This after advocating giving Phalanx to WHM? Good one.
What does having access to unique Divine Magic spells have to do with getting this spell? And the implications for PLD are entirely different than they are for WHM. PLD received the spell in order to use on itself. It IS the main blood tanking job in the game. RDM received it because it is a hybrid melee/mage job and is also a capable tank itself. (Of course it was more so before the enmity nerf.)
The purpose of giving it to WHM, despite what these melee WHM enthusiasts would have you believe, would be to cast it on the party via /SCH. You'd completely eliminate this role for RDM and SCH because WHM already offers so much more to a any group that would need Phalanx in the first place. Stoneskin and Blink are already sufficient enough to protect a WHM for the occasions when they pull hate.
Some WHMs really need a reality check. I shutter to think what will happen when the SCH Regen adjustments go live.
Personally, I think that Phalanx in paricular not going to White Mage has nothing to do with balance, and all to do with the role of the job. White Mage isn't a tank by any means. Red Mage and Paladin are.
If getting this spell natively was about White Mage melee, the solution would obviously be to give Red Mage Dual Wield I at ~45. Then I'd actually have a reason to sub Red Mage.
Shoot, even now you can sub Red Mage for Phalanx and Magic Attack Bonus, equip a staff, and go to town doing AOE farm in Abyssea. Native Phalanx access isn't really necessary for White Mage unless your goal is to AOE it.
Ignoring the snarky comments people have been making about White Mage in general, even when they aren't doing anything that could remotely considered wrong, like asking for Phalanx, I doubt that many if any White Mages will care. Regen is simply not MP efficient for White Mages, but is for Scholars and Red Mages.
Ok, first off, the data file for Phalanx has not been changed to include WHM. Many of the existing spells were altered in the game's data files to include jobs past 75, meaning we know things like PLD gets Holy II at 99 or SCH gets Thunder V at 99. So no, it does not look like WHM is going to get Phalanx.
Secondly, stop being so greedy. It isn't enough to be the best (and practically only) healing job in the game, now you want to completely obliterate RDM's enhancing niche? (Considering the various barspell bonuses, protectra, and shellra WHM is already a better buffer.)
Right now WHM is one of the strongest jobs in the game. Instead of asking for things that the job neither needs nor deserves, you should be happy to not be hit with the nerf bat. (Right fellow Warriors?)
Exactly. Why stop at Phalanx > WHM? Let's give every mage job every spell.
Seriously, I can't imagine a more boring activity than to start picking out spells from other jobs I could use on WHM and asking for them. It's the small unique features of jobs that are designed to perform the same essential function that makes them interesting to me. I was a lot happier playing both RDM and SCH when it came time for them to start getting their own spells. The fact that SE is killing these unique abilities by either lowering them to sub level (the heinous helix adjustment coming) or not providing progressions to them so the subbed versions are nearly as potent (storms, gravity, phalanx) is sad.
The only reason I tolerate and participate in the "give RDM and/or SCH Cure V" discussions is because it's a natural progression to a basic line of spells they already possess. Also, most importantly, because those jobs need to be able to compete as healers, and SE seems incapable of (or unwilling to) making this happen through their enfeebling and enhancing abilities.
Last, if WHM gets Phalanx, I'd probably put the macro on the same palette as Deodorize. When I can recover the entire party's HP with one free spell or chain cast Cure V unbeknownst to the enemy, the idea of preventing ~40 damage a hit is just pointless. It's not meaningless on SCH and RDM because I can't do the other stuff. For soloing I already have Phalanx with /RDM or don't need it with /NIN.
"IF" whm gets a version of this spell it'll be a ra version. And I wouldn't be surprised if it was a merited spell. Seems to be the theme between whm and rdm spells. As a rdm I wouldn't care if whm got it native, with current gear set's whm couldn't touch rdm duration time or potency. It would be a lesser version and would only be a alternative to the rdm version. And if phalanx II see a revision, it will probably trump anything whm receives any ways. Fyi anytime i see my pld throw up his phalanx, i just run over and overwrite his on the spot. Luv /sch.
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