Ranger Relic pants:
Scout's Braccae: (Rare.Ex)
[Legs] All Races
DEF: 32 HP +18 Ranged Accuracy +7
Parrying skill +10 Enmity -2
Lv. 72 RNG
Ranger has 0 native parry skill...
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
RDM on Torama set but not Coeurl
PUP on Demonry Core
Lego-DNC99 BST82 BRD69 PUP53 Other40+
Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
Waiting For Death With Open Arms.
PUP actually was first suppose to be Necromancer. It was what they wanted to add but with the way the day night thing worked and undead only suppose to be out at night time outside, they decided to change the job to Puppetmaster.
This was talked about when a little after the announced PUP as the last job that was being added to ToAU.
1UP: The Blue Mages are something that fans have wanted for a long time based on their presence in the history of Final Fantasy. The Corsairs were a bit of a surprise, but the Puppetmaster was a really big surprise since there was never a precedent for such a job in Final Fantasy lore. How did you decide to create the Puppetmaster job class?
KO: In the beginning when we were thinking of new jobs, we were first thinking of a Necromancer type of job, where the job would be able to raise the undead. However, we couldn't have undeads running around in the morning and that would weaken the class, because they'd only be able to work at night. So from there we tried to think of something where the player would be able to use a puppet type of...slave if you will, at all times of day, and that's how we got to Puppetmaster.
http://www.1up.com/previews/ffxi-tre...pager.offset=4
Last edited by Kimble; 09-12-2011 at 05:02 PM.
This in no way suggests that they were ever actually in development of the Necromancer class for the ToAU release. The Necromancer argument is still not viable as to why PUP was given the gear it has for a huge chunk of its leveling process. Even up to 90 there are still so many questionable choices for equip for this job. It's not as if this armor enhances the puppets in any way. So why does it have such useless armor available to throw time/money away on when it could be completely naked (barring animator) and achieve the same thing, up to a point?
PUP is on Hope Staff but not Faith Baghnakhs.
Not that they'd really want to mess with virtue stones anyway but still....
Keep in mind that that was all added LATER. In the beginning, PUP had something like a C- H2H skill, the only automaton was harlequin with even crummier stats, few attachments, no decent gear, no quests (other then unlocking), etc. All you could wear was basic statless mage armor.
The decision to axe Necromancer came at a time when removing the job was no longer a feasable option, so they whipped up a quick fix in the form of Puppetmaster. That the job was incomplete didn't matter, because the devs involved were still miffed about Necromancer being cancelled, and that has seen it's effect even up to today. Only when devs were starting to be reassigned to work on other projects (like FFXIV) and newer/other devs took over, did the situation for PUP improve. And even then the 'scars of a troubled past' still come back to haunt us today when you see ammo items with pet stats or the odd gear (such as Anhur Robe.) Or the new Cooldown ability that's so 'powerfull' it needs to be lvl 95, yet might see use once every month. Serverwide.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
PUP was loaded with mage gear and not melee gear pre-75 beacuse they were afraid it would be Over Powered if it had good melee gear. They were terribly wrong, but that was the idea.
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