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  1. #501
    Player
    Join Date
    Mar 2011
    Posts
    391
    Well, not every event had atma, but a melee job not having a critical hit weaponskill killed it in Abyssea. If the new armor in this new event is highly saught after then it would make sense really lol.
    There's no confirmation of this new event, though. In fact, they only event they've really detailed in coming updates is Voidwatch, so lets drop this hypothetical event for now; the matter still stands that Helix ~ Helix IV is still a better solution than this idiocy. Feel free to bring Abyssea up as well though. We were completely screwed out of that, too.
    (0)

  2. #502
    Player Dantedmc's Avatar
    Join Date
    Sep 2011
    Posts
    77
    Character
    Danntay
    World
    Lakshmi
    Main Class
    SCH Lv 99
    It's pretty obviously that they didn't do this to makes schs feel more "scholar-like" early on. If this was the actual reason the spells would have been sch exclusive like afflatus for whm and voidwatch wouldn't have even been an issue. It seems SE just wants sch to be a subjob. First accesion / manifestation were given away. Then most of storms and klimaform. Now the helices are purposely lowered to subjob level. I'm waiting for SE to make all storms subbable too. What will we have at 99 that really matters? All that we have gained from the level cap is some lame 1 tp/tic regain and some enmity spells that barely make a difference. We also have immanence which we can't use in a party set up because of all the wss and perpetuance which is hindered by nms constant use of dispeling abilities.

    The Regen enhancements also do nothing for schs healing issues. 50hp/tic isn't even that much. It's roughly 1000hp/minute which is less than 1 cure V that can be done in around 1 second.

    This update seems more for whm and blm to use /sch in voidwatch than for sch.
    (1)
    Last edited by Dantedmc; 10-13-2011 at 09:57 AM.

  3. #503
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,222
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    since none of us currently benefit from lower level Helices, we're all already Lv.95.
    Sorry, not everyone has leveled every job to 95. Some haven't by choice, and there are still newer and returning people from time to time.
    (1)

  4. #504
    Player
    Join Date
    Mar 2011
    Posts
    391
    Oh look who it is bring not-posts to the table once more.

    Yes I'm aware there are people so wrong in the head that they'll reach Lv.30 and choose not to level in Abyssea. That's completely beside the point.
    (0)

  5. #505
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Well I obviously don't know what new events are coming but if they are level capped and that's why helix spells have been lowered then I'd rather SCH just have nothing unique to do there. Seriously, level capped garbage is about the worst thing I can imagine for future content. We spend 2 years making level 80+ armor and they add level cap junk for the future? A huge no thanks on that.

    In any case, I don't understand the point of scaling the spells instead of just adding more tiers like EVERY OTHER JOB. Those tiers could be used to proc in VW so we don't have this obsolete SCH end game situation getting worse.

    This is one of those times I really want a dislike button. A lot.
    (1)

  6. #506
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Oh Camate, how I hoped my Japanese had failed me. Sadly, my translation was correct. I just don't understand the rationale behind this.

    Scholar like ability at low levels. There are a few things wrong with this. While I do think it is important to consider all levels, the game has changed so much that I do not think a change of this magnitude is warranted. Considering how incredibly easy it is to level these days, any budding SCH will not be going long before the reached level 50. Also, I think that there are plenty of SCH-like "activities" at those levels already. We have Light/Dark Arts and a few stratagems. Most jobs take a while before they really heat up.

    As far as strengthening Helices, that clearly did not require this change. As others have said, additional tiers could have been added. There was plenty of room from 75 onwards to add more spells. Judging by the comments though, it doesn't sound like that is the route the team is headed. (Note: Be prepared for serious anger from SCHs if *at least* tier II helices aren't added.) If we are stuck with the same helix spells, you simply could have had them scale with Elemental Magic or tweak the bonus from Dark Arts.

    The Voidwatch comments are also troubling. I would hope that the team would have realized the impact this would have on the job. The fact that it was hotly discussed and still implemented is discouraging. The proc system in VW seemed like it was a direct answer to Abyssea's. So many jobs were left out of that system and it seemed like the team was looking to make Voidwatch more inviting. This change really pins the nail on the coffin for SCH in that respect.

    As someone else said, perhaps the team is coming up with more events that would require SCHs to have those spells at lower levels. (I cringe at the thought of more level caps.) Those events would have to be real endgame activities with endgame rewards to balance this out. I am highly doubtful that will be the case though.

    This was more of a buff for /SCH than SCH main. The dev. team has to understand this. Making Helix spells more powerful for SCH main won't fix this. No group invites BLM because Tornado or WatergaIII are great spells. They do because they are potential procs. Unless you buff Helix spells to such a level that they are broken, it will not convince most groups to take a SCH because it simply isn't needed.

    I'd also like to add the the JP SCH's are equally upset. I've posted there and read the comments. The feelings are pretty universal. I hope you will consider them carefully. This adjustment may have created more problems than it actually fixed.
    (2)
    Last edited by Sasaraixx; 10-13-2011 at 11:12 AM.

  7. #507
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Merton9999 View Post
    In any case, I don't understand the point of scaling the spells instead of just adding more tiers like EVERY OTHER JOB.
    I'm beginning to wonder if it is because of limitations to how many new spells the game can hold. They don't want to "waste" spells on more tiers of Helices, so they are doing this instead.
    (0)

  8. #508
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sasaraixx View Post
    I'm beginning to wonder if it is because of limitations to how many new spells the game can hold. They don't want to "waste" spells on more tiers of Helices, so they are doing this instead.
    Yeah I keep hearing this. If that's the case my vote still stands. I'd rather be able to come SCH in current end game that will probably continue for a while than whatever this hypothetical new activity is. We already managed to get left out of Abyssea with a grab bag of practical joke additions. I don't want to see it again here with VW. And like I said if the new event is level capped I'll be skipping it entirely, so no need to worry about bringing my SCH to it.
    (0)

  9. #509
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    While I won't pretend to understand what job will benefit from sub usable Helix spells in a major way, I think I have a solution for all the Scholars who want Scholar only Helix procs.

    Only allow Helix spells under the effect of Immanence to proc.

    Yes, it costs a stratagem, but it would allow the devs to have their sub usable Helix spells without hurting Scholar only proccing too bad (while I'm not going to debate whether or not Scholars would get invited or not if they didn't have unique procs, I will strongly state that there are other good reasons for Scholars to come to Voidwatch aside from proccing welfare). Also, it would sortof fit the picture of Scholar's being tactical mages.
    (0)

  10. #510
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Economizer View Post
    While I won't pretend to understand what job will benefit from sub usable Helix spells in a major way
    I give up!

    Quote Originally Posted by Economizer View Post
    I will strongly state that there are other good reasons for Scholars to come to Voidwatch
    I've still yet to hear you give a good one.
    (0)

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