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  1. #211
    Player Bulrogg's Avatar
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    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    Feedback is feedback. It doesn't matter if they post the reasoning behind their choice, it's still feedback.

    One reason I voted for 100 is because of my ocd; I like even numbers. Sue me. Will I quit because we're not getting 100? No.

    But what I really would have liked to see is the ability to take only one job to 100 to be classified as your main job.

    I also liked that one suggestion that at level 100 your level is replaced by two stars.
    (2)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  2. #212
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I could deal with one job to 100, but I would definitely want the ability to change my "mastered" job...
    (0)

  3. #213
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Nothing is wrong with accepting feedback, when it's actually feed back. Accepting a paragraph that makes little to no sense regarding whatever that last post was is something else.

    The reasoning behind it isn't what affected a good majority of the people questioning it. It's the fact that it's bias to a JP forum, 90% of us can't read. The information is with held from us, and out of a 13 page thread at that point strongly in the lead for 100, was simply shrugged off and we got a response which stated: JP Forum spoke of level 100, and something. Not about what they would or wouldn't get access to. The end. Decision: 99.

    Stop asking for one job to 100 while others remain at 99 also. They already stated at the original Camante post that wouldn't happen. It was about 99 or 100. However, it was really: 99 or, 99. Just let us know how you feel about it. Which we wasted our time doing so, flawlessly. At this point, I think this thread simply deserves clarification, or to be closed.
    (1)

  4. #214
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    99.... 100 sucks
    (2)

  5. #215
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Sorry for any confusion my previous post created…

    Basically, when I asked for your feedback, I left out a piece of information that was written in the Japanese post.

    The part that I left out was that your choice between 99 or 100 should be based solely on the numerical aspect (i.e.: higher stats, a nice round number, etc.) and not on the possibilities of new abilities/spells, or support job abilities.

    Since many of the responses that were pro 100 were looking forward to new abilities, new spells, the new combinations that can be used when having a level 50 support job, etc., the development team saw this and realized that this is what is more important to players than the higher stats and what not, deciding it would be best to stick with 99.

    The players on the Japanese thread were providing their feedback with this in mind, which is possibly why there were more votes for 99 than 100 there.

    Again, I apologize if this seemed like I was dangling a carrot and yanking it away, as that wasn’t my intention. It was just an oversight on my part, leaving out that bit of information and I’m sorry for the confusion.
    (12)
    Devin "Camate" Casadey - Community Team

  6. #216
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    I would prefer 99 regardless.

    The only exception would be, maybe for something done in the future, reserving level 100 for only one job (resetting this job to another one would also reset your accumulated experience points between 99 and 100- making you attain that full level when you switch). From this perspective, maybe each job could have a 'super' ability at level 100.
    (0)

  7. #217
    Player Absolutezero's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Absolutezero
    World
    Quetzalcoatl
    Main Class
    RDM Lv 90
    So because people were considering subjobs the devs decided against it? That's just silly. Support jobs are a core aspect of the game after all. I realize many of us may not have the kind of intimate understanding of certain game mechanics that the ffxi math wizards do when they figure out game formulas and the optimum setups, etc, etc, but seriously, who could possibly care more about the "roundness" of lvl 100 than what it would mean for main/sub combinations? It is kind of like a dealership refusing to sell you a car because your decision was basead on price, mpg, safety features, and such instead of whether or not the car was a pretty color.

    Then again, I suppose a sub job of 50 really wouldn't have meant much seeing how SE nerfs and locks those JAs anyway.
    (2)

  8. #218
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Selzak View Post
    I would prefer 99 regardless.

    The only exception would be, maybe for something done in the future, reserving level 100 for only one job (resetting this job to another one would also reset your accumulated experience points between 99 and 100- making you attain that full level when you switch). From this perspective, maybe each job could have a 'super' ability at level 100.
    Could still do this at 99 with merits, where choosing to merit the super-ability of 1 job, locks the other 19, similar to raising a craft past 60.

    Alternatively, give us a limi on the merits we can use for the 3rd tier, say 50 points to be used across all jobs, so you can either fully merit 1 job, or partially merit several.
    (1)

  9. #219
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    Could still do this at 99 with merits, where choosing to merit the super-ability of 1 job, locks the other 19, similar to raising a craft past 60.

    Alternatively, give us a limi on the merits we can use for the 3rd tier, say 50 points to be used across all jobs, so you can either fully merit 1 job, or partially merit several.
    Then you will hear things like this:
    "You put tier 3 merits into Thief? What a noob! Warrior is way better. All merits in Warrior or GTFO."
    (2)

  10. #220
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    Quote Originally Posted by Camate View Post
    Sorry for any confusion my previous post created…

    Basically, when I asked for your feedback, I left out a piece of information that was written in the Japanese post.

    The part that I left out was that your choice between 99 or 100 should be based solely on the numerical aspect (i.e.: higher stats, a nice round number, etc.) and not on the possibilities of new abilities/spells, or support job abilities.

    Since many of the responses that were pro 100 were looking forward to new abilities, new spells, the new combinations that can be used when having a level 50 support job, etc., the development team saw this and realized that this is what is more important to players than the higher stats and what not, deciding it would be best to stick with 99.

    The players on the Japanese thread were providing their feedback with this in mind, which is possibly why there were more votes for 99 than 100 there.

    Again, I apologize if this seemed like I was dangling a carrot and yanking it away, as that wasn’t my intention. It was just an oversight on my part, leaving out that bit of information and I’m sorry for the confusion.
    It really is difficult not to consider the possible "bonuses" of having a 100/50 combination besides the extra level and stat bonuses, a lot of jobs get stuff at level 50 so it was part of most of our mindsets I'm sure. Personally, had I realized what was being asked in the first place, I still would've picked 100, even if everything I'd get from a /49 to /50 was just extra stats and no other bonuses due to game balance. It'd fit the 5 level increase theme we've had forever when we've had level cap increases.

    I don't know, maybe I'm one of those people who has never wanted to view "99" as a final level in any game - I wasn't really a fan of it across the entire series, except FF8 and the PSP dissidia games (fighting level 150 enemies was fun stuff!).

    Although in FF8, the level didn't mean as much as it does in other games as the majority of enemies "reflect" the party's level.

    100 always made more sense to me. In that sense, I'd think something should be done to show "mastery" of the job - perhaps via questing, special fight(s), etc - past level 99 (and the accomplishment could result in, I don't know, a star showing by the job? Just random ideas in my head), while retaining that level as the final one. I'd be content with that to be honest.

    Basically IMO we should get something unique from obtaining the maximum level that doesn't require getting lucky on a rare/ex drop, getting exp/merits (aka: easy mode), or having more gil than one knows what to do with (getting items at ludicrous prices). We already know to expect something such as Group 3 merits once we're at our final level.
    (2)

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