It's not developer laziness, it's ps2 limitations
It's not developer laziness, it's ps2 limitations
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Not entirely, but yes. Everything in the client code, whether you're on PS2 or not, was written FOR the ps2. the xbox is a butchered port of the PC version which is a butchered port of the ps2 version. Only in the last couple of patches have they addressed even the slightest sort of issues specifically for the PC client other than crashes.
We may see "PS2 limitations" used as a cop out, but it's not like there is no truth to it being the cause of many of our gripes.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
The PS2's lack of RAM and hard disk space is a very real issue. There are creative work arounds (e.g. storing items in your character data by the use of NPCs so it doesn't need to be in memory when you're not using that stuff, or by splitting off seperate inventories that don't all have to be simultaneously in memory). It's not JUST hardware limitations, you're right. but there are limitations to the ps2 that will hold the game back (or at least require more complex solutions to issues) for as long as it's a supported platform.
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