Results 1 to 10 of 112

Hybrid View

  1. #1
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by TheBarrister View Post
    Because enough noobs have posted on here about how much more powerful a decked out WAR is doing than their full aurore <insert job> and their panties are in a wad?

    Because SE actually listens to most of the people who have no idea what they are talking about instead of following older forums that actually have an idea of what this game was like in 2003-2009, instead of the post-TOAUers?

    Because if your job isn't on the top, the correct fix is to nerf someone else.

    Don't really care though, I'll play any of my 4 jobs because I like them.

    Seriously, WAR is a pure DD. All WAR can do is do damage. Can't call a pet, can't summon, can't have a freaky little lizard flying above head, can't heal HP with martial moves or counter moves, can't evade, can't go emo and start draining hp/tp/etc., can't do a billion different steps to dance around a mob. WAR does one thing. Hit the mob. That's it. But other people who have a favorite job will always hate and expect to be able to do perfect damage in addition to all the other things they can do. You want WAR damage, play WAR.
    Funny, originally war was the jack of all trades in the melee department. Hell war was expected to tank until rotz came out and even then war was an acceptable tank. War should be great at damage and great at defense, just not both at the same time, and it shouldn't be the best. Most those jobs you mentioned in there still have tons of issues with how they work. Pets, summons, flying lizards, drains hp/tp/etc, dances around mobs, ya all this sounds great on paper, yet even super fully decked out dd's can't come close to war in damage. Hell the concept of DRK is that they nearly kill themselves to deal super spike damage, yet a war with no personal risk whatsoever can deal more damage and faster. The pet jobs even if you include their friends damage with their own still can't get close to war. The reason people are upset is their is no balance, and until there is there will be lots of complaints. I for one am glad to see SE finally speak about wars damage as an adjustment because when a job can constantly hit 10k ws's in abyssea w/o brew, then there is a serious problem with balance.
    (0)

  2. #2
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by StingRay104 View Post
    Funny, originally war was the jack of all trades in the melee department. Hell war was expected to tank until rotz came out and even then war was an acceptable tank. War should be great at damage and great at defense, just not both at the same time, and it shouldn't be the best. Most those jobs you mentioned in there still have tons of issues with how they work. Pets, summons, flying lizards, drains hp/tp/etc, dances around mobs, ya all this sounds great on paper, yet even super fully decked out dd's can't come close to war in damage. Hell the concept of DRK is that they nearly kill themselves to deal super spike damage, yet a war with no personal risk whatsoever can deal more damage and faster. The pet jobs even if you include their friends damage with their own still can't get close to war. The reason people are upset is their is no balance, and until there is there will be lots of complaints. I for one am glad to see SE finally speak about wars damage as an adjustment because when a job can constantly hit 10k ws's in abyssea w/o brew, then there is a serious problem with balance.
    No one can ever hit 10k consistently, you're delusional beyond belief.

    Outside at this moment WAR is only on par with, if that, SAM, who we all know to be SE's little spoiled brat.

    Inside? Who cares. MNK+WHM can duo everything, so who gives two craps about what jobs come to events when even PUP can pop out constant 5k's (disregarding the proc factor).

    To top it off considering the masses of NA didn't have a version w/o rotz, WAR was never really a great tank. Sure it could tank, but it still can. And so can SAM. And DRK. And WHM for fuck's sake. Defensively, you're playing the game wrong if you really argue that it matters much outside of VW proccing.
    (0)
    Last edited by Leonlionheart; 10-15-2011 at 10:14 AM.

Tags for this Thread