Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 84
  1. #31
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Crimson_Slasher View Post
    Rdm on a large chunk of hand to hand weapons. Though at 20 i did love /mnk and combo + enspell.
    I found this funny back in 2002/2003, but we also had marksmanship skill.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #32
    Player
    Join Date
    Mar 2011
    Posts
    334
    Ranger Relic pants:

    Scout's Braccae: (Rare.Ex)
    [Legs] All Races
    DEF: 32 HP +18 Ranged Accuracy +7
    Parrying skill +10 Enmity -2
    Lv. 72 RNG

    Ranger has 0 native parry skill...
    (7)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  3. #33
    Player Legomike's Avatar
    Join Date
    Mar 2011
    Location
    Worm
    Posts
    96
    Character
    Legomike
    World
    Lakshmi
    Main Class
    DNC Lv 99
    RDM on Torama set but not Coeurl
    PUP on Demonry Core
    (0)
    Lego-DNC99 BST82 BRD69 PUP53 Other40+
    Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
    Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
    Waiting For Death With Open Arms.

  4. #34
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    PUP actually was first suppose to be Necromancer. It was what they wanted to add but with the way the day night thing worked and undead only suppose to be out at night time outside, they decided to change the job to Puppetmaster.

    This was talked about when a little after the announced PUP as the last job that was being added to ToAU.

    1UP: The Blue Mages are something that fans have wanted for a long time based on their presence in the history of Final Fantasy. The Corsairs were a bit of a surprise, but the Puppetmaster was a really big surprise since there was never a precedent for such a job in Final Fantasy lore. How did you decide to create the Puppetmaster job class?

    KO: In the beginning when we were thinking of new jobs, we were first thinking of a Necromancer type of job, where the job would be able to raise the undead. However, we couldn't have undeads running around in the morning and that would weaken the class, because they'd only be able to work at night. So from there we tried to think of something where the player would be able to use a puppet type of...slave if you will, at all times of day, and that's how we got to Puppetmaster.


    http://www.1up.com/previews/ffxi-tre...pager.offset=4
    (2)
    Last edited by Kimble; 09-12-2011 at 05:02 PM.

  5. #35
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kimble View Post
    PUP actually was first suppose to be Necromancer. It was what they wanted to add but with the way the day night thing worked and undead only suppose to be out at night time outside, they decided to change the job to Puppetmaster.

    This was talked about when a little after the announced PUP as the last job that was being added to ToAU.

    1UP: The Blue Mages are something that fans have wanted for a long time based on their presence in the history of Final Fantasy. The Corsairs were a bit of a surprise, but the Puppetmaster was a really big surprise since there was never a precedent for such a job in Final Fantasy lore. How did you decide to create the Puppetmaster job class?

    KO: In the beginning when we were thinking of new jobs, we were first thinking of a Necromancer type of job, where the job would be able to raise the undead. However, we couldn't have undeads running around in the morning and that would weaken the class, because they'd only be able to work at night. So from there we tried to think of something where the player would be able to use a puppet type of...slave if you will, at all times of day, and that's how we got to Puppetmaster.


    http://www.1up.com/previews/ffxi-tre...pager.offset=4
    This in no way suggests that they were ever actually in development of the Necromancer class for the ToAU release. The Necromancer argument is still not viable as to why PUP was given the gear it has for a huge chunk of its leveling process. Even up to 90 there are still so many questionable choices for equip for this job. It's not as if this armor enhances the puppets in any way. So why does it have such useless armor available to throw time/money away on when it could be completely naked (barring animator) and achieve the same thing, up to a point?
    (2)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Legomike View Post
    RDM on Torama set but not Coeurl
    That set deserves its own thread, because it looks like either a mistake on its own or that there were plans to make multiple sets of gear that gained additional jobs on the HQ versions.
    (0)

  7. #37
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    PUP is on Hope Staff but not Faith Baghnakhs.

    Not that they'd really want to mess with virtue stones anyway but still....
    (2)

  8. #38
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Shiyo View Post
    RDM not being on searing cape yet pup and SMN being on it.(This also destroys your argument of "necromancer lololol").

    WAR PLD(kind of makes sense) DRK BST RNG SAM DRG being on stone mufflers, yet WHM or SCH which get stoneskin natively and are MAGE jobs not on them.
    SCH only got native stoneskin recently.... though I'll give you WHM.
    (1)

  9. #39
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Ank View Post
    So they had time to create an entirely different job, without mp, that has its own mechanics, a pet with its own inventory, a whole host of items created solely for the puppet, as well as center the storyline around a puppetmaster, numerous quests involving puppets and puppetmasters, and putting pup on usukane was all within time constraints, but realizing a dd with no mp shouldn't wear mage gear and changing its equipment over would have delayed the expansion?
    Keep in mind that that was all added LATER. In the beginning, PUP had something like a C- H2H skill, the only automaton was harlequin with even crummier stats, few attachments, no decent gear, no quests (other then unlocking), etc. All you could wear was basic statless mage armor.

    The decision to axe Necromancer came at a time when removing the job was no longer a feasable option, so they whipped up a quick fix in the form of Puppetmaster. That the job was incomplete didn't matter, because the devs involved were still miffed about Necromancer being cancelled, and that has seen it's effect even up to today. Only when devs were starting to be reassigned to work on other projects (like FFXIV) and newer/other devs took over, did the situation for PUP improve. And even then the 'scars of a troubled past' still come back to haunt us today when you see ammo items with pet stats or the odd gear (such as Anhur Robe.) Or the new Cooldown ability that's so 'powerfull' it needs to be lvl 95, yet might see use once every month. Serverwide.
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  10. #40
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    PUP was loaded with mage gear and not melee gear pre-75 beacuse they were afraid it would be Over Powered if it had good melee gear. They were terribly wrong, but that was the idea.
    (1)

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast