What if when you got to level 99 you could delevel yourself back to level 1 and then go back up to 99 again but the 2nd time you do it you are like twice as strong.
What if when you got to level 99 you could delevel yourself back to level 1 and then go back up to 99 again but the 2nd time you do it you are like twice as strong.
I have a subtle request that would keep xi in tradition with the other FF games. Let our hp easily cap at 9999 at level 99 through the use of gear. I'd also like to do 9999 per melee swing once maxed out. I know you can brew but you could do this naturally in the other games in the series w/o the aid of item boosts. Not asking for anything too overpowered.
If you think I'm being serrious, you don't know me at all.
http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8
Ya exactly where did they pull out the answer from XD it seems to me they just don't want to increase it to 100. They could just be honest with us and say they don't want to take the time to adjust the search function to make it search from 1-99 to 1-100 since ever since the search function was available you have always been able to search up to 99. At least from as far as I can remember XD
"Level 99 is tradition! Don't mess with tradition!"
Gimme a break. It's not a tradition, and even if it was, it's a tradition worth breaking.
I am disappointed in the result! But I did expect it.
As Camate said in his initial post, most JP players preferred 99, while the majority of people in this thread have asked for 100.Originally Posted by Airget
Either way, at least this means certain Red Mages will stop complaining about "losing" Composure to people subbing the job, [insert other potential issues here]. While I, along with many others, would rather have seen 100 as the final level (I'd rather look at 100/50 than 99/49), it's probably for the best. /shrug.
Go figure, people didn't complain about the level cap being 75 for years without the slightest hint of being increased because of a "tradition being broken." The level 75 cap didn't exist in any other Final Fantasy game, at least none that I've owned. It was either 99, 100, or it didn't use a level system (in the case of 2, 10, and 13). I can't speak for other misc. FF games, but in 1 (the later installments, of course) through 14 + the dissidia games, I sure can. A minor exception, in FF4: The After Years, the level cap gradually increased (in each tale, it was 40-45-50 or so) until you were on the final "tale", in which the cap raised to 99.Originally Posted by Alhanelem
WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99
I don't think they had any intention to increase it to 100, they only asked our opinion to ignore it.
Adding another number to the code = too much work, the whole thing was kinda stupid to begin with but yeah..takes a little attention away from the real issues i guess?
I vote for 100.
I'm a fan of the OP's proposal though I can understand SE not wanting to implement such a drastic change to the job structure. Letting us take a job to 100 makes sense. The idea that it violates tradition is a stale argument as other posters have pointed out. As for 100 causing major imbalances, we've been on that road since the break past 75, and I'd say for the better given changes in the player base and the age of the game.
If you don't want to be 100, you can always kill yourself a few times and de-level![]()
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