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  1. #141
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Well, thank you for the constructive feedback. Spank, I spoke with a mnk in my ls recently and he told me basically what you just said, except I appreciate the food input.

    Frank, I appreciate your last post it opens the floor up to discussion. Im not sure if you read my other posts, theres 5 of them, heres some of what was said:

    I don't care if I farm in dynamis with my thief knife in my off hand. I get where your coming from, to me it is an acceptable sacrifice in order to get th6 im giving up tp because of the gear swap or the shitty thief knife tp gain. Blms sacrifice tp in order to switch staves for optimal nuking (tp is given to blms when they nuke from the job ability Occult Acumen, while probaly 99% of all blms fail to take advantage of this ja and myself is included it is still a trade off that we accept), granted tp means nothing to blm and alot more to a thief but it is what it is. You want th6, use the knife, you dont, you get th5. I dont like the tp trade off from switching back to my dd or eva sub weapon after I apply treasure hunter 6, it's just that I disagree because I see it as an acceptable trade off that's part of the job.

    I wouldn't be upset if the knife gets an upgrade. I just dont want to see it full timed 24/7 unless a person is farming, and in the case of farming its acceptable to either lose tp from a gear swap or to just full time the knife- its what you have to do to in order to get th6.

    I like the idea of a Raider's knife, I guess at this point thats almost what is suggetsed by the tread poster. So in summary I'm saying I dont like the thief knife but I accept it for th6 trade off, if it gets upgraded or replaced as suggested in this thread I just dont want to see it as a powerful universal off-hand weapon, I'd prefer that it had some balance. However, at this point I have to ask SE what they think, because looking at the af3+2 feet, now i dont full time them in my haste build but they get alot of action because of the agility mod and evasion boost, and they have treasure hunter. So its possible SE is rethinking the way treasure hunter gear is being used and maybe they want to see the next generation of treasure hunter gear to be more than just a thief's knife, maybe they want it to be full timed i dont know.

    have i started singing a different tune- yes, just a little. I'm allowed to reconsider my possition in whole or in part. In this case I'd be up for changes or replacement to thief knife if it wasnt done to make the new weapon over-kill.
    (0)
    Last edited by Concerned4FFxi; 09-12-2011 at 04:05 PM.

  2. #142
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    I'm going to shamelessly repeat a point I made earlier in this thread. Keep the crappy thief knife the way it is. Just change mechanics so that you don't lose TP when swapping an off hand weapon. In addition to solving the thief's knife issue, it would bring a whole new dimension to weapon selection and the dynamics of battle for dual wielders.
    (0)
    Last edited by Lokithor; 09-12-2011 at 08:51 PM.

  3. #143
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Equip Kraken Club, TP to 100, Change sub weapon and WS, change back to Kraken club...

    Great idea.
    (0)

  4. #144
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nynja View Post
    Equip Kraken Club, TP to 100, Change sub weapon and WS, change back to Kraken club...

    Great idea.
    Yes, switch to that amazing dagger to do 5 more points of damage during WS. Clearly this idea is massively imbalanced.

    I pointed out before that the only weapons that should be considered overpowered are the TP+100 Magian weapons. The solution is simple, just make that effect work only on the main hand, like with other TP bonus weapons. And honestly, considering the other possible buffs these days, even that wouldn't be the end of the world.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #145
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    If you make the TP+100 weapons main hand only, you're going to piss off a lot of people who spent time on that trial.
    (0)

  6. #146
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Make a Magian trial that combines the Thief Knife and Raiders Boomerang into one throwing item. problem solved.
    (0)

  7. #147
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by noodles355 View Post
    If you make the TP+100 weapons main hand only, you're going to piss off a lot of people who spent time on that trial.
    True, although it doesn't seem like SE has trouble pissing off their userbase. Just look at relics.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #148
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by FrankReynolds View Post
    Make a Magian trial that combines the Thief Knife and Raiders Boomerang into one throwing item. problem solved.
    Kupo! Bonjour, mademoiselle! To combine your Thief's Knife and Raider's Boomerang, bring me a Block of Yagudo Glue, a Block of Animal Glue, a Pot of Honey, a Box of Sticky Rice, and a shockingly sticky Sin of Indulgence! Itadakimasu! Kupo!
    (5)
    Last edited by SpankWustler; 09-13-2011 at 03:08 AM. Reason: Added more extraneous French-Japanese moogle fritter.

  9. #149
    Player Lokithor's Avatar
    Join Date
    Mar 2011
    Posts
    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    Quote Originally Posted by Arcon View Post
    Yes, switch to that amazing dagger to do 5 more points of damage during WS. Clearly this idea is massively imbalanced.

    I pointed out before that the only weapons that should be considered overpowered are the TP+100 Magian weapons. The solution is simple, just make that effect work only on the main hand, like with other TP bonus weapons. And honestly, considering the other possible buffs these days, even that wouldn't be the end of the world.
    This.

    While you will be able to fine tune WS damage by choosing the sub on the fly, the effect would not be that great over just keeping the sub used to generate the TP - the variation in stats is not that big and not that much different than stat variation achieved in other gear slots. It will, though, bring lots of variation to those who like to tinker AND allow you to dynamically use weapons for other effects, such as TH, without dramatically losing damage due to resetting your TP.

    And for the 2-handers out there that will QQ, let them change grips without TP loss.
    (0)

  10. #150
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    It would be too overpowered. It wouldn't be insane but being able to switch between add effect, crit, haste, pdt, str/att, dex/acc, agi/eva, TP bonus, and multi-hit would be too much. There is meant to be a trade off between stats on your offhand. You can go full damage or you can go utility. The problem with TK is that the utility isn't worth the trade off.

    A higher DPS dagger with a "When Thief's Knife is not equipped: TH+1" effect is the only solution.
    (1)
    ↓ Trolling sapling ↓

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