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  1. #1
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Woe is 100% dependant on enough people doing it to clear a flux. Right now you see 30-50 people in the zone and that is right after a patch. Coin drops are less then they were. As soon as people stop seeing the reward of doing Woe, which I feel they will then a flux cannot be beaten.
    If there is not enough people to beat a flux, there will be no coins, no coins mean no woe weapons. I have already seem many people see no real reason to do Woe after they get their new spells and such. They may have to add coin drops to regular mobs again and keep the chests at end.

    Sure you can get people from LS helping, but considering how bad the drop rate on coins are now, people are not going to be willing to do upwards of 400 runs to get your 30 coins unless you get lucky with pouches.

    FFXI goes into cruise control when content starts to get lacking. This patch was pathetic for content, it was more about adding new large time sinks to finish items, eg emp weapons to 95 which look to take a long time. So it goes on cruise control, SE gives a task for people to complete that take a long time and they reduce content.

    Interesting that FF14 is about to add staple jobs from FF11, pld, rng, mnk, whm, blm etc , so almost emulating this job system.
    (1)

  2. #2
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by xbobx View Post
    Woe is 100% dependant on enough people doing it to clear a flux. Right now you see 30-50 people in the zone and that is right after a patch. Coin drops are less then they were. As soon as people stop seeing the reward of doing Woe, which I feel they will then a flux cannot be beaten.
    If there is not enough people to beat a flux, there will be no coins, no coins mean no woe weapons. I have already seem many people see no real reason to do Woe after they get their new spells and such. They may have to add coin drops to regular mobs again and keep the chests at end.

    Sure you can get people from LS helping, but considering how bad the drop rate on coins are now, people are not going to be willing to do upwards of 400 runs to get your 30 coins unless you get lucky with pouches.

    FFXI goes into cruise control when content starts to get lacking. This patch was pathetic for content, it was more about adding new large time sinks to finish items, eg emp weapons to 95 which look to take a long time. So it goes on cruise control, SE gives a task for people to complete that take a long time and they reduce content.

    Interesting that FF14 is about to add staple jobs from FF11, pld, rng, mnk, whm, blm etc , so almost emulating this job system.
    Interesting you point out these things, but others say differently:

    Quote Originally Posted by Arcas View Post
    I find it amusing that there's already a thread about this, saves me from having to make my own I suppose. I find myself agreeing with what was said, it's very unfortunate especially with the new way that WoE works that there's still such a limiting time factor in place. Today I had the experience of doing one of the older Walks, Flux #6 to be exact, with a large group of people, all working together for once, which is nice because it no longer feels like a competition. The problem was though that the group managed to completely destroy the flux in about 5 minutes thanks to the bosses kindly walking to the group, minimizing time spent traveling back and forth. Unfortunately this meant that for the next 55 minutes I was left waiting to re-enter the zone and ultimately left me to warp myself out of Walk of Echoes to do something else, which lead me to not returning when that our time limit was up.

    Walk of Echoes is really something that I want to do, I enjoy it, and unfortunately it's not something that I can do as much as I'd like to. Before it was being bullied by Linkshells or being MPK'd by other players until I would have to Home Point also making it unbearable to return to only have it happen again, now it's a long time spent standing around waiting that has driven me away from this event, and it's just been given a fix.

    I can't really see a problem with having the time limit reduced or even taken away completely. The individual Walks have their own cool down timers thus making spamming a non-issue, and if players could instantly do another run it'd force them to do something different instead of repeating the same one over and over like what tends to happen now, at least on my server.

    Another suggestion that I have is to put a NPC inside of the Walk of Echoes zone that distributes the Key Item needed for entering one of the fluxes, I realize that the cutscene was eliminated already, but needing to zone in and out for the Kupofried's medallion every time seems a little redundant to me when it would seem more logical and less of a hassle to players to have the moogle in place inside of the zone to dish out the KI. Players already hang out inside of the Walk of Echoes until the day changes as it stands.

    And last but not least I believe that it wouldn't be totally unreasonable to request that the Coins acquired from the chests for the Trial of the Magians weapons be tradable. It seems strange to me that the new item required for the +3 versions of the same weapons, the Dice, be able to be placed into a Bazaar while the coins are not. I sadly have a collection of Coins that I have been sitting on since WoE was first introduced that I'll probably never use, and my pack rat ways won't allow me to throw away. My friends would gladly take them off my hands if it were possible.

    Just a few thoughts that I figured I'd share with whoever is listening, hopefully someone on the dev team gets the chance to read this and give it some thought as I believe these are concerns that many players share when it comes to the Walk of Echoes. If you read this far, I thank you for your time.
    Quote Originally Posted by Billnye View Post
    With the recent update, a lot of people are participating in Walk of Echoes now. With more people comes faster victories and longer wait times between battles. Now since it is pretty popular and drop rates of coins / dice / etc isn't that great anymore, lowering (or even eliminating) the reentry time limit seems like it would be a great improvement.
    Just a couple so far I've just randomly come across... personally I'm on the fence with regards to WoE. So until my juror session concludes, I'll reserve my opinion of the event until I run across more feedback from those that participate on a semi-to-regular basis.
    (0)

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