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  1. #11
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by InsideOut View Post
    You are aware that WHMs usually sub scholar, therefore we have access to Accession, right? No, I don't think you were aware, but now you know. WHM also have Stoneskin and Blink which are self-target non-party buffers.
    Yes, which was to give WHM some defense should they pull hate, Phalanx is purely front-line. Having a self-target spell that you NEED to sub a specific job (with which you can only do a mere 2 stratagems every 4 minutes) to give to the party on a PARTY BUFF job is VERY poor design.
    (0)

  2. #12
    Player InsideOut's Avatar
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    Quote Originally Posted by Daniel_Hatcher View Post
    Yes, which was to give WHM some defense should they pull hate, Phalanx is purely front-line. Having a self-target spell that you NEED to sub a specific job (with which you can only do a mere 2 stratagems every 4 minutes) to give to the party on a PARTY BUFF job is VERY poor design.
    We use it for Stoneskin, Aquaveil, and Blink yet thats not a problem.
    That spell was not meant to be for front line jobs any more than red mages are expected to be on the front lines.
    Giving it to paladins at a much later level has opened up a possibility for WHM to also receive the spell and I wouldn't be surprised if we got it.
    (2)

  3. #13
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Okay, I already stated good reasons why Paladin getting the spell doesn't mean much for White Mages to get the spell, and such. I'm not arguing for White Mage to get Phalanx, just pointing out a few things. It always surprises me when these posts get more then a few replies, but it can be decent game play discussion when people aren't throwing out insults about deleting characters and such.

    Quote Originally Posted by Sasaraixx View Post
    Thank you. The other post was unnecessarily long and really didn't add much. This is the only question that needed to be asked.
    To be completely honest, I didn't think I would need to explain why more then I already did in my previous post (quoted for convenience after this) since the answer seemed to be completely obvious and self evident to me.

    Quote Originally Posted by Economizer View Post
    If White Mage got this spell natively, that would make two jobs that aren't Red Mage that could cast it on a whole party.
    But since someone asked the question, I'll answer it.

    At the 95 skill cap using Light Arts, a White Mage will provide a Phalanx that absorbs 35 damage, and with full merits, an addition point for 36 damage absorbed. Further a White Mage with the absolute best gear for enhancing (I will admit that I don't have a perfect set, but most of the pieces are easy to get with some work) will put out Phalanx for 45 (46 on Lightsday). Compare this with a Paladin's cap of D rank in enhancing, which gives about 29 with no gear.

    The effect on a Paladin probably won't be signifigant enough to bother on many easier mobs, but for harder mobs, or things you are fighting without a Paladin, 35-45 points of damage absorbed is a pretty big impact.
    • If a mob hits for 35~45 points of damage or less, this would be 100% damage reduction.
    • If a mob hits for 50 points on average, this would be like 70~90% damage reduction.
    • If a mob hits for 100 points of damage, it would be 35~45% damage reduced.
    • A mob hitting for 300 damage a hit would have damage reduced by about 11~15%.
    • Even if the mob hits for 1000 points of damage, this is still a 3~4% reduction.

    Basically, between Scholar sub and native Phalanx, a White Mage could grant a massive reduction to damage taken, especially on blood tanks. This also prevents enmity decay a tiny bit, meaning that your tank will be able to keep hate more effectively too. If you are doing something easy like farming mobs for chests in Abyssea, you can nullify the majority of damage, if not all of it, and if you are doing something hard, it is like a Twilight Torque spell for your party members, but often even more.

    Phalanx isn't just a toy. People regularly ask for it from Red Mages and Scholars alike, to the point that it is a reason for inviting them in some cases. If White Mage got the spell, it would be one less reason for those classes to go to things.

    Quote Originally Posted by InsideOut View Post
    We use it for Stoneskin, Aquaveil, and Blink yet thats not a problem.
    Well, I don't aside from toying around, but I usually have a strat or two sitting banked. Honestly, I mainly use them to speed up casting on a spell, usually long casting buffs or Raise.

    That said, if White Mage was to somehow get this spell, I'd keep the tank buffed with it as much as I could safely do. It would be a very powerful tool for White Mage to be able to AOE Phalanx using /SCH.
    (3)

  4. #14
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by InsideOut View Post
    We use it for Stoneskin, Aquaveil, and Blink yet thats not a problem.
    That spell was not meant to be for front line jobs any more than red mages are expected to be on the front lines.
    Giving it to paladins at a much later level has opened up a possibility for WHM to also receive the spell and I wouldn't be surprised if we got it.
    If you use it for blink then you're wasting a stratagem, that said it's impossible with 2 stratagems to keep 3 spells up all the time.

    The spell was intended entirely for front-lines, lets not pretend it's how they planed RDM until Avesta came along. Originally it was planed entirely for RDM, the only reason PLD got it was because a load of PLD's used to /RDM for Phalanx, Stoneskin and the crazy hate they could build with Blind and so on that the Dev's decided "actually this spell suits PLD more than RDM."

    This spell does NOT suit WHM. The only one that would is Phalanxga only it's very unlikely that this stage in the game they'll add that spell, not to mention it'd kill RDM's merit spell Phalanx II.

    WHM's only really want it now for one simple reason "RDM has Phalanx II and SCH can Phalanxga giving the two jobs a place in a specific type of party" and WHM can't do either, thus lessening the current love for WHM in one type of party.


    Quote Originally Posted by Economizer View Post
    At the 95 skill cap using Light Arts, a White Mage will provide a Phalanx that absorbs 35 damage, and with full merits, an addition point for 36 damage absorbed. Further a White Mage with the absolute best gear for enhancing (I will admit that I don't have a perfect set, but most of the pieces are easy to get with some work) will put out Phalanx for 45 (46 on Lightsday). Compare this with a Paladin's cap of D rank in enhancing, which gives about 29 with no gear.
    Where did you get those numbers.

    @ 437 skill you only get 32 dmg reduction using the new formula past 300.
    @ 376 that's 30 dmg

    Past 300 skill formula (from Wiki) = 28 + floor( (Enhancing Magic skill - 300) / (2 / 3 + 28) )
    (0)
    Last edited by Daniel_Hatcher; 10-04-2011 at 02:46 AM.

  5. #15
    Player InsideOut's Avatar
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    After 7+years, the developers did not finally decided that "hey, Phalanx would good for PLD". The thought of Phalanx has always been attractive for any magic casting job.

    Aside from Phalanx, white mages already get every redmage nonexclusive white magic spell. Adding Paladin to the bill has opened up the possibility that white mages may soon get Phalanx too.

    Economizer, it seems as if you're saying that a WHM subbing /sch would be overpowered if we got Phalanx. A paladin subbing scholar would be a much better candidate to accession>Phalanx the front lines and that is something we can actually do in game because paladins have Phalanx. But does that happen often? No. A white mage does have higher enhancing skill than a paladin but it is definitely not a game changer.
    (2)

  6. #16
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by InsideOut View Post
    After 7+years, the developers did not finally decided that "hey, Phalanx would good for PLD". The thought of Phalanx has always been attractive for any magic casting job.

    Aside from Phalanx, white mages already get every redmage nonexclusive white magic spell. Adding Paladin to the bill has opened up the possibility that white mages may soon get Phalanx too.

    Economizer, it seems as if you're saying that a WHM subbing /sch would be overpowered if we got Phalanx. A paladin subbing scholar would be a much better candidate to accession>Phalanx the front lines and that is something we can actually do in game because paladins have Phalanx. But does that happen often? No. A white mage does have higher enhancing skill than a paladin but it is definitely not a game changer.
    No they decided Phalanx suited the job that should have got it in the first place, simple enough. It's is and will be forever regardless of Accession a self-target spell, that type doesn't suit WHM it suits RDM and PLD.

    WHM doesn't suit it no matter what way you polish it. WHM is without a doubt as it stands an already over-powered job in it's role of "HEALER" (which I might add no job comes ever close to by a LONG shot) it's an even more capable enhancer now thanks to /SCH and B+ skill which rivalled the highest enhancer before it (RDM). It does NOT need to take everything and anything from every other job to just further solidify it's place as the only job outside of DD's needed and I say this as a WHM.
    (0)
    Last edited by Daniel_Hatcher; 10-04-2011 at 06:28 AM.

  7. #17
    Player Retsujo's Avatar
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    Mar 2011
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    Windurst
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    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    The Scholar's unique ability to spread a single-target enhancement spell to an area of effect doesn't have anything to do with why WHM should get Phalanx.
    (2)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  8. #18
    Player InsideOut's Avatar
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    The question is WILL we get it, not why should we get it.

    The way things look to be going, we will.
    And.You.Will. Deal.

    There are many WHMs who melee and solo all the time. Most jobs, including WHM, can solo their own KIs for the +2 item abyssea NMs. This would definitely help WHM to become a better soloer.
    (3)
    Last edited by InsideOut; 10-04-2011 at 07:43 AM.

  9. #19
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by InsideOut View Post
    The question is WILL we get it, not why should we get it.

    The way things look to be going, we will.
    And.You.Will. Deal.

    There are many WHMs who melee and solo all the time. Most jobs, including WHM, can solo their own KIs for the +2 item abyssea NMs. This would definitely help WHM to become a better soloer.
    Nothing is indicative to WHM getting Phalanx, so saying it's looking likely they will is stupid.

    lol, you're going on WHM should get Phalanx as a Melee soloer.... ok!!!!! What has Abyssea done to this game, seriously!

    Quote Originally Posted by Retsujo View Post
    The Scholar's unique ability to spread a single-target enhancement spell to an area of effect doesn't have anything to do with why WHM should get Phalanx.
    They shouldn't.
    (1)

  10. #20
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    Quote Originally Posted by Daniel_Hatcher View Post
    If you use it for blink then you're wasting a stratagem, that said it's impossible with 2 stratagems to keep 3 spells up all the time.
    You're not going to be keeping Blink or Stoneskin up full-time on other people in content that matters (read: content where things don't have floored accuracy) anyway.

    And if you can keep Blink and Stoneskin up full-time on people, then you can keep Aquaveil up on them as well - 3 minute duration / 3 spells = 1 minute between casts. Huh, that's the strategem charge timer, isn't it? After the first two minutes, it's just like juggling - one buff goes down just as you get a charge ready to put it back up.
    (0)

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