"Who's the Boss" is not a food.
"Who's the Boss" is not a food.
ODD? Is that Occasionally Double Damage? Or something else?
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
MNK is even simpler though.
Engage mob
Use counterstance/focus/dodge/impetus/zerk/warcry every 5 minutes.
Use WS at 100% TP when applicable.
Go make sandwich/get drink/use restroom when needed.
WAR is almost as simple but MNK doesn't have to worry about an X-hit because it's largely useless with the way MNKs get their Kenshiro on.
Last edited by Atomic_Skull; 09-07-2011 at 06:15 PM.
SCH + Sublimation + Hvergelmir + Adloquium + ??? = profit?
Inside Abyssea, a SMN using MAB atma can free up space from MM to use a TP regain atma like SD or VV to stay physically competent and still deal out damage or heal with magic based blood pacts while mana cede cool down cast is active... cause you know, those use TP to be more effective. Then pop Myrkr (a self cast WS btw) to keep MP in tip top shape.
Outside abyssea, SCH make use for I said above. I think BLM get boned a little with this. TP is rather ineffective to them and with constantly switching staves to increase potency and accuracy of their next spell, TP won't sit still anyway. Not even the MP boost is all that appealing to BLM.
I'm 19 kukulkan fang's away from getting my death stick. Sedna Tusks are already complete and starting to collect dust. Here's open that they get more useful stats at 95 though to make them a bit more practical than situational.
Kinda late to the party, but after reading all the other posts, I have a few ideas if SE would like to consider them to increase the viability of this staff for the BLM / SCH more, since it's been proven to be a nice situational piece of gear for SMN under certain conditions.
Basically, if they want to turn Emp Staff into something comparable to the other Abyssea weapons, aka "One weapon to rule them all" in most cases, they need to revise it a bit to play up the strengths of the jobs that can use it.
1. Add some form of Occult Acumen bonus to Hver as either latent or else on the weapon itself.
2. Given the ODD is comfirmed from multiple sources to affect avatar physical damage and supposed BPs as well(Pwease don't remove this! We love you SE!), would it really be out of the question to allow it to affect the spells cast by a BLM / SCH? This is Abyssea Era, so people love big numbers on their damage.
I understand that SE designed these weapons to be basically the strongest in their class as far as melee DPS goes with a nice WS to help push them towards the top. I also would like to point out that both SCH and BLM have varying levels of Occult Acumen added to them about the time this weapon was added, so that opens up the possibility of a new playstyle for those two jobs that would ultimately benefit their use of this staff. As it stands, it's far more beneficial as the caster jobs to ignore what is supposed to be their "Ultimate" weapon of sorts and instead use the level 51ish Elemental Staves or the more recent Magian Staves to amplify their casting prowess on the battlefields.
Please consider the above if you're reading it at all, SE, and don't allow such a fine weapon to be reduced to a Campaign level melee toy for the BLM and SCH who put their time and effort into getting an Emp weapon. It's like Claustrom 2.0 in the mage sense of things currently, basically nice to look at for design, but very low practical use for what the players use their jobs for.
Since it takes me to keep things operating, a question for chilzen... What is this about ODD impacting avatars? I think you might be confusing wishful thinking with SE programming. There are at least 5 Hver SMN in this thread and I'm pretty sure we haven't said it.
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