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  1. #51
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    (1)

  2. #52
    Player Staren's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Sotek View Post
    I do hope that if you took the time to lock my thread, you took the time to take the OP to the devs, SE.



    I think it would be very hard to get anyone to seriously chase that up.
    Pandemonium Warder involved people playing non stop for something like a day and not even winning, even if you're going to be stupid and only obtain Alexandrite through Salvage (though given the rarity in Bazaars it's not a completely unreasonable thing to do), that's only 100 minutes per day. Taking on Pandemonium Warder was sheer ridiculousness, playing a MMO for 100 minutes a day sounds like exactly what a MMO is meant to be. You're certainly not going to put yourself in hospital trying to obtain 30,000 Alexandrite.

    Simplest solution I can think of for Alexandrite is to turn it into a points reward system like Cruor, lets say Remnants Tokens. That way rather than Alexandrite being a competitive element of Duties, Tasks and Deeds, it becomes something you can do as a team. Obviously Alexandrite would already be left in the game and we'd all be stuck with stacks upon stacks of worthless stones, unless SE adds an option to Zasshal (or Ghanraam) to trade Remnants Tokens for Alexandrite. You'd still be in competition with others to buy from Bazaars, but at the very least you can triple your Alexandrite drop rate per run.

    Just to flesh it out a bit more (and repost my stacking system which has pointlessly been locked):
    -Every mob in Salvage drops ~100 Remnants Tokens, Gears/etc. ~150, NMs ~250, zone bosses ~500.
    -Every 100 Tokens can be traded to Zasshal for 1 Alexandrite.
    -100 Alexandrite can be traded for a 100 piece Alexandrite.
    -Every 10,000 Tokens can be traded for a 100 piece Alexandrite.

    With that, every Salvage run would earn you alone about the same 70 Alexandrite average, but every individual earns that same amount. The Salvage aspect of the quest becomes a collaborative effort like the rest and the amount of Alexandrite in Bazaars should at least triple. If you have friends simply helping you with Alexandrite, you earn at least 210 Alexandrite a run, if not you're earning what you currently get before splitting. A win win situation, no?
    It still wouldn't remove the fact that the Alexandrite section is ridiculously disproportionate to the rest (150,000 Nyzul tokens needed, 3,000,000 Remnants tokens...), but it's the best I can come up with for the given situation.

    So, SE, feel free to lock and ignore this now.
    Seconded, Thirded, Fourthed, and Approved jeeze SE you should hire this person not lock their threads. They're giving you cash money ideas for free.
    (0)

  3. #53
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Staren View Post
    Seconded, Thirded, Fourthed, and Approved jeeze SE you should hire this person not lock their threads. They're giving you cash money dumb ideas for free.
    Fixed that for you.
    (0)

  4. #54
    Player Staren's Avatar
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    Apr 2011
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    114
    Character
    Staren
    World
    Leviathan
    Main Class
    SAM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Fixed that for you.
    Either you're someone who paid 30,000 alex and now no one else can get it for less, or you're trolling. I dont see how getting 300 alexandrite a run is a bad thing. Getting a mythic in 100ish days instead of 1 year and 135 days. I really dont see the problem here.
    (0)

  5. #55
    Player Atomic_Skull's Avatar
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    Mar 2011
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    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Staren View Post
    Either you're someone who paid 30,000 alex and now no one else can get it for less, or you're trolling. I dont see how getting 300 alexandrite a run is a bad thing. Getting a mythic in 100ish days instead of 1 year and 135 days. I really dont see the problem here.
    The solution for mythics being not worth the effort to upgrade them is to make them better so that they are worth the investment not to dumb them down.
    (0)

  6. #56
    Player Elexia's Avatar
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    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Atomic_Skull View Post
    The solution for mythics being not worth the effort to upgrade them is to make them better so that they are worth the investment not to dumb them down.
    Oh they stick to their original concept and not make them retarded to get? Why buff them so the pointless grind makes it worthwhile? Especially post Empyreans?

    The solution:

    Drop Alexandrite requirement.
    -or-
    Lower Alexandrite requirement significantly.
    -or-
    Sharply increase sources to obtain Alexandrite (You know those AN/CP/ISP/Bastion/Trophies you have pilled up? Yeah.)

    Only people who would be against this are those who are on/past the stage and hate seeing people get something easier than them.

    I mean, REALLY think about it.

    Empyrean:
    -Slaughter a barrel full of NMs
    -Collect 175 items
    -Profit.

    Relic:
    -Collect useless weapon (argueablly the hardest part)
    -Collect currency (just takes a bit if you don't buy.)
    -Collect the appropriate items (can be hard if no crafting skill or crafters supplying)
    -Profit and get a refund of some kind.

    Mythic:
    -Progress to Captain Rank
    -Collect useless weapon (can be hard given objectives and time restraint on going 12+ floors)
    -Do all Assaults with a limitation of 3(4/5) tags that cool down e very real life day
    -Collect 150,000 Nyul Tokens (by the way, these take assault tags as well.)
    -Collect 100,000 Ampoules (If you have the gear to buy or new to it, you won't have this much stored or acquired in a short period of time.)
    -Story Completion
    -The Chariot's Defeated
    -ToAU kings defeated
    -Odin Defeated
    -30,000 Alexandrite
    -ZNM Trophies...
    -Fight Zahak/Bal and if you lose recollect the trophies which means reprogressing ZNM tiers iirc.

    I feel like I'm missing something, but look at Mythic's grind.It.Is.Pointless. You can easily drop off:

    -Collect useless weapon (can be hard given objectives and time restraint on going 12+ floors)
    -Do all Assaults with a limitation of 3(4/5) tags that cool down e very real life day
    -Collect 150,000 Nyul Tokens (by the way, these take assault tags as well.)
    -Collect 100,000 Ampoules (If you have the gear to buy or new to it, you won't have this much stored or acquired in a short period of time.)

    -Story Completion
    -The Chariot's Defeated
    -ToAU kings defeated
    -Odin Defeated
    -30,000 Alexandrite
    -ZNM Trophies...

    And it would be more reasonable. Even if they kept the Alexandrite requirement, it could easily be reduced to something like 5,000, which should be the longest part of it.

    No matter how you look at it, it's a pointless grind. It can be the best weapon in the world, the requirements alone are far too much and far too demanding for anything even if this is an MMORPG.
    (1)
    Last edited by Elexia; 09-18-2011 at 11:06 AM.
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #57
    Player
    Join Date
    Mar 2011
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    391
    Somehow I think SE is more likely to accept a suggestion like "Make the Alexandrite reward from Salvage non-competitive and make Alexandrite reasonable to stack" than they are to accept a suggestion like "Make Mythic weapons over four times as powerful than anything in the game to balance out their completely ridiculous quest requirements". Just saying.
    (0)

  8. #58
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    As someone with 27500 Alexandrite, I'd be down with a straight Alexandrite cost reduction. They would need to do it this way:
    1) Reduce Alexandrite requirement to 10,000
    2) Permit people to remove Alexandrite from the NPC (this would help even out the huge demand spike of 1)
    3) Add Synergy augments to Salvage gear

    I would anticipate these effects:
    * After an adjustment period, Alexandrite prices would settle so that the gil/hr of Salvage equals that of Dynamis.
    * People would farm Salvage for Alexandrite and upgrades to their gear.
    * People would farm Einherjar just for the Ampuoles and missed abjurations of years past.
    * The increase in Mythic hunters would reinvigorate all the related events, effectively reviving ToAU endgame.
    (0)

  9. #59
    Player Suirieko's Avatar
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    Mar 2011
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    106
    Quote Originally Posted by Byrth View Post
    As someone with 27500 Alexandrite, I'd be down with a straight Alexandrite cost reduction. They would need to do it this way:
    1) Reduce Alexandrite requirement to 10,000
    2) Permit people to remove Alexandrite from the NPC (this would help even out the huge demand spike of 1)
    3) Add Synergy augments to Salvage gear

    I would anticipate these effects:
    * After an adjustment period, Alexandrite prices would settle so that the gil/hr of Salvage equals that of Dynamis.
    * People would farm Salvage for Alexandrite and upgrades to their gear.
    * People would farm Einherjar just for the Ampuoles and missed abjurations of years past.
    * The increase in Mythic hunters would reinvigorate all the related events, effectively reviving ToAU endgame.
    I'm gonna have to disagree with the bolded part. Dynamis requires approximately 17500 coins, and it is the main part of the task. Mythics have many, many tasks, not just Alexandrites. Therefore, Alexandrites need to be WAY cheaper than Dynamis currencies in value.

    As it is, technically, Alexandrites are more valuable than Dynamis currencies. All 30,000 Alexandrites would be enough to pay for at LEAST two relics.

    While Ampoules are easy to get. Nyzul require constant grind, and have to be balanced out with REdoing all 50 assaults. (Remember you have to do all 50 assaults TWICE overall. One to get Captain, which is required to even start this quest, and one for the five log books you get.
    (0)

  10. #60
    Player Gennadi's Avatar
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    Mar 2011
    Location
    Sandoria
    Posts
    135
    Character
    Gennadi
    World
    Leviathan
    Main Class
    BST Lv 99
    I think the OP needs a tissue, no a box of tissues
    (1)

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