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  1. #131
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Asymptotic View Post
    To be honest, I really don't see why Composure would be so broken/powerful/destructive as a subbable ability. Anyone feel like enlightening me?
    Who said it was too powerful? It's RDM's only remaining worthwhile ability. They already gave Convert and Refresh away giving Composure away would be a joke, especially when they blocked both WHM and NIN abilities.
    (0)

  2. #132
    Player Rorald's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Rorald
    World
    Leviathan
    Main Class
    SMN Lv 99
    lets make it 100 so we can get 50 on our subs, this will be our last time we level up in ffxi so lets get those 5 levels.
    (3)

  3. #133
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Rorald View Post
    lets make it 100 so we can get 50 on our subs, this will be our last time we level up in ffxi so lets get those 5 levels.
    Or will it?
    (2)

  4. #134
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I would love for the cap to be 100. Not only is it a nice visual to see 100/50 rather than 99/49, but I also feel super jump as a subjob ability would make it easier to manage the ever-increasing enmity we are gathering from our equally ever-increasing damage output. I'm not sure the enmity system was designed to handle the kind of damage players are dishing out now, and without going into an enmity discussion better left to it's own thread, super jump would provide away to regulate spikes in enmity.
    There are also other considerations like the addition of magic attack bonus 3 to /blm makes it the premier nuking subjob over once again /rdm and divine veil makes white mage a better sub for healing over /sch. It just seems like it would bring a sense of identity back to some of the subjobs.
    (2)

  5. #135
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dais View Post
    There are also other considerations like the addition of magic attack bonus 3 to /blm makes it the premier nuking subjob over once again /rdm and divine veil makes white mage a better sub for healing over /sch. It just seems like it would bring a sense of identity back to some of the subjobs.
    Divine Veil, much like Composure, isn't going to affect anyone's reasoning for sub job selection. It is tied to Divine Seal casts at ten minutes for one, which kind of kills the usability.

    I think the only thing that would bring White Mage back to being the preferred healing sub for most situations would be if Afflatus abilities were made available while /WHM (but nerfed). Considering how limiting job abilities altogether is a bad idea (except perhaps Call Wyvern) this would be a great idea. If the job abilities would be too powerful, like Afflatus would be, or Meditate, they could get a nerf, and if they wouldn't be overpowered, and would still be more useful for people using it on their main, they get to stay, like Convert or Haste Samba.
    (2)

  6. #136
    Player KigenAngelios's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Angelios
    World
    Carbuncle
    Main Class
    SMN Lv 90
    My god I would prefer 100 over 99 not just because it would open up more useable subjobs but it as a number feels more complete than 99, etc. etc.

    I WANT LV. 100!
    (4)

  7. #137
    Player Avidon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    66
    Character
    Avidon
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Symbiote View Post
    Every FF game has stopped at 99. Why should XI be any different? I say get it to 99 and be done with it.

    100 might be a nice number to look at, all fancy with its snazzy triple digits. I, however, would like to see some continuity within the FF series. Even if the only saving grace is the cap of its levels.
    Final Fantasy VIII went to Level 100. Just saying.
    (3)

  8. #138
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Level 100 is my vote.

    Think while we are at it we can make items stack to 100 instead of 99? Never understood why you gotta trade 99+1 dynamis currency when you should be able to just trade 100.
    (3)

  9. #139
    Player
    Join Date
    Jul 2011
    Posts
    15
    100, more power is never bad
    (3)

  10. #140
    Player Halycon's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Halycon
    World
    Shiva
    Main Class
    WAR Lv 99
    i'm all for level 100 myself.
    (3)

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