Nerfing a job is easier than fixing things. Deleting is easier than create. Not surprised. Next: footwork nerf (lolwhocares).
Nerfing a job is easier than fixing things. Deleting is easier than create. Not surprised. Next: footwork nerf (lolwhocares).
I like how they have gone from the kind of mindset that lead to the post below (made a few months ago about fears of crit hit nerfs):
to blatantly nerfing and posting it like it's something to look forward to lol..To quell some of your concerns about the adjustments set to take place regarding VIT and critical hits, you'll be glad to know that this adjustment will only be for player characters and NOT monsters. Additionally, in regards to the note about "certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities" have no fear as no negative adjustments will be taking place. Instead the limits on these will be increased, making players even stronger.
Player
We had a pretty good run there, where SE at one point was giving us nothing but good news for a while.
Oh well, was nice while it lasted.
[SIZE=24]TANAKAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/SIZE]
↓ Trolling sapling ↓
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It's funny. I've done events and fought NMs on WAR without ever putting up a buff aside from Berserk and Hasso, and the THF in my group still did shit damage compared to mine. How is nerfing WAR, or any job, making other jobs not useless? This would make sense if it actually had the desired effect, but again... useless jobs are still useless. SE has to force item drop procs on us in order for people to use more than five or six jobs. Not that they ever had a problem with people using SAM exclusively for everything for years and years and years even if it was just player perception. There are lots of jobs in this game that need fixing - not buffs, but actual fixing from almost the ground up, yet they get ignored update after update after update, while certain jobs that are clearly somebody's pets *cough*SAM*cough*DNC*cough* get nothing but goodies regardless of need. Wtf Camate? It's not pleasant, but please take our dislike of this kind of BS back to the developers. Most of us don't care to ever see already powerful jobs get more buffs (WAR included) but nerfing a glass cannon isn't going to make the problems with weaker jobs go away. I can't imagine SE wants to spend a lot of time or resources on this game but at this point leaving things alone is better than imposing nerfs.
Whats bringing this nerf on? Was there some kind of compliant? Are the numbers on this JA really that high? I mean i use restraint when ever I think about it and I've never seen any numbers on it that would make me go "whoa"! Whats the current increase % to damage, any one have any ideas?
Unless this is a preemptive nerf because we're getting something ridiculous and Restraint would do funny things to it...
Pointless nerf is pointless. My Warrior is living in a great big mansion on a plantation like some kind of gentrified Colonel. This nerf burned down the outhouse at the far end of my property: i.e. it did nothing at all to hurt my actual property, but it is still an affront, sirruh, and I demand satisfaction.
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