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  1. #1
    Player
    Join Date
    Jul 2011
    Posts
    597
    A large texture would just be ugly as sin due to texture resolution size limits, and not all the battle locations have a completely flat ground also.

    That swirling vortex thing was also part of the zone, rather than a model they can plug in.


    Just gimmy a series of posts. What would be nice is a model that spawns on the rift that is just a big polygonal circle, but FFXI's rendering engine tends to not cull objects that you are not directly looking at its center with, so it'd be invisible when you're trying to look for the edge of the battle.
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    Last edited by Kaisha; 10-04-2011 at 08:08 AM.

  2. #2
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kaisha View Post
    A large texture would just be ugly as sin due to texture resolution size limits, and not all the battle locations have a completely flat ground also.

    That swirling vortex thing was also part of the zone, rather than a model they can plug in.
    The rifts use a similar additive texture on the ground though. Just increase the resolution and size and leave it visible during the fight and you'll have a reference point for the center of the battleground. You can mitigate the resolution problem by using a repeating cloud-like or "energy" effect texture and striping it from the center point of the effect out to the edge and then having it repeat radially around the circumference of the vortex effect. Fade it from the center to the edge and rotate the effect.
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