Originally Posted by SpankWustler
To summarize everything forever:
Physical Blue Magic has low attack. Very low attack. Unlike other melee job's attack values, nothing can be done by a Blue Mage to increase this low value.
Currently, a Blue Mage is better off focusing entirely on melee against a target of sufficiently high defense and level.
I don't even think increasing the ATK of Blue Magic Spells will be enough tbh.
WTF are you smoking.... Seriously you need to share it. BLU's not one of the best DD ... seriously WTF! I know your just trying to beg on SE to give you more damage output, but at least try to hide it.
Literally all your saying is "HS can't out damage out jobs emp WS, SE please make it better". It's 32MP and 2 set points, you want to know what else is 32MP?
Blizzard (yes Tier 1) 30MP
Thunder Tier 1, 37MP
But your BLU's not BLM's, So,
Mandibular Bite, 38MP
Delta Thrust 28MP
Empty Thrash 33MP
Vanity Dive 58MP
And you can sit there and straight faced tell me that SE should just let Heavy Strike be a heavy damage spell that beats all the others...
You're not listening to what's being said carefully enough. Allow me to assist and elaborate.
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1) Blue Mage currently has no options for reliable damage on high-level notorious monsters. That includes meleeing, weaponskills, and spells. Even our Empyrean Weaponskill, while much better than anything else, is still not enough to be comparable.
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2) Unlike jobs such as Black Mage, increasing MP spell costs does not reward Blue Mage with more respectable damage spells against high-level notorious monsters.
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3) In regards to MPamage ratio Blue Mage excels in neither. In the game currently, a Blue Mage loses out against high-level monsters because:
--> A) The MP it spends over time does not reward it with good damage.
--> B) An Inherently low MP pool and few recovery MP recovery options.
--> B i)And in cases where there is the option to invest in bettering these (e.g. Atma, Equipment) it must be done at the loss of more damage, scaling MPamage even more unfavourably.
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4) Heavy Strike is singurlarly a spell which finally takes steps in the right direction for Blue Mage options. Keep in mind that a Blue Mage's only options are Chant Du Cygne and Heavy Strike.
Now scratch CDC as not everyone has that option.
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5) vs High Level NMs:
--> A) Against a High-Level NM, a 2-Handed Weapon User can do 400-600 damage within 10 by meleeing alone. Within 30, you'd expect at least triple of what a Blue Mage can do. And then there will be weaponskills. These lead to good Damage over Time.
--> B) Against a High-Level NM, a BLM can do 2000+ within 30 seconds pessimistically. This also can be extended similarly to SMNs. This leads to good spike damage.
--> C) Against a High Level NM HS only does 400-600 damage. This only comes every 30 seconds. Better damage (1000-1200) can be done with Chain Affinity and Efflux, but this can only be used once every 3:20 Minutes optimistically.
Extend this over a period of time and you neither have good DoT or Spike Damage...