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  1. #21
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    Quote Originally Posted by Reiterpallasch View Post
    I have to agree with her, voidwatch is fun. It's challenging, requires good strategies, and SE totally got the whole "make EVERY job useful" thing right.

    The only thing SE fucked up (really, REALLY fucked up...) is the drop system. That's it. If they can fix that, voidwatch will be pretty much awesome all around.
    Atmacites is also something they fucked up. And atma is 50% of why Abyssea was a hit, which means VW in its own has lost half the fun before it even started.

    Haven't seen any need for strategies on any of the first VW. Starting too see a need for them for Jeuno though, with monsters like the rolo-polo who has 100+ HP a tick regen.
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  2. #22
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Reiterpallasch View Post
    I have to agree with her, voidwatch is fun. It's challenging, requires good strategies, and SE totally got the whole "make EVERY job useful" thing right.

    The only thing SE fucked up (really, REALLY fucked up...) is the drop system. That's it. If they can fix that, voidwatch will be pretty much awesome all around.
    It's such a simple fix too; Idk why SE won't budge on it. x.x People aren't gonna be wanting to do old content (Abyssea) forever and Voidwatch already isn't done at all by a majority of the playerbase... Fixing the loot system would greatly help steer people into FFXI's new content, Voidwatch.
    (1)

  3. #23
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Malamasala View Post
    Atmacites is also something they fucked up. And atma is 50% of why Abyssea was a hit, which means VW in its own has lost half the fun before it even started.
    True, a lot of players don't like the notion of spending tons of Cruor on atmacites that don't seem to do a whole lot; however, I must say that the last 5 lvls of Atmacite growth seemed to have helped many of them out and Discipline is quite nice lol (Save TP+20 Ohai!)

    And I think Atmacites are eventually suppose to cap out at lvl 20 too?
    (0)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Creelo View Post
    And I think Atmacites are eventually suppose to cap out at lvl 20 too?
    According to the .dats, level 15 (and there's about 25 atmacite slots that haven't even been implemented in there).
    (0)

  5. #25
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    True most atmacites aren't that strong yet, but neither were atmas barring a select few in the beginning either.

    I'd certainly hope they end up being much better later, especially given the crazy cruor requirements to upgrade them.
    (0)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  6. #26
  7. #27
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Molech View Post
    You must not do Voidwatch at all with that statement.
    My VW gear says otherwise.

    Atmacites is also something they fucked up. And atma is 50% of why Abyssea was a hit, which means VW in its own has lost half the fun before it even started.


    Atmas are the worst thing ever, I'm glad atmacites are weak cool fun buffs that don't make you into a king behemoth and every other mob is a level1 bunny.
    (6)

  8. #28
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    The only thing wrong with Voidwatch as most say is the drop system, they fix that and Voidwatch is great. They are trying to make people do it for years to cap their groups on the stuff they want and it's nonsense at this point in the games life.

    Even if you get lucky and get the drops you want it could take years to get the drops the rest of your group wants, not acceptable anymore. Honestly, considering how little work they put into Voidwatch NMs (almost all are copies of Aby/other NMs) they could just add new ones quite regular to keep people with stuff to do instead of making us do the same ones over and over. If they don't want to add more and more gears from a mass amount of NMs and that is a problem just add a "plugin" system where you can add stats to the main armors these drop with special jewels from later NMs or something.
    (3)
    Last edited by Runespider; 10-03-2011 at 06:18 PM.

  9. #29
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Knowing your type, that's the best reason NOT to have that kind of jump. You folks are already consigning Paladins to the scrap heap for not having a level 90 Aegis/Ochain/Almace based on really absurd standards. What makes you think you professional endgamers won't do that to every other player that isn't into Voidwatch?
    My type huh? You know nothing about me or my old LS I created. I never turned people away for lack of skill or gear. I taught and geared so many people it's kinda ridiculous. The only reason I've ever removed people from my LS was a refusal to learn or for being douchebags. I can see however, you're the type I would be removing from my ls.

    My group never had an Aegis/Ochain/Gjallarhorn/etc. We also didn't need them. My LS only died because everyone quit playing after they announced a server merger and breaking the 75 level cap.

    Knowing your type, that's the best reason to have these Endgame type of events/jumps. Someone like you, might have been you in another thread, said SE should focus on all the casuals first then focus on fringe EG players. Essentially you're consigning endgame players to the scrap heap because we want challenge or that little extra mile to set us apart.

    People like you have really absurd standards, your type wants to have everything fed to you by a magical moogle in your moghouse and ATMAS EVERYWHERE!. Just enter your job and level and desired gear and it pops right on, select your gamebreakingly powerful atmas, and look cool soloing your EP-DC NMs and SandColibri. Now you can SOLO everything in this amazing MMORPG you've designed by having all of your whining granted.

    Pretty soon, you'll be putting down people who wear their complete AF3+2 gear. It's no different from high school when it comes to MMO elitists, except for the fact some of you have long left.
    "Casuals" like you are a cancer to this game. A big ol lump right on the testicles of FFXI. You're why this game won't have any Testicles left. It's elitist to ask you to not wear a full set of AF3+2 even though it's pretty obviously gimp for most jobs? Why even bother getting AF3+2? Stick with your Pink, Perle, and Teal 5/5 and tell those elitist AF3 having bastards where to stick it man!

    Elitist isn't an insult, and tools these days just throw it, and the word troll, around because they want to look cool. Come on, everyone's doing it guys!
    (5)

  10. #30
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    He is right on one thing though, it is slightly similar to high school. You know all those geeks who say they hate the jocks but secretly all want to be one? Sort of similar here with "eletists" and "casuals".....
    (5)

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