You quoted my post, apparantly just for the sake of it and didn't discuss it. The post of mine you quoted was about weighing up continuously busting for a 2nd 11 roll vs just taking a 2nd good roll. I even gave an example of doubling up and busting tacticians repeatedly to get an 11 when the PT would have got more TP from sticking to that 5, 9 or 10. The post you quoted did not mention anything about comparing rolling constantly to shooting.
If I get an 11 roll, I will double-up/bust untill I get a 2nd good one (Lucky number, or something above unlucky. Such as tacticians 5, 9, 10 or 11). I will not keep rolling until I get another 11 because arguably it will actually give a worse buff over the time you waste doubling up. For example:
I roll an 11 Fighter's Roll. I start trying to roll a tacticians. I takes me 21 seconds untill I bust then 9 seconds waiting on recast. Over that time let's say 9 of those seconds are at 1TP/tick, 9 of those seconds are 2 TP a tick, and 3 of those seconds are 4TP a tick (from landing on lucky 5TP before doubling up again). Over those 30 seconds that would be 13TP through regain. Let's say I bust 5 times before getting an 11. Let's time it to 5min30 from the first roll. Busting 5 times with the above example, then getting an 11 for the remaining 3 minutes would result in 365 TP gained.
If I bust once using the above 13TP example then roll a 5 for the remaining 5 minutes, that would result in 413 TP. If I bust once then roll a 9 or 10, it would be 313 TP. If I roll a 9 or 10 on the first attempt, it would be 330.
Rolling a lucky 5 on the 2nd attmept will be more TP to the party over busting 5 times before rolling an 11. Getting a 9 or 10 won't. There is no garantee that you will ever get another 11 roll. There is also the chance you will get it on the third attempt. It is a gamble.
The point is, depending on what you roll, it won't be worthwhile to the party to double up on it in an attempt for a 2nd 11 roll. Automatically trying to get a 2nd 11 after getting one is not always the best course of action. Sometimes it will be, sometimes it wont. Don't assume it always will be. Sometimes (as shown above) it will mean a smaller boost to the rest of the DDs, and that's ignoring time that could be spent QD/TP/WSing.
Edit: I worked through the maths whilst writing the post which is why it sounds like I'm contradicting myself. Also the post does not concider that when you later get that 11 roll, it will be up for longer and losing that first lucky roll then re-trying for another good roll is arguably worse too. It was a learning thing for me too. But, depending on what you roll, continually trying to double up to get an 11 can be a smaller gain than sticking with a good roll like a 10 or lucky on certain rolls ont hat first or 2nd attempt.
Although, after working through it, in instances where I'm 90% there as a buffer and DD is a bit of a non-issue, I will be busting more to achieve a 2nd 11. But I think I will still tak a lucky roll if I get it soon after my 1st 11.

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