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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Alhanelem View Post
    THe whole reason SE created situational gear in the first place is because they consider having many effects on one item - even if you can carry multiple items that have those effects in total - too strong, or at least stronger. They want people to decide what to bring with them, rather than bringing everything.
    That's why I said the logic is inapplicable to staffs. People aren't going to sporadically choose to not bring a staff if they need to use it because the effect on them is so grand. The trade-off for most people is premature, in that they don't pursue the staff to begin with. This leaves SE with the choice between people not doing content they offer and allowing convenience for the player. I strongly suggest SE will choose the latter.


    There is a trade-off though: The universal tools and cards cost more. They feel there must always be a tradeoff for convenience like this, it seems.
    Wrong. SE stated on the Japanese forums that they are looking into making universal tools more available. One way in which they achieve this is through synthesis recipes.
    (3)
    Last edited by Yugl; 09-14-2011 at 08:11 AM.