Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 137
  1. #31
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I'd argue it's often not very practical to use BW to gain HP at all, which seems to be something the OP totally misses. Blood Weapon's main use is to maintain Soul Eater without decay.

    What DRKs should really agitate for is a mini-2Hr JA similar to BRD, BLM, RDM, SAM, etc. If they gave you a JA that let you keep 50% Blood weapon potency for 1 of every 10 minutes, you'd be totally set and correct that Blood Weapon is mostly useless. As it is, it has huge zerg applications against anything that doesn't resist SE (which is a bullshit mechanic).
    (5)

  2. #32
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Byrth View Post
    I'd argue it's often not very practical to use BW to gain HP at all, which seems to be something the OP totally misses. Blood Weapon's main use is to maintain Soul Eater without decay.

    What DRKs should really agitate for is a mini-2Hr JA similar to BRD, BLM, RDM, SAM, etc. If they gave you a JA that let you keep 50% Blood weapon potency for 1 of every 10 minutes, you'd be totally set and correct that Blood Weapon is mostly useless. As it is, it has huge zerg applications against anything that doesn't resist SE (which is a bullshit mechanic).
    when anything that matters is resistant to souleater now anyway, blood weapon is still useless

    honestly the kclub zerging crutch killed potential updates for DRK to especially souleater and blood weapon, now that it has been removed we've seen souleater get an update to make it useful for general purposes, now we need a 2hr that actually has uses

    its always been painful having a two hour that is rendered 100% useless if ur fighting 1 of many undead type mobs
    (2)
    Last edited by Finuve; 09-13-2011 at 12:25 AM.

  3. #33
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    They should:
    1) Remove the current "building-resistance" from monsters
    2) Add a generic magic "resist" rate to Souleater, with a large enough MAcc bonus that it will only begin to matter against very high level mobs.
    3) Remove the whole "you can't Blood Weapon undead monsters" thing, because it has always been dumb.
    4) Let Blood Weapon stack with Haste Samba.

    The "problem" with (or strength of) SE/BW was how it totally doesn't scale based on monster level. Instead of introducing some kind of proper resist scheme, they just arbitrarily made some NMs build resistance to it. I'd rather see a normal magical resist rate (that we can affect through things like Dark Threnody and Stutter Step) with a significant MAcc bonus and none of the arbitrary resistances.
    (4)

  4. #34
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    Shouldn't a two-hour have a major change to the outcome of the battle? Tell me when was the last time a NIN used their two hour ability and did zero damage to the mob? Or WHM casted her two ability and failed to cure anyone?

    Try popping a two-hr vs on an undead mob and tell me what happens.. Nothing! This is a failed two-hr ability and always has been a failed two-hr. With the new level caps, this ability is basically useless even at 15 minutes recast.
    (3)

  5. #35
    Player NeverGonnaGiveYouUp's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Systematicchaos
    World
    Sylph
    Main Class
    PLD Lv 90
    The amount of dumb in this thread makes my head hurt. If Blood Weapon isn't helping you, maybe you should pick a better time to use it, not when you're the only person left at 50% HP against a mob that double attacks for 700 (against a loldrk). At that point you SHOULD be dead.

    Drk sucks, but your 2hr isn't the problem.
    (0)

  6. #36
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,240
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It just needs to last longer and also give an accuracy and maybe damage boost.

    I remember using it when I first started DRK, at like level 10 when i aggroed some beastmen or something, thinking it would save me. I swung like 4 times in 30 seconds and... missed every time. great 2-hour.
    (1)

  7. #37
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Shiyo View Post
    It exists because blood weapon is horrible? o_O

    Eagle eye shot is also complete trash and is basically a barrage(5 min cd <_<) on a 2 hour timer...

    Mijin is pretty bad too, it's at least useful but it does not warrant being a 2 hour. Perfect dodge is pretty crap too but at least has SOME uses. 2 hour abilities should be like hundred fists, invincible, benediction, chainspell, etc. "OH SHIT" buttons, extremely powerful abilities.

    Trance is also incredible, dunno what you're talking about, -6 sec recast on waltz' + free TP cost, unlimited cures with a much lower recast and you can spam weaponskills while also cure spamming yourself/others. Not to even mention the free cost of steps and free samba costs. It's exactly what a 2 hour is supposed to be.
    No, Hundred Fists sucks, lol.
    (0)
    Last edited by Quetzacoatl; 09-13-2011 at 01:38 AM.

  8. #38
    Player Myrrh's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Myrrhcat
    World
    Carbuncle
    Main Class
    SMN Lv 95
    What about Astral Flow or Eagle Eye Shot. Now those are some crappy 2hrs.
    (0)

  9. #39
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I agree that bloodweapon(and ees,pd) sucks but

    I'm pretty sure over the course of two hours you could recover more HP from Drain Samba than blood weapon.
    That's silly.

    Anyways, I still don't think two hour updates are job fixes but ask for what you want I guess.
    (0)

  10. #40
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    No, Hundred Fists sucks, lol.

    Completely beg to differ, esp with lowman stuff, even with a full pty it was nice. (think salvage bosses)

    Nin 2hr is used a lot, unlucky death, 2hr, raise, proceed.

    EES is pretty terrible.

    AF is used all the time and is a pretty awesome 2hr.
    (1)
    Masamune
    Arma up next!

Page 4 of 14 FirstFirst ... 2 3 4 5 6 ... LastLast