Now that is just, in theory correct?
Now that is just, in theory correct?
A) You'll notice I mentioned getting near 200 coins a run regularly in normal zones which you'll also notice wasnt in that fix.
B) They only nerfed AoE farming JA farmers so far are reporting no loss in currency/run. So it is still possible for an adaptive group to report similar if not the same numbers from CoP Zones.
Excessive grind always has and always will cover up something that is either rushed or just poorly thought out.
This has always been SE's bread and butter.
Put very little effort into the content but make the grind excessive and pray that it gets you to the next patch = SE's thought process.
If you do old zones at one run a day you can finish a relic in about 3 months. Cop Zones was making runs worth double to triple that amount. So 400-600 coins a run regularly. It would have made a relic doable in a month to two. Three months is about how long we spent working on our first empyreans before the level cap raises and only for a few hours everyday not a full blown 56 hours a week working on it. To be honest in my opinion Relics are as easy to get as the first tier of Empyreans just doing cities. CoP zones are still giving 300+ coins a run to JA procers which means you can still finish a relic for 2hrs a day in less than three months. Yes Relics are still a joke to get now even with the nerf. Mythics on the other hand are only getting harder and harder to get. Prices in bazaar for alex are regularly 20k now and you still need twice the coins and you're lucky to find 100 alex floating around in bazaars once every couple of days outside the overabundance of coins floating around. Please do the new dyna content before you call a relic hard, I made that mistake and then at someone's request I started trying dyna before bashing how it wasnt better than old dyna. At this point we're looking at pumping out relics shortly after we finish the mythic which is sadly at least 6months from now but we'll be able to get 4-5 relics in the time it took us to make a mythic, and we'll still have time to make empys due to how short dyna is. This only exemplifies the ease of relics/empys to mythics.
Not to say that there isn't drawbacks to playing that often but blanket statements don't help your position. It would take longer if you go at a reasonable pace but Relics are not as hard as they used to be, that is the main point.
I'm sure someone can argue they never really were hard but with the hourglass change + stagger relic is not difficult.
You realize that exact argument can be turned right back at Duties, Tasks and Deeds being extremely retarded, right?
Who's going to do 160 minutes of a combination of Nyzul Isle, Assault, Einherjar and Salvage 7 days a week for 10 months? Granted you can drop Nyzul Isle/Assault - and thus 30 minutes - off after about 4 months. Einherjar isn't a daily event (but it probably will be), but Salvage alone is 100 minutes a day - only 20 off Dynamis - and you'd be doing it for well over triple the time you would Dynamis.
Last edited by Sotek; 10-07-2011 at 10:23 AM.
Thanks to Sotek for reiterating the entire point of this thread. Also yeah seriously if you don't already play ffxi for 2hrs a day I dont know what all you're accomplishing. I am in fact not a basement dweller, I work 8-12hrs a day managing a team out of India. I come home, I cook my own food, I play xi to relax once I'm done til I go to bed. Its really not hard to be on for 2hrs a night. Its kinda sad you even consider that a commitment if its only for 2-3 months when you're arguing against reducing the difficulty of mythics, when they require the exact same thing for one year and one hundred thirty five days straight if you farm only through doing salvage.
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