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  1. #61
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Suirieko View Post
    I'm gonna have to disagree with the bolded part. Dynamis requires approximately 17500 coins, and it is the main part of the task. Mythics have many, many tasks, not just Alexandrites. Therefore, Alexandrites need to be WAY cheaper than Dynamis currencies in value.

    As it is, technically, Alexandrites are more valuable than Dynamis currencies. All 30,000 Alexandrites would be enough to pay for at LEAST two relics.

    While Ampoules are easy to get. Nyzul require constant grind, and have to be balanced out with REdoing all 50 assaults. (Remember you have to do all 50 assaults TWICE overall. One to get Captain, which is required to even start this quest, and one for the five log books you get.
    If people are logical (actually a huge assumption) and are doing an event primarily for gil, they're going to do whatever gets them the best gil per hour. Because of this, people seeking gil will not do Salvage (and Alexandrite supply will not increase) until the price of Alexandrite rises to match the gil per hour of Dynamis (a similar event). Adding additional incentives (like Synergy augments) would help increase motivation to do Salvage and effectively decrease Alexandrite price, but Salvage is already fighting an uphill battle due to the entrance requirements (3 people, 500 AP) and lower overall yield (~70 average). 140 dynamis currency with 3 people in 2 hours isn't unreasonable, so you could expect Alexandrite price to be approximately double ancient currency. That would make mythics ~40% more expensive than relics, which is a lot better than the ~110% more expensive they are right now.

    The reason that prices are currently where they are is due to the extremely low Supply and also the extremely low Demand. There are only a handful of people on each server actively pursuing a Mythic, so they set the price just as much as the sellers. If you cut the requirement by a third and gave people additional reasons to spam Salvage, that number would dramatically increase. That's why I proposed letting people take Alexandrite back out of the NPC, to deal with this initial surge and Alexandrite frenzy. Then demand and supply both spike at about the same time.

    It's basically just economics. Regardless how you feel about the other requirements, there are enough people with them (mostly) done that it wouldn't actually be a barrier to completing the quest relative to the actual Alexandrite. In the long term, when everyone with the requirements have been worked through and you're left with people who view Mythics as an unreachable goal instead of as "something that I'd have if it weren't for that blasted Alexandrite!" then you're right, Alexandrite price would decrease and reflect the decreased demand. People would also stop doing the event for gil though, and supply would drop too. Think about how some ancient currencies used to be much more expensive than each other, and now they're all about equal.
    (0)

  2. #62
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Gennadi View Post
    I think the OP needs a tissue, no a box of tissues
    Post count +1 for Gennadi (Understood). You have no actual comments to add to this thread other than to troll. Thanks for dropping by! Must feel good being a BST main to have something to give someone else crap for for a change eh?
    (1)
    Last edited by Staren; 09-18-2011 at 01:53 PM.

  3. #63
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Elexia View Post
    Oh they stick to their original concept and not make them retarded to get? Why buff them so the pointless grind makes it worthwhile? Especially post Empyreans?

    The solution:

    Drop Alexandrite requirement.
    -or-
    Lower Alexandrite requirement significantly.
    -or-
    Sharply increase sources to obtain Alexandrite (You know those AN/CP/ISP/Bastion/Trophies you have pilled up? Yeah.)

    Only people who would be against this are those who are on/past the stage and hate seeing people get something easier than them.

    I mean, REALLY think about it.

    Empyrean:
    -Slaughter a barrel full of NMs
    -Collect 175 items
    -Profit.

    Relic:
    -Collect useless weapon (argueablly the hardest part)
    -Collect currency (just takes a bit if you don't buy.)
    -Collect the appropriate items (can be hard if no crafting skill or crafters supplying)
    -Profit and get a refund of some kind.

    Mythic:
    -Progress to Captain Rank
    -Collect useless weapon (can be hard given objectives and time restraint on going 12+ floors)
    -Do all Assaults with a limitation of 3(4/5) tags that cool down e very real life day
    -Collect 150,000 Nyul Tokens (by the way, these take assault tags as well.)
    -Collect 100,000 Ampoules (If you have the gear to buy or new to it, you won't have this much stored or acquired in a short period of time.)
    -Story Completion
    -The Chariot's Defeated
    -ToAU kings defeated
    -Odin Defeated
    -30,000 Alexandrite
    -ZNM Trophies...
    -Fight Zahak/Bal and if you lose recollect the trophies which means reprogressing ZNM tiers iirc.

    I feel like I'm missing something, but look at Mythic's grind.It.Is.Pointless. You can easily drop off:

    -Collect useless weapon (can be hard given objectives and time restraint on going 12+ floors)
    -Do all Assaults with a limitation of 3(4/5) tags that cool down e very real life day
    -Collect 150,000 Nyul Tokens (by the way, these take assault tags as well.)
    -Collect 100,000 Ampoules (If you have the gear to buy or new to it, you won't have this much stored or acquired in a short period of time.)

    -Story Completion
    -The Chariot's Defeated
    -ToAU kings defeated
    -Odin Defeated
    -30,000 Alexandrite
    -ZNM Trophies...

    And it would be more reasonable. Even if they kept the Alexandrite requirement, it could easily be reduced to something like 5,000, which should be the longest part of it.

    No matter how you look at it, it's a pointless grind. It can be the best weapon in the world, the requirements alone are far too much and far too demanding for anything even if this is an MMORPG.
    So you want then to nerf it to where it's "slightly harder than easy".. Got it.

    I like the fact that there are items that most people can't get. It gives me something to reach for. They shouldn't change the requirements, just make them better compared to Empyreans.
    (0)
    Last edited by Atomic_Skull; 09-18-2011 at 04:48 PM.

  4. #64
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Byrth View Post
    3) Add Synergy augments to Salvage gear
    People don't bother with augmenting abjuration gear because they hate synergy augments. What makes you think they're going to change their minds with salvage?
    (0)
    Last edited by Atomic_Skull; 09-18-2011 at 05:02 PM.

  5. #65
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    [SIZE="5"]NO NO NO HELL %@#$ING NO!!!!

    NO MORE RANDOM STATS AND NO MORE SYNERGY. +1 FIXED STAT UPGRADES OR GTFO.
    [/SIZE]
    So what would you prefer, Defeat said salvage boss 50 times to get a +1 or, get a bunch of item that are buyable and some greedy pricks will overcharge you 5-10 mil EACH for because they know it will upgrade, in short i would prefer syngery, it's much easier, less of a headach, and you don't have to pay millions of gill.


    I like the fact that there are items that most people can't get. It gives me something to reach for. They shouldn't change the requirements, just make them better compared to Empyreans.
    Most of the items people "can't get" are just useless crap, like pretty much most of the mythics and some relics. mythics were made to "ehance" specific abilites or traits for the respective jobs. so i don't know how they can make them better, as it stand he is right that the requirements are Ridicoulous and should be shortend. because as it stands, none of the mythics are WORTH the effort to bother with. with the excepetion of maybe yagrush (this may be debatable of course depending on your favorite job), but even then, it's still questionable of going through that effort.

    Example, you're not going to see a ninja going after a Nagi when they can just easily get a kanngi that will destroy it, because they want it for damage, not ehanced 2 hour. and off hand is pretty much set in stone with 2 katanas for inside and outside so even off handed it would be a waste, much like the relic. that's just an example of wasted effort.
    (2)
    Last edited by Vortex; 09-18-2011 at 05:10 PM.
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  6. #66
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    So you want then to nerf it to where it's "slightly harder than easy".. Got it.

    I like the fact that there are items that most people can't get. It gives me something to reach for. They shouldn't change the requirements, just make them better compared to Empyreans.
    Back in 2005-2006 when I started playing this game, I'd have agreed with you. I love the idea of gear that is hard to get. But here in 2011, when we dont know how long they actually plan on keeping the servers up and where ls's who work together to get people items are rare (and most of the ones you can find right now only do abyssea), any item that takes a group of 3 people a year and one hundred and 35 days to get working together 2 hrs at least a day on it is too much to require. They could make every mythic the absolute best weapon in the game by a factor of ten and it still wouldnt be worth it. Because then the only people doing salvage will still be the people wanting mythics and it wont increase the quantity on the market and it wont lower the price and as such wont make the mythic any easier to get. I can see if you own one already wanting them to make them better so you feel like your 30,000 alex meant something. But as of right now almost everyone working on a mythic knows they're sinking more gil into it than its worth; and we're still working on them. So I personally dont care whether or not they make them better, go right ahead if they want to, but my concern is if i'll actually be able to get the 30,000 alex before the servers shut down without having to buy them all. That's why most of the people working on them want the requirement lowered. I would think the only people against this A) Have a mythic already, B) Are within a couple thousand alex of finishing and have amnesia as to how ridiculous farming alex has been, C) have not tried to farm alex for a mythic on a regular basis and are deluded enough to think without cheating they can farm a mythic lowman in less than a year.
    (2)

  7. #67
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    I honestly think the alexandite reqirement should just be eliminated comeplety, doing 50 assaults alone is enough of a pain in the arse considering you're only limited to doing at max 3-5 a day and have to wait till they recharge and hope nothing goes wrong with the assualts that you lose a tag, that's not even including the other time consuming events that are restricted by a 3 day period like einherjar and ZNMs are no easy task either considering the time you take just farming zeni. maybe "removing" alexandrite it self may be a bit much to ask but at LEAST bring it down to 1-4k 30k is out right retarded and i honestly feel people who do bother with it, just want a great since of acomplishment, which it is. but as far as useful. is another story.

    With that being said yes, even if they were the absolute best weapons imaginable. people still won't bother. i mean look at the BST mythic, why on earth would you even consider working on something like that. for all the crap you have to do.

    and ever since abyssea came out TOAU content was just destroyed. meaning you won't find many people shouting for things like assualts or ZNMs because even the rewards they offer are outdated/useless at this point.
    (0)
    Last edited by Vortex; 09-18-2011 at 11:10 PM.
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  8. #68
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Atomic_Skull View Post
    So you want then to nerf it to where it's "slightly harder than easy".. Got it.

    I like the fact that there are items that most people can't get. It gives me something to reach for. They shouldn't change the requirements, just make them better compared to Empyreans.
    Funny story, people used to call me an SE Fangirl because I thought the same way (I liked the bullshit they did), but compared to every other "Ultimate Weapon", Mythics are plain retarded to acquire when they flatout told us they would be even easier than a relic to complete, something for a casual player basically which is why they were made as a "inferior relic" because it was supposed to be easier than it is to get. They don't need to buff them to justify the absolutely ridiculous requirements. You may like that there's items people can't get, but good for you, show off your accomplishment to the few people that will be left in this game if they ever make more content that retarded to accomplish.

    Voidwatch is well on it's way, very few do it not because they're not skilled enough to do it, but because it's almost pointless to do it as you do it for realistically no reward 99% of the time.

    So no, I don't want it "slightly harder than easy" to get because none of it's requirements are hard, they're retarded and unnecessary.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  9. #69
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Mythics are plain retarded to acquire when they flatout told us they would be even easier than a relic to complete, something for a casual player basically which is why they were made as a "inferior relic" because it was supposed to be easier than it is to get.
    [Citation Needed]

    I don't recall them ever saying that mythics were intended for casual players or that they were specifically made to be inferior to relics or that they were easier. Doesn't mean it never happened, but I'd appreciate it if you sourced it.
    (0)

  10. #70
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    How in the world did they consider mythics EVER to be "easier" to get. even when they were new the alexandrites needed was 50,000...and then they lowerd it to 30,000 which is still retarded, what made them think that was eaiser? relics just needs lots of gill and a few easy NMs, mythics just need a bunch of.....mess. what the hell was the person who said that smoking,
    (0)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

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