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Thread: VNM changes

  1. #1
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12

    VNM changes

    In Abyssea, enemies triggered by colorful demilune abyssite have been relocated.
    Always vague.

    Why do I get the horrific feeling they will make them possible to spawn anywhere within the Abyssea zones now, if they actually do that it will make these so much more horrible. Especially considering JP players do everything with mass numbers of players and competing with that will be next to impossible.
    (0)

  2. #2
    Player Zagen's Avatar
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    Mar 2011
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    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    I assumed it meant all mobs would spawn inside sight and/or sound aggro mob camps only now instead of the no/partial time aggro camps of before.
    (0)

  3. #3
    Player Vortex's Avatar
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    Mar 2011
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    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    This means they won't spawn in there "always will spawn here" location, which means campers will have a special surprise.
    (0)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  4. #4
    Player Zagen's Avatar
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    Mar 2011
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    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Vortex View Post
    This means they won't spawn in there "always will spawn here" location, which means campers will have a special surprise.
    That still lends more to larger groups monopolizing them due to the ability to have 2-3 people in each area to get a reading. Well worse for the small man groups.
    (0)

  5. #5
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    I wonder if this will screw over all of those 3rd pt trackers those bastards use to insta-pop. /hope.
    (0)

  6. #6
    Player Shiyo's Avatar
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    Jun 2011
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    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    I wonder if this will screw over all of those 3rd pt trackers those bastards use to insta-pop. /hope.
    You mean the ones that were completely removed from being able to work patches ago?
    (0)

  7. #7
    Player Runespider's Avatar
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    Character
    Snickerrz
    World
    Asura
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    MNK Lv 12
    Anyone tried popping these yet and see how they work?
    (0)

  8. #8
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Quote Originally Posted by Shiyo View Post
    You mean the ones that were completely removed from being able to work patches ago?
    I still see them working all the time.
    (0)

  9. #9
    Player Suirieko's Avatar
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    Mar 2011
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    106
    Quote Originally Posted by Tsukino_Kaji View Post
    I still see them working all the time.
    Unless they access the server and track the mob (which would make it easily caught), it's pretty tough to do that now, since they are server side now.
    (0)

  10. #10
    Player Harukusan's Avatar
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    Mar 2011
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    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    POS hacks are quite annoying, but I've not dealt with people who use them for many years. On a few occasions I've camped these VNMs against groups where one person would be tracking T2 with apradar, but didn't have the colorful abyssite to pop it. Major flaw on his part for giving away the position lol all I had to do was beat his lackees to the pop. Not all 3rd party tools give the user the advantage all the time apparently haha
    (0)

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