I already mentioned remedies. I'm not denying it is useful, but it is not as big of an increase (in terms of status removal bar paralyze) as you're making it out to be.
Obv it comes out ahead in MP regeneration ... for a weaponskill.
I already mentioned remedies. I'm not denying it is useful, but it is not as big of an increase (in terms of status removal bar paralyze) as you're making it out to be.
Obv it comes out ahead in MP regeneration ... for a weaponskill.
It comes out ahead of several other forms of MP recovery, not that you can't also use those as well. It is a handy tool with good utility. If it's within your means to get it and use it, there's no reason not to have it, other than to protest the fact that it doesn't have the stats you personally want from it.
Myrkr removes more status effects than remedies, so I don't really care that you already mentioned remedies.
You say I'm making it out to be better than it is, but you're making it out to be not as good as it is.
Last edited by Alhanelem; 10-02-2011 at 01:26 PM.
Every SMN who took the time to level to 250 staff skill was doing more damage than Carby, against any mob, with a 56 damage staff. This is common knowledge to anyone outside of Bat Galka headquarters.
Since you are making the failflakes argument that attack doesn't matter against EP/DC, tell me where 328 attack 56 damage (melee SMN) stands against 231 defense, then tell me where 500+ "kegsay attack", 50 "kegsay damage" stands. All of these numbers have been available for over a year.
Common knowledge is the correct answer. You can't magically make Carby not suck more than melee SMN.
/shrug like i said I dont know anything about the melee dmg forumla other than looking at it and doing basic math.
Looking at your ffxiclopedia forum post I see every avatar except carbuncle outdmging you (I only read the first post, don't care that much about this to dig any deeper). What was the sample size for that carbuncle data? I notice you only have data for the lvl 63 colibris.
There's a funny little thing called day-of-the-week. Pick the wrong day, and all mobs are more likely to be their maximum level. As no person serious about avatar damage ever picks Carby, it didn't seem to make sense to complete the data. Some guy defending bad numbers from Kegsay 2 years later CERTAINLY isn't a good reason.
Yeah, that's about par for every anti-DD poster that arrives.
I compared +40 STR to +20 Attack in Abyssea, and +40 STR did 18% more damage. Avatars have low base damage and high pDIF.
Used RR/MM as my base to keep a pretty even split of crit/noncrits.
No third Atma: 45~75 normal hit, 120~173 Crit
Entwined Serpents: 47~74 normal hit, 123~176 Crit (+20 Attack)
Harvester: 56~87 normal hit, 137~200 Crit (+40 STR)
If +40 STR (+10 base damage) gets a ~10~20% increase, then we have approximately 50~70 base damage.
Avatar: Garuda
Target: EM Amuckatrice in Abyssea - Attohwa
Last edited by Byrth; 10-02-2011 at 03:50 PM.
So, you missed Kegsay's comment how STR improves base damage? 20 attack < 20 attack + base damage. Nice one, Sherlock.
Holy crap close this thread already
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |