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  1. #261
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    with the VWNMs, I believe the problem is our 1 minute down time when putting on new spells, which makes it a bitch to proc when the whole list can be a proc spell. SE does need to limit that, but the people here are not asking for a spell in which, is the god mode of gods, no. Alot of the physical arsenal is fantastic, and I'm sure anyone would agree, its extremely strong, however. If you are wanting to fight the more serious NMs the higher tier, big daddys, the physical spells damage does reduce due to the caps on them. That is what the people here are getting at in this forum, is that the spell should not have recieved a gimp. I on the other hand, see no issues with our spells, and I'm completely content, however I have not used this spell yet so I'm not sure how bad the accuracy gimp was. Yet the problem is having 100% crit doesn't mean a whole lot if you can't hit it, especially with higher tier NMs that have very nasty evasion. Nobody really /THF anymore, and as it has been said, 100% crit makes it pointless. If you really wanna get useful just stack up on the acc and dex when using it, if it is that bad that is. I think you are over exaggerating your claims by saying we are all bitching about these things, because alot of us are not, we are thankful for what is coming and what we have. While there are some minor tweaks and adjustments to the things we desire, we are not as overbearing as some other classes.

    The claim you are making is like when the job came out, everybody was like "omg blu is a god mode job! overpowered, gimp it nao!", but in truth it is not, it always has its ways of balancing out, and of course we BLU's want the very best out of our job, because well.... we are the true hybrid class in this game. We deserve to do all the roles, but should we do them the best? No, never. And I really don't think thats what anyone is asking for here, we are simply asking to be competition for w/e may come.
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  2. #262
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by saevel View Post
    Take a look at Sidewinder / Slugshot if you want to see what HS was modeled after. One powerful yet unreliable attack.
    You're comparing a melee blue magic spell to a ranged weaponskill. Stop it.

    My comment about /THF and SA was it you absolutely wanted to guarantee it to land, I know its a 100% crit. Seriously what are you guys wanting? To be the best healer, best damage dealer, best crowd control in the game all at once? Currently @90 BLU is beyond a kick a$$ DD, especially in short burst's like how VWNM's work. White's proced you run in and slam all your heavy spells.
    We aren't even close to being the best healer, we are lightyears away from being the best DD, and even coming close to assuming that we are the best CC in the game is a laughable endeavor. BLU is not a "kick ass DD", unless we're talking about trash mobs T and below. All of our "heavy spells" on a VWNM are absolutely negligible. CDC is our highest and most consistent form of damage on high level targets, and it's hardly much better than any of our pitiful magic. You have absolutely no idea what you're spouting off, I implore you to cease and desist spreading your idiotic misinformation.

    You complain that your hitting weapon the T4 Sandy VWNM, guys Fudo SAMs are hitting for 400, Ukon WAR's are getting 300~500, and so forth. The only DD that was dealing somewhat decent damage was the JR RNG. That four armed bandit just has ridiculous -PDT/MDT, nothing we hit him with was dealing large amounts of damage. The other T4's weren't as annoying but nobody did insane damage on any of them.
    He doesn't have PDT and MDT, it's called level correction. Go out there on the test server at level 95 and I guarantee you'll be seeing higher Tachi: Fudos and Ukko's Furies than 400-500. You're also ignoring Summoner and Wildfire Corsairs/Rangers, the former has almost completely hate free magical damage and the latter has a consistent and very powerful ranged magic weaponskill.

    It sounds too much like everyone wants to be the hero and suddenly out-damage everyone else. The other melee jobs are complaining that BLU's got too much, and the BLU's are complaining that they don't have enough. Hmm..
    No, everyone wants to be on even ground. No one wants to be any stronger than anyone else unless they're incredibly greedy and don't understand basic game mechanics. On that note, the melees complaining about BLU getting too much fit into the latter group; they probably look and see the few screenshots of BLU doing 3~5k with all of their cooldowns blown and using sneak attack, meaning it can only be done every 3 minutes as Efflux has a 3 minute cooldown, and assuming that that's the damage we get on everything at every time. No, that is not how this works. BLU does not put out that kind of damage on anything that's worth a f**k, it's been the problem with BLU since its inception.
    (0)

  3. #263
    Player
    Join Date
    Aug 2011
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    1,749
    To summarize everything forever:

    Physical Blue Magic has low attack. Very low attack. Unlike other melee job's attack values, nothing can be done by a Blue Mage to increase this low value.

    Currently, a Blue Mage is better off focusing entirely on melee against a target of sufficiently high defense and level.
    (1)

  4. #264
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Prothscar View Post
    You're comparing a melee blue magic spell to a ranged weaponskill. Stop it.



    We aren't even close to being the best healer, we are lightyears away from being the best DD, and even coming close to assuming that we are the best CC in the game is a laughable endeavor. BLU is not a "kick ass DD", unless we're talking about trash mobs T and below. All of our "heavy spells" on a VWNM are absolutely negligible. CDC is our highest and most consistent form of damage on high level targets, and it's hardly much better than any of our pitiful magic. You have absolutely no idea what you're spouting off, I implore you to cease and desist spreading your idiotic misinformation.



    He doesn't have PDT and MDT, it's called level correction. Go out there on the test server at level 95 and I guarantee you'll be seeing higher Tachi: Fudos and Ukko's Furies than 400-500. You're also ignoring Summoner and Wildfire Corsairs/Rangers, the former has almost completely hate free magical damage and the latter has a consistent and very powerful ranged magic weaponskill.



    No, everyone wants to be on even ground. No one wants to be any stronger than anyone else unless they're incredibly greedy and don't understand basic game mechanics. On that note, the melees complaining about BLU getting too much fit into the latter group; they probably look and see the few screenshots of BLU doing 3~5k with all of their cooldowns blown and using sneak attack, meaning it can only be done every 3 minutes as Efflux has a 3 minute cooldown, and assuming that that's the damage we get on everything at every time. No, that is not how this works. BLU does not put out that kind of damage on anything that's worth a f**k, it's been the problem with BLU since its inception.
    WTF are you smoking.... Seriously you need to share it. BLU's not one of the best DD ... seriously WTF! I know your just trying to beg on SE to give you more damage output, but at least try to hide it.

    Literally all your saying is "HS can't out damage out jobs emp WS, SE please make it better". It's 32MP and 2 set points, you want to know what else is 32MP?

    Blizzard (yes Tier 1) 30MP
    Thunder Tier 1, 37MP

    But your BLU's not BLM's, So,

    Mandibular Bite, 38MP
    Delta Thrust 28MP
    Empty Thrash 33MP
    Vanity Dive 58MP

    And you can sit there and straight faced tell me that SE should just let Heavy Strike be a heavy damage spell that beats all the others...

    On that note, the melees complaining about BLU getting too much fit into the latter group; they probably look and see the few screenshots of BLU doing 3~5k with all of their cooldowns blown and using sneak attack, meaning it can only be done every 3 minutes as Efflux has a 3 minute cooldown, and assuming that that's the damage we get on everything at every time.
    And yet .. blowing all my cooldowns on every other spell, none of them reach the highs of HS except VC, and that's only with SA. HS on the other hand can hit $K+ with just CA and Efflux.

    Seriously ... wtf did you expect with a 32MP 2set point spell ....
    (0)

  5. #265
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Your post just strengthens the fact that you have absolutely no idea what you're talking about. Troll harder, sir.

    Also while we're on the topic of comparing completely ridiculous things, compare any average BLU spell with one melee round of a melee DD. 0 MP, same or more damage. Your BLM gets to stand out of range and away from the powerful AoEs that NMs do these days, BLU does not.
    (0)
    Last edited by Prothscar; 09-12-2011 at 02:36 AM.

  6. #266
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by SpankWustler View Post
    To summarize everything forever:

    Physical Blue Magic has low attack. Very low attack. Unlike other melee job's attack values, nothing can be done by a Blue Mage to increase this low value.

    Currently, a Blue Mage is better off focusing entirely on melee against a target of sufficiently high defense and level.
    I don't even think increasing the ATK of Blue Magic Spells will be enough tbh.
    WTF are you smoking.... Seriously you need to share it. BLU's not one of the best DD ... seriously WTF! I know your just trying to beg on SE to give you more damage output, but at least try to hide it.

    Literally all your saying is "HS can't out damage out jobs emp WS, SE please make it better". It's 32MP and 2 set points, you want to know what else is 32MP?

    Blizzard (yes Tier 1) 30MP
    Thunder Tier 1, 37MP

    But your BLU's not BLM's, So,

    Mandibular Bite, 38MP
    Delta Thrust 28MP
    Empty Thrash 33MP
    Vanity Dive 58MP

    And you can sit there and straight faced tell me that SE should just let Heavy Strike be a heavy damage spell that beats all the others...
    You're not listening to what's being said carefully enough. Allow me to assist and elaborate.

    --

    1) Blue Mage currently has no options for reliable damage on high-level notorious monsters. That includes meleeing, weaponskills, and spells. Even our Empyrean Weaponskill, while much better than anything else, is still not enough to be comparable.

    --

    2) Unlike jobs such as Black Mage, increasing MP spell costs does not reward Blue Mage with more respectable damage spells against high-level notorious monsters.

    --

    3) In regards to MPamage ratio Blue Mage excels in neither. In the game currently, a Blue Mage loses out against high-level monsters because:
    --> A) The MP it spends over time does not reward it with good damage.
    --> B) An Inherently low MP pool and few recovery MP recovery options.
    --> B i)And in cases where there is the option to invest in bettering these (e.g. Atma, Equipment) it must be done at the loss of more damage, scaling MPamage even more unfavourably.

    --

    4) Heavy Strike is singurlarly a spell which finally takes steps in the right direction for Blue Mage options. Keep in mind that a Blue Mage's only options are Chant Du Cygne and Heavy Strike.

    Now scratch CDC as not everyone has that option.

    --
    5) vs High Level NMs:

    --> A) Against a High-Level NM, a 2-Handed Weapon User can do 400-600 damage within 10 by meleeing alone. Within 30, you'd expect at least triple of what a Blue Mage can do. And then there will be weaponskills. These lead to good Damage over Time.

    --> B) Against a High-Level NM, a BLM can do 2000+ within 30 seconds pessimistically. This also can be extended similarly to SMNs. This leads to good spike damage.

    --> C) Against a High Level NM HS only does 400-600 damage. This only comes every 30 seconds. Better damage (1000-1200) can be done with Chain Affinity and Efflux, but this can only be used once every 3:20 Minutes optimistically.

    Extend this over a period of time and you neither have good DoT or Spike Damage.

    --

    6) The best thing a Blue Mage is likely to, and can, get is a spell which does average damage. In order for this to work, the spell would need to be "spammable" with a low MP cost in order to keep up the DoT.

    A higher MP cost cannot be justified because of the lack of options elsewhere.
    (1)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  7. #267
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Also, he's not taking into consideration TP feed from most BLU spells. Every hit that lands off of a blue magic spell = 10 TP before subtle blow.
    (0)

  8. #268
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Subtle blow affects our spells? Wow that's news to me.

    Either way, I personally like to turn a Blindeye to that arguement xD.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  9. #269
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tashan View Post
    Subtle blow affects our spells? Wow that's news to me.

    Either way, I personally like to turn a Blindeye to that arguement xD.
    http://ffxi.gamerescape.com/wiki/Subtle_Blow

    * Despite its name, Subtle Blow also reduces the TP given to enemies from damaging spells.
    (0)

  10. #270
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Originally Posted by SpankWustler
    To summarize everything forever:

    Physical Blue Magic has low attack. Very low attack. Unlike other melee job's attack values, nothing can be done by a Blue Mage to increase this low value.

    Currently, a Blue Mage is better off focusing entirely on melee against a target of sufficiently high defense and level.
    I don't even think increasing the ATK of Blue Magic Spells will be enough tbh.
    WTF are you smoking.... Seriously you need to share it. BLU's not one of the best DD ... seriously WTF! I know your just trying to beg on SE to give you more damage output, but at least try to hide it.

    Literally all your saying is "HS can't out damage out jobs emp WS, SE please make it better". It's 32MP and 2 set points, you want to know what else is 32MP?

    Blizzard (yes Tier 1) 30MP
    Thunder Tier 1, 37MP

    But your BLU's not BLM's, So,

    Mandibular Bite, 38MP
    Delta Thrust 28MP
    Empty Thrash 33MP
    Vanity Dive 58MP

    And you can sit there and straight faced tell me that SE should just let Heavy Strike be a heavy damage spell that beats all the others...
    You're not listening to what's being said carefully enough. Allow me to assist and elaborate.

    --

    1) Blue Mage currently has no options for reliable damage on high-level notorious monsters. That includes meleeing, weaponskills, and spells. Even our Empyrean Weaponskill, while much better than anything else, is still not enough to be comparable.

    --

    2) Unlike jobs such as Black Mage, increasing MP spell costs does not reward Blue Mage with more respectable damage spells against high-level notorious monsters.

    --

    3) In regards to MPamage ratio Blue Mage excels in neither. In the game currently, a Blue Mage loses out against high-level monsters because:
    --> A) The MP it spends over time does not reward it with good damage.
    --> B) An Inherently low MP pool and few recovery MP recovery options.
    --> B i)And in cases where there is the option to invest in bettering these (e.g. Atma, Equipment) it must be done at the loss of more damage, scaling MPamage even more unfavourably.

    --

    4) Heavy Strike is singurlarly a spell which finally takes steps in the right direction for Blue Mage options. Keep in mind that a Blue Mage's only options are Chant Du Cygne and Heavy Strike.

    Now scratch CDC as not everyone has that option.

    --
    5) vs High Level NMs:

    --> A) Against a High-Level NM, a 2-Handed Weapon User can do 400-600 damage within 10 by meleeing alone. Within 30, you'd expect at least triple of what a Blue Mage can do. And then there will be weaponskills. These lead to good Damage over Time.

    --> B) Against a High-Level NM, a BLM can do 2000+ within 30 seconds pessimistically. This also can be extended similarly to SMNs. This leads to good spike damage.

    --> C) Against a High Level NM HS only does 400-600 damage. This only comes every 30 seconds. Better damage (1000-1200) can be done with Chain Affinity and Efflux, but this can only be used once every 3:20 Minutes optimistically.

    Extend this over a period of time and you neither have good DoT or Spike Damage...
    @tashan AND other crybabies. You use jobs whose only purpose is to do specific damage.. DoT(DRK, SAM, etc) and spike damage(BLM) to explain why blues are unfairly limited. This is the reason ALL jobs that cry foul for additional melee/magic options.

    HOWEVER, blue mages are a "HYBRID" job. Like a lot of the other "HYBRID" jobs blue does a lot of other things other than the specific types of damage you mentioned. The cost of doing "OTHER" things is a lowered performance in the "MAIN" melee/magic areas. A blackmage can't cure bomb magic fruit and healing breeze. A warrior or samara can't diamond hide a party, nor conal breath a group of mobs at once.

    Not only that but you use a specific mob(HNM, VNM, "high" mobs) in your arguments why blue are unfairly weak against. ALL jobs take a hit to their productivity when talking about these specific mobs.

    THIS IS GAME BALANCE.
    (0)

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