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  1. #341
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Raksha View Post
    What would a klimaform 2 do though? Same thing just last longer? Double the amount of +macc?
    I don't know that more mACC could be added, but it could do any number of other things, like Conserve MP, Magical Crit rate plus, increased duration to helix spells, or even a Conserve Stratagem trait. Conserve Stratagem would work much like Conserve MP on spells matching the weather, giving a chance to refund the Stratagems used on that spell.
    (1)

  2. #342
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Economizer View Post
    I don't know that more mACC could be added, but it could do any number of other things, like Conserve MP, Magical Crit rate plus, increased duration to helix spells, or even a Conserve Stratagem trait. Conserve Stratagem would work much like Conserve MP on spells matching the weather, giving a chance to refund the Stratagems used on that spell.
    Might as well call it something else then.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #343
    Player Sira's Avatar
    Join Date
    Mar 2011
    Posts
    83
    it could be extended to work on job abilities, i know im personally supersticious about using it for modus veritus and i have managed to land it on T4 vwnm many a time. it is good to see that my report was not made in vain though, kudos SE.
    (0)

  4. #344
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Quote Originally Posted by Camate View Post
    I got some info to give you all an idea of what the development is already working on for future scholar adjustments.

    The next job adjustment focus will be on Light Arts and Dark Arts.
    Below is the concept:

    1. Make adjustments so that Light Arts affects the effect of Regen and Dark Arts affects the effect of Helix spells
    2. Adjust the level Regen III/IV are learned
    3. Adjust the level Helix spells are learned as well as their MP cost
    4. Adjust the recast timer of Modus Veritas
    5. Adjust the effect duration of Klimaform
    6. Make adjustments to Tabula Rasa

    We will be posting more information here on the forum as well as adding things to the test server some time after the September version update.
    1- Just affect the regen? something tells me this wont mean anything (prolly not even clsoe to the regen hlix ppl are talking about) also this will prolly affect sub thus removing it being exclusivity to sch so meh, the helix effect thign im not sure what to say, i have no faith in helixes at current.
    2- not sure what the lv regen is learned matters at this point
    3- hope this means they are going to either add helix 2 or something cuz otherwise what does it matter? or they going to give it as subjob like they like giving all our spells to sub lvl.
    4- timer could be good if they actually make it land
    5- klimaform duration would be mouthwateringly yummy
    6- more 2hr adjustments, more then this update? hope its just as sweet.
    (0)

  5. #345
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Economizer View Post
    Another thing that makes sense to request is Klimaform 2 or a way for SCH main to boost it, since it is now sub usable. Tier 2 weather spells should do this ideally though. Saying that other jobs shouldn't get this is like expecting White Mage to have Regen IV removed when Scholar gets it however.
    Actually they are two entirely different things. One is an artifact spell that like all other artifacts in the game should be job exclusive. The other is one spell in a line of spells that is shared by multiple jobs. They really aren't comparable.

    There is no reason to remove Regen IV from WHM however. I do not see the rationale behind that either.

    I have been advocating a Klimaform 2 type spell for some time now. I think it is absolutely necessary now since the spell will be usable from /SCH. It should give a different bonus depending on which weather the player has, i.e. magical crit rate, conserve mp, -mdt, etc.

    I also welcome changes to Light/Dark Arts, but they should be for SCH main only. The current bonuses should remain for /SCH. It is a fantastic subjob and should stay that way.
    (3)

  6. #346
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sasaraixx View Post
    Actually they are two entirely different things. One is an artifact spell that like all other artifacts in the game should be job exclusive. The other is one spell in a line of spells that is shared by multiple jobs. They really aren't comparable.
    No other job has an artifact weapon of any sort that is useful by level 90, so you can't really compare Klimaform to other artifact weapons either. At best, it can be compared to something one job has had, like Refresh.
    (0)

  7. #347
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Economizer View Post
    No other job has an artifact weapon of any sort that is useful by level 90, so you can't really compare Klimaform to other artifact weapons either. At best, it can be compared to something one job has had, like Refresh.
    Usefulness is irrelevant. The spell was included within the artifact line of quests for SCH. As such, it is a piece of artifact. No other job has an artifact that can be used by other jobs. Whether you view the spell as useful or not does not change that fact.
    (3)

  8. #348
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rexen View Post
    Maybe the development team can start by explaining exactly what the Empyrean body enhancments are for Scholar. Seems strange that they're leaving it so open right now. "something to do with enmity" is vague at best.
    Didn't they already find it out?
    When you're in Grimoire and you use spells related to your current Arts you have a chance that the spell will generate 0 enmity.

    So for example you're in Light Arts and using Cure IV? You have a low chance your Cure IV will generate zero enmity.


    Quote Originally Posted by Leonlionheart View Post
    I think the DEV team should seriously consider a cure type helix spell.
    I'd love it so much! Altough in all honesty it wouldn't solve the issues SCH have with the need of a spell stronger than CureIV.
    A healing Helix would be a fresh and new concept in FFXI, but it's something we've seen in many other MMORPG (a HoT that heals a small amount at start, and keeps healing the target for a while) but it wouldn't really represent the solution to that issue, would it?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #349
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Follow up today from Foxclon to some of the concerns from the JP Scholars. (I told you they weren't happy! hehe)

    (S)he says that they are thinking of making the adjustments to the grimoire for SCH main only. Foxclon also says that in the future they are thinking of adding a higher tier Regen spell and are planning on making it SCH exclusive.

    This has potential if it heals enough HP over time. In conjunction with Cure IV, enhancing spells and hopefully some more buffs to Light Arts, that just might be enough. SCH won't be as safe a healer or as skilled at healing multiple members as WHM, but could be a passable healer on some harder content. I am fine with that. WHM should be the best healer in just about every situation, but I think having a viable second choice on more content is a good thing.

    The question then becomes, will we also see improvements to the spells that we've been asking for since they were first implemented? Will the TP down spell actually be useful? Will Stormsurge be improved? Realistically, the job will need more than just a better healing spell to be invited for it's Light Arts. Why would you ever sacrifice the superior healing (and enhancing) capabilities of a WHM to invite a SCH? The answer would have to be that in exchange for losing some healing capacity, the SCH brings with it useful enhancing and enfeebling magic. Embrava is great but we'll need a bit more to warrant a spot. (The other answer of course is, "We couldn't find a WHM." Given how popular that job is, I can't imagine that often being a problem).

    The other option of course is to make it worthwhile/necessary to have back-up healers in parties again. That is an issue that goes far beyond SCH main problems. And with the direction the team seems to be going, I think they are setting up RDM to fill that spot. I'm not sure how successful that will be however. It would be interesting if the new magic/abilities added made RDM + SCH a desirable combo. (As it stands now that combo is pretty redundant.) The jobs should provide the best enfeebling spells and very strong enhancing buffs. This is all in theory of course. Both jobs need some work to make that a reality.

    As far as Dark Arts is concerned, I think the job really only needs minor tweaks. Modus Veritas aside, I'd only really like a slight fast cast added to the grimoire. Tier II storms would be more useful for curing imo, but I would welcome them and I'm sure the rest of the community would not mind if the remaining weathers became available via /SCH. It seems like tier II helices are on the way as well. Again, a welcomed addition but really only a perk.
    (1)

  10. #350
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I think Regen IV (and possibly Regen III too) are strong enough already. The main concern I have with HoTs in FFXI is the fact that they don't last enough (no, I'm not taking into account Perpetuance of course).
    Having an exclusive to SCH HoT that heals as much as Regen III (or even slightly less) but does a big tick at start and lasts double the time regen does would be enough for me, probably.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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