I think its not just play time but group sizes that plays into it. Whenever you need 18 well geared characters spending 12 hrs together in order to advance, it becomes hardcore and not casual based. Abyssea is nice that way. Its easier to get small groups and do things for a few hours and feel you've made progress. Old Dyna, Old Sky, Old Sea, Old HNM's were not like that. VWNM certainly isn't that bad but could have been made a bit better.


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