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  1. #161
    Player FrankReynolds's Avatar
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    No, because then you can still do that trial and then get a new TK to equip in off-hand, completely NOT fixing the problem.
    they could just give it the same id as thief knife so that you couldn't hold em both. call it a raiders throwing knife or something.
    (0)

  2. #162
    Player noodles355's Avatar
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    The easiest suggestion, as mentioned (and apologies if I dismissed it earlier) is just to release a dagger with Latent Effect: Treasure Hunter +1m Laten activatd when Thief's Knife is not equipped. With the TH proc system, it would bemuch easier to test the latent than it would ahve been previously.
    (0)

  3. #163
    Player FrankReynolds's Avatar
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    I just don't see the point in changing it at all if it still requires me to swap out my dagger.
    (1)

  4. #164
    Player noodles355's Avatar
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    I believe the argument is people would generally be ok for a small hit to their DoT in exchange for TH+1 but aren't happy with the big hit to their DoT they trade for TH+1 that they currently deal with.
    (0)

  5. #165
    Player FrankReynolds's Avatar
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    I know, I just believe that if somethings worth doing, it's worth doing right. Why half ass fix it?
    (1)

  6. #166
    Player Karbuncle's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    I know, I just believe that if somethings worth doing, it's worth doing right. Why half ass fix it?
    Asking them to create an item that shares an ID with another item that is a combination of two separate items is incredibly far fetched, and i would even debate impossible for them to do, as no other item in this game appears to follow anything remotely similar to that type of coding.

    Beyond that, with SE, Its naive to expect a solution that perfectly solves every aspect of the problem that doesn't involve nerfing in some way. What ideas we toss out are suggestions for a middle ground, Not a Fking NERFBAT that the THF's knife currently is, But not the RELEASETHEKRAKEN Knife either.

    We're pretty much settling, I don't expect an expert solution to this, In fact i pretty much expect "We aren't doing anything because you can Upgrade TH now, So we dont wanna waste time on it"... which, Honestly, Isn't a bad solution albeit a bit lazy.

    I Can't demand them to give us a Second farking Mandau-THF-Hybrid Knife to be the perfect off-hand weapon of god... So i ask for a middle ground, Something OF LEVEL 95+ With Similar DMG/Delay of daggers of that level so the impact on our DPS is not as severe as it is now, Like Noodles explained.

    I would gladly except a Kraken Knife if they'd give it to us. Anyway, As for "whyhalfassit", Its because Even if the Dagger only had 10 more base damage, Its still a huge improvement over what we currently have, and I'm the kind of man who'd take Something over nothing.

    Yah IDK, To sum it up, Your solution just seems a bit out there, Its so bad I honestly think you're messing with us just to poke fun >_>
    (2)
    Last edited by Karbuncle; 09-15-2011 at 07:48 AM.

  7. #167
    Player Karbuncle's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    I just don't see the point in changing it at all if it still requires me to swap out my dagger.
    In events like Dynamis or Limbus with multiple enemies in large numbers, Switching out your daggers every fight will make you lose significant amounts of TP, really hurting our overall DPS.

    This is where we're asking for a solution.

    I mean, Theoretically they could give us a Piece of Armor like... a ring... "Thief's band" with Latent:TH+1 similar to my Raider's Knife Suggestion... This way it would just be an Armor that can be freely swapped out whenever, and remove the use for Thief's Knife.
    (1)

  8. #168
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    I think you must be having a bad day. Replacing an item with another is extremely easy to code. they do it with tons of Magian items. You trade in X item and X amount of another item and receive a different item in return. They then add a line that says something like: if item(Raiders Whateveritscalled) = true then()....;

    There are probably a million other spots in the code where they can copy it from, and just change the item name.

    I don't want a perfect dagger. I want an item that goes in a different slot and negates the need for that dagger, or makes it so you don't need to equip an item at all, like a Key Item, or something that is in effect anytime its in inventory. If you ask them for a better Thief Knife, you will in all likelihood end up with 2 Thief Knifes that you have to equip. I try to not suggest things that allow for misinterpretation by the reps. I'm terribly afraid that this is gonna get translated into "we want 2 thief knifes".
    (0)

  9. #169
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    Quote Originally Posted by Karbuncle View Post
    I mean, Theoretically they could give us a Piece of Armor like... a ring... "Thief's band" with Latent:TH+1 similar to my Raider's Knife Suggestion... This way it would just be an Armor that can be freely swapped out whenever, and remove the use for Thief's Knife.
    Something like this really sounds like the best solution. It should be easy to code, it gives people another item to work towards, and it fixes the problem completely and forever since that would be a swappable slot.

    Of course, given that it's SE, I'm sure it's not actually easy to code.

    "Yeah, adding the LootMonger's Lutefisk-flavored Long-johns just made Absolute Virtue spawn in Port Windurst."

    "Oh, what's he doing?"

    "He is...well...he is buying a level 1 sword and leveling Red Mage. And somehow, he just made a post on the forums advocating melee enhancements for Red Mage."

    "Does he have better grammar than that 'Rosina' person who makes the translation team scream at each other and cry under their table?"

    "Somewhat. It's pretty much exactly the way he talks in-game, so it's just a smidgen north of incomprehensible."

    "Add the LootMonger's Lutefisk-flavored Long-johns now, and we'll work the bugs out before the December update. Let's take off early today."
    (4)

  10. #170
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by SpankWustler View Post
    ....the LootMonger's Lutefisk-flavored Long-johns
    No matter what it is, this should be the item name.
    (0)

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