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Thread: Idle body piece

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  1. #1
    Player Anza's Avatar
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    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by noodles355 View Post
    Melee isn't important enough to justify two different Acc capped/uncapped TP sets, concidering melee phase TP would be such a small section of your damage (assuming you're keeping your WF atmas in abyssea), I'm not worried about boosting it with things like Loki's.
    1) Not everyone has WF. COR isn't my top priority job for gear, so I don't. Doesn't mean I don't have good QD/Ranged/WS sets though. But I'll either use melee atma for lower end Abyssea stuff where I can go to town with daggers and Evisceration, or regain/QD-focused atma for more dangerous NMs where I want to hang back, buff, and fire off QD/Leaden as my main damage.

    2) On trash mobs, which these days is more or less anything other than higher end Abyssea NMs, Voidwatch content, or Arch Dynamis NMs, COR melee works fine (to the point where wasting gil on ammo for the same damage is silly). I can get high haste and still cap Acc, so Loki's works fine as my default. I don't feel like I need a separate uncapped acc melee set, since if I'm fighting something where I'm not capping Acc I'm probably not meleeing it anyway.

    The crits do add up if you're using strong daggers (I use a DMG:43 Crit dmg+3% Yataghan and Twilight Knife) and a lot of double/triple attack. And besides crit damage, Loki's still has SOME acc from DEX, the benefit of mob TP reduction from the AGI+11, and a big chunk of Store TP.

    I tend to use a 23% haste build (8% Zelus, 7% Twilight Belt, 4% Ocelot Legs, 4% on the new Eurus' Ledelsens) with Nav+2 hands and sacrifice haste from the hands slot in exchange for Nav+2's Acc+16/Crit rate+5%. That Acc (plus what I get on Ocelot and Agasaya) is plenty for me to cap acc on the stuff I would melee. Can switch out the hands for a haste option too (Dusk, the Ocelot Gloves I don't have) if I am confident in Acc and want capped haste.

    Quote Originally Posted by Greatguardian View Post
    This is pretty much my reasoning behind loki's.

    Though, you guys both need a bit of tutoring on how to be a pirate! Style > Utility, always and forever :3!
    Hehe, I DO believe in style too. I'm just not into the full AF+3 look on COR as much as some. I go with the following for my idle set:

    Head - Commodore Tricorne: old-school status piece and I just like the brown hat look better than the current overly flashy Navarch hat. Shows your pirate and acts as a nod to the pre-Abyssea COR, without looking like you're trying so hard. Effortlessly cool, sophisticated, timeless

    Body - Mirke Wardecors or Loki's Kaftan, purely for fashion, depending on my mood. I think both look pretty good with the rest of the outfit.

    Hands - fairly unimportant for style, I use Navarch+2

    Legs - Ocelot Trousers. The secret style weapon is the animal-print goodness. This is the piece that makes the set work from a fashion standpoint. Mixing in one flashy piece to create interest is so much more stylish than an all red pimp suit with a hat

    Feet - Hermes' Sandals for function, and the extra bonus of Ocelot legs is that it draws attention away from the fairly ugly Hermes' model.

    Oh, and the other functional piece in my Idle set - Roller's Ring! Great little bonus while you're standing around or running somewhere with an XI up.
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    Last edited by Anza; 09-30-2011 at 01:53 AM.

  2. #2
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Anza View Post
    2) On trash mobs, which these days is more or less anything other than higher end Abyssea NMs, Voidwatch content, or Arch Dynamis NMs, COR melee works fine (to the point where wasting gil on ammo for the same damage is silly).
    I guess it's "fine" if you don't want to spend gil. But it' definitely not the same damage. Concidering how easy it is to 5hit (which usually becomes 4hit with regain), I'm unconvinced it's faster TP either. I'll test that out now.

    Edit: Well, with haste from mule, joyeuse and tacticians I get 100TP every 10-15 seconds. It's probably about the same as if I took three shots with gun, so should be about the same half the time, and faster half the time.
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    Last edited by noodles355; 09-30-2011 at 06:16 PM.

  3. #3
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by noodles355 View Post
    Anyway, Ocelot Trousers or Skadi's Chausses? Rest of my gear is: Zelus Tiara, PCC, Suppa/Ethreal, Brutal, Taraniss's, Dusk+1, Keen, Rajas, Atheling, Twilight, [Legs], Dusk+1. Boils down to 24% Haste 18STP vs 26% Haste 11STP.
    I think Skadi knocks off a hit for both Joyeuse and a 201 delay dagger (like acinaces). Of course for joyeuse dropping a hit is only 50% as effective, but then cor's WS:TP ratio will be something stupidly WS heavy. Like 90:10 or something.
    Haste is more important, always, for any melee(unless you're having shitty acc). Knock off a hit isn't as important especially for a job that can self regain.

    If you TP in regain(again, random amount of regain etc), hit build isn't important. And double/triple attack may proc from ring/earring/multihit weapon, making hit build not effective for 1h job like this.


    Quote Originally Posted by noodles355 View Post
    I guess it's "fine" if you don't want to spend gil. But it' definitely not the same damage. Concidering how easy it is to 5hit (which usually becomes 4hit with regain), I'm unconvinced it's faster TP either. I'll test that out now.

    Edit: Well, with haste from mule, joyeuse and tacticians I get 100TP every 10-15 seconds. It's probably about the same as if I took three shots with gun, so should be about the same half the time, and faster half the time.
    Pretty sure melee still TP faster than /ra in Einherjar/Nyzul. Those mobs die in 3~5 sec with today's DD power, how is it even possible to get any TP by firing bullets.....
    Also according to delay formula on wiki, one shot takes 8 sec to fire total, even if you don't count the "put away weapon" animation delay and used snapshot gear, it's still not possible to fire faster than 6 sec. You can at least land a few hit with melee weapons before mob die, that will contribute to your overall DPS. And the more haste you're getting, the more benefit you'll get from melee, while it's extremely hard to shoot faster with limited snapshot gear.


    Something like this.


    Mob HP 100%---------------------------------------0%

    Ranged start ----------------------|-----------------

    Melee start -----|-----| -----|-----| -----|-----|---


    - represents delay, | reprents fire or weapon swing, ranged attack just wasted a bunch of delay depending on how fast mobs die. If mobs die faster you waste even more time without being able to land a hit. The only benefit of shooting besides doing dmg outside of AoE is really just boosting WF dmg with a vulcan's staff(since you have to shoot to get TP with a vulcan's), in situations where WF isn't doing a lot of dmg melee may pull further ahead.

    Although I still have to agree, in any situation that melee is better than shooting, it's pretty pointless to use a COR since many melee job can do better and you're unlikely to need a buffer in easy content.(besides 75 content, it may has it's use in Abyssea against mobs like Orthus or other NM resists magic) While ranged+magical dmg is COR's specialty, and other DD can't really do, so melee setup is completely skippable if you play other jobs in Nyzul/Einherjar/Abyssea etc.

    Also I think it's possible that shootting in full STP gear(stuff like goading, tactical mantle etc) is better than shooting in classic rattk gear if you don't need racc, since hit build isn't important for this job due to random amount of regain/miser roll and most of the dmg come from WS instead of TP phrase.
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    Last edited by Afania; 10-06-2011 at 05:24 PM.