
Originally Posted by
StingRay104
Funny, originally war was the jack of all trades in the melee department. Hell war was expected to tank until rotz came out and even then war was an acceptable tank. War should be great at damage and great at defense, just not both at the same time, and it shouldn't be the best. Most those jobs you mentioned in there still have tons of issues with how they work. Pets, summons, flying lizards, drains hp/tp/etc, dances around mobs, ya all this sounds great on paper, yet even super fully decked out dd's can't come close to war in damage. Hell the concept of DRK is that they nearly kill themselves to deal super spike damage, yet a war with no personal risk whatsoever can deal more damage and faster. The pet jobs even if you include their friends damage with their own still can't get close to war. The reason people are upset is their is no balance, and until there is there will be lots of complaints. I for one am glad to see SE finally speak about wars damage as an adjustment because when a job can constantly hit 10k ws's in abyssea w/o brew, then there is a serious problem with balance.