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  1. #401
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Katalsar View Post
    I think since rapture enhances the potency of WHM spells this should enhance the potency of not just cure/dia/banish but stoneskin/phalanx/blink/bar-spells/regen/enmity spells/haste/aquaveil.
    Rapture shouldn't increase the potency of Haste, Phalanx, or Bar-spells. Haste in particular because it is a incredibly powerful spell that makes or breaks game balance.

    That said, it would make a lot of sense for Regen/Regain spells to be able to be augmented with Rapture.
    (2)

  2. #402
    Player
    Join Date
    Mar 2011
    Posts
    319
    Rather than improving the duration and magnitude of the heal, SE should just make it so that Regen is retroactive to damage under light arts. Thus, if regen lasts (X) ticks, you only use a tick when the person is sub (H) HP and have (H) increase as the level of regen increases. This would be different from PDT in that you take the full effect of the damage. This would be different from regen which "wastes" ticks. This would be different from cures in that you cannot use this method to cap HP and the effect is over time. This has much better utility prospective and aligns with SCH's emerging "over time" role.
    (2)

  3. #403
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Sasaraixx View Post
    And per tradition, I will mention in every post I make in this forum until we see some feedback: PLEASE adjust Aldoquium and the Animus spells.
    What kind of adjustment do you think it's needed?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  4. #404
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zhronne View Post
    What kind of adjustment do you think it's needed?
    They should increase Aldoquium to 2tp/tick and the Animus spells should decrease/increase enmity by a set percentage over time, instead of applying a straight +/-. It doesn't have to be a huge percentage but it would actually help to pull DD's back from the enmity cap. That alone would make it worth casting.
    (1)

  5. #405
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Animus Augeo works pretty fine, +20 enmity constantly on you is a good boost...
    ...in theory.
    I said in theory because from my experience (which is very limited, not denying that) there are very few situations where such a spell is effective, and in those situations it usually doesn't really make a big difference.
    Makes me wonder, is there a +enmity cap? Because if I recall there is a -enmity one.

    The Minuo one is pretty lame instead, sure I'm not spitting on -10 enmity... I use it on myself from time to time, but it's not really a huge difference. Were they afraid people would have abused of this spell, dealing too much damage without gaining any hate, almost?
    As far as I know it doesn't even count beyond the -enmity cap, so yeah, I agree that it would be awesome for them to tweak these 3 spells a bit.

    Alas, I don't see it coming. Think that after the upcoming Grimoire patch (and subsequent small tweaks) we won't see all this attention on SCH anymore =/
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #406
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    There are gear caps of +100 and -50 enmity.

    http://wiki.bluegartr.com/bg/Enmity
    (contains links to kaeko's journal also)
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  7. #407
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Straight plus and minus enmity really aren't that useful. Almost no job in the game would have a problem capping enmity. The + from Animus would help them do it faster, but the best tanks in the game alreay do thy quickly as it is. Straight -minus doesn't help at all once you hit the the cap and it already pretty easy to reach the -enmity gear cap for healing jobs. I always thought the concept for thes spells was to help SCH manipulate the flow of battle. You can't do that with these spells.

    Something needs to be done with them because there is no reason to use them.
    (2)

  8. #408
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Thanks.
    Guess it has already been tested that neither of the Animus spells can exceed the enmity caps, right?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #409
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Zhronne View Post
    Thanks.
    Guess it has already been tested that neither of the Animus spells can exceed the enmity caps, right?
    I thought i remembered reading somewhere that that is the case, but I can't seem to find it anymore, so it would need to be re-checked.

    Tranquil heart and the merit stratagems break the cap (but they are multiplicative instead of additive.)
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  10. #410
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    You mean the group2 merit stratagem that consumes 2 charges? (and that doesn't stack with Animus -.-)
    Yes I supposed so because I was using it generating almost no enmity at all, so I pretty much assumed that
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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