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  1. #231
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    You're right, this would certainly separate the n00bs from the better players. The n00bs will make statements like you posted above; then ask me to come BLM, RDM, WHM, THF, BRD or SMN anyway!
    The better players will realise that an alliance of 18 WAR perhaps isn't going to be the best plan.

    Which is why your idea is lame. People will always need show up at events on the appropriate job. Being unable to merit one useful job because the merits did more for another slightly more useful job is lame. When I need a Red Mage for an event, I don't want him to be gimp because he also has monk, and thus had to spend all his merits on that. I want him to be fully merited on both.
    (1)

  2. #232
    Player Sephoroth's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Sephoroth
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Maybe they should allow one job to 100, and make it if you change your mind on that job, and switch to a different job to 100 then it will make the last one go back to Lv1 which would seem like a fair price to pay for those leeches who abyssea burn everything anyways... And could be a good way to keep the gil flowing for those who do the AoEing :P
    (0)

  3. #233
    Player Puck's Avatar
    Join Date
    May 2011
    Posts
    232
    Character
    Kheper
    World
    Ragnarok
    Main Class
    WHM Lv 1
    It's funny how a rep came in and COMPLETELY derailed this guy's thread. The original post had nothing to do with 99 vs. 100, it was about adding a new quest to "promote" a 99 job to a "better" version of the job at 99, kinda like how it worked in the original FF (you had to go through a dungeon to fetch a Rat Tail). Or for those of you that played the original Shining Force games, what happens to almost all of your characters in those games (Knight to Paladin, Warrior to Gladiator, Magician to Wizard, etc.). The idea is definitely asking too much though, if just for the fact that these upgraded jobs would need to be added in the requirements for old gear and all kinds of balancing acts that would go along with essentially 20 newish jobs. Like the first reply said (pretty much the only one on-topic), it's like asking for a new game.
    Camate, what you posted wasn't "slightly different" than the OP's suggestion, it didn't have anything to do with his post except the number 99! The least you can do for the guy is relay his actual suggestion to the devs (so they can shoot it down with their excuse cannon).

    That said, most FF games had a cap of 99 simply because the game wasn't programmed to allow any higher levels. 2 digits only. That's how you knew there was nowhere left to go. 100 doesn't "feel" capped, it doesn't imply that it's the end of the line. 99 does. So yeah, 99's better.
    (3)

  4. #234
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sephoroth View Post
    Maybe they should allow one job to 100, and make it if you change your mind on that job, and switch to a different job to 100 then it will make the last one go back to Lv1 which would seem like a fair price to pay for those leeches who abyssea burn everything anyways
    Um... how do you figure? It would be completely the opposite. The Abyssea leeches would only take another day to get the job back up to 99. The people who play normally would take months again. This promotes leeching EXP and punishes people leveling traditionally.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #235
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kaych View Post
    Well, now that I read this, I'd prefer lvl 99. The reason for this is cos its the Final Fantasy "tradition" to have lvl 99.
    It's already been mentioned several times, but there is no such tradition.There have been numerical limits in older FF's due to design and interface choices, but it's not a written-in-stone FF tradition and it has been ignored in more recent FF's.
    In fact, it would be a particularly odd thing in FFXI. Our skills and stats cap at 999, not 255. And damage display caps at 65535 (and it still goes beyond, as could be seen by the broken brewed Wildfire numbers.)
    Even crafting caps at 100, but gear and buffs can take it beyond that; it's an artificial barrier due to lack of recipes.

    The only valid reason I've seen to date is RDM's Composure, but that same reason applied to WHM's Afflatus Solace/Misery and RDM's Convert, and SE dealt with that by making WHM abilities main-only and RDM free for the taking (because RDM wouldn't be RDM if it had anything it could do better then another job.) So it's obvious SE can deal with whatever balancing challenge lvl 50 subjobs offer.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #236
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kristal View Post
    The only valid reason I've seen to date is RDM's Composure
    Once again I have to ask myself, why would Composure be significant for other jobs, let alone significant enough to merit blocking a level cap increase of one level, even if it wasn't blocked? I can't see a single good reason.

    Most of the benefits are outpaced by other sub job choices and for Red Mage main, you get better bonuses from Composure then other jobs get, such as decreased recast penalty from better Fast Cast, increased duration from gear, and the ability to make the duration bonus apply to others.

    Is it self Refresh duration? Because that's the only possible logic based argument I can think of at this point, and that's a pretty big joke compared to Convert, and an even bigger joke compared to subbing Scholar.
    (1)

  7. #237
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Economizer View Post
    Is it self Refresh duration? Because that's the only possible logic based argument I can think of at this point, and that's a pretty big joke compared to Convert, and an even bigger joke compared to subbing Scholar.
    Easy, next the people stating Composure is relevant as a role defining job ability will start to cry about why subbing RDM gives Convert.

    The thing is, it isn't a valid reason. Never will be.

    Oh my, the mages used Composure to cast buffs. :| wow. Oh wait, the PLD/RDM soloing would be completely broken right?

    There's no justifiable reason, or rhyme as to why Composure can even be categorized as a Role Defining Job Ability. It's just a mindless excuse. I wouldn't be surprised if questions regarding features like 99 vs 100 or otherwise of the same type of nature will be solely directed at JP Forums.
    (2)

  8. #238
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Give Yonin/Innin/Afflatus while subbed. They're not role defining abilities.

    Even stating this, I still voted for 100 regardless of whether others get Composure or not. Level 5 petrify/Composure/some abstract sense of tradition isn't a reason to not have level 100.
    (2)
    Last edited by Neisan_Quetz; 10-12-2011 at 08:17 PM.

  9. #239
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    As Camate already pointed out ( as well as several other people ), the abilities from sub-jobs are irrelevant to the discussion because they will just block them as they see fit. I like 100 better. Nobody cares, especially the Developers.

    P.S. WTF is this thread still doing here?
    (0)

  10. #240
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by FrankReynolds View Post
    As Camate already pointed out ( as well as several other people ), the abilities from sub-jobs are irrelevant to the discussion because they will just block them as they see fit. I like 100 better. Nobody cares, especially the Developers.

    P.S. WTF is this thread still doing here?
    Because for whatever reason the devs have been really slow about giving camate anything to post about. I kinda miss the daily 4~5 dev posts, but what are you gonna do? :P
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

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