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  1. #151
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I'd rather SE make the job ability useful than delete it

    My issue with SD is SE is showing there lack of knowledge in the game in general in there words....

    In many cases, dangerous special abilities and magic that are used by the opponent can be halted by Stun, but there are instances where Stun does not work or cannot be cast due to recast timers. There are also instances where players will have to take the damage from some attacks in order to stop more powerful attacks instead.
    I'd like to point out stun can be casted outside of most AoEs in the game which makes the use SE intended for null/void (unless SD had a DMG migration)

    Either way unless they wanna change so that it can fit into normal HNM or party strats it should be deleted.

    And here's the reason it 2 fold

    1st is PS2 Limitation i'd rather that space used for something useful (even if it's on another job)

    2nd SE keep adding useless stuff to DRK then buffing them with no real effect (see elemental spell/Occult acumen)

    As far as DRK goes i'm happy with the job it may lack somewhat in abyssea but i've just subbed mnk and become a v.reliable tank there instead, outside we're really strong.

    Also with the update in general. Absorb - Buff is a great addition to DRK considering the LR addition.

    In summary
    I'm tired of the addtions that mean nothing to DRK

    If i had a choice i'd remove SD, Elemental spells(not the Dark magic),Tactical parry and Occult Acumen from DRK so SE could actually focus on adjusting the useful aspects of the job rather making a messy hybird job.

    Btw i feel this is dumb how people were so aggressive proposing the idea of and the retort.

    Outside abyssea i know DRK is the top DD in alot of cases.

    Greatsword w/ torclever is our best combo atm.

    As for the comments on how Torclever suck ....
    4.5 ftp mod at 100% isn't weak in fact it's the best ftp mod for a melee weapon at 100%
    It has a sucky stat mod?? ... at the start yes but please look up Jingang gear/Twlight gear/9 Vit neck(or 4VIT 2% Quad attack) which has made this mod decent now.
    It sucks cause it doesn't have an attack bonus.... you know what has an attack bonus DRK lol we can get the highest attack in the game to back up our WS unlike say SAM that get hurt by this alot with Fudo. (which SE gave that dumb response of use gekko then /facepalm)
    The Delay sucks... making 6 hit not worth it ... no it means u need stuff like carabonara, adaman, Regain earring for it to be easily worth it ^^

    As for the comments of Scythe sucks...

    5 hit OAT + Guillotine spam says HI!!!!
    At 80% haste u get 100% tp in 3.5-7sec (avg is around 4-4.5 secs) (btw any job that can spam WS for decent DMG in Dyna is <3 for staggering)

    Either way from the limited endgame content outside of abyssea i don't really have much trouble competing against other DDs infact in cases where my LR pushs me 15% haste over other DDs then DRK is a really hard job to compete with if played right.

    As for people saying souleater is useless .... nope infact since the update 6% hp lost for 12% DMG is really manageable for mages these days (most can be offset with a Regen IV) and in cases when mp isn't a issue it's awesome to use ^^.
    (3)
    Last edited by Rezeak; 09-12-2011 at 10:01 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #152
    Player Darriken's Avatar
    Join Date
    May 2011
    Posts
    23
    Character
    Darriken
    World
    Phoenix
    Main Class
    DRK Lv 95
    They said they were going to increase the time and not leave it at one minute. People who are saying delete SD are stupid. I welcome this Job ability, considering I'm actually a good DRK who always out DD's every other job outside of abyssea. All those people saying DRK is miles behind other jobs are abyssea-ignorant and either need to state inside abyssea only or they just don't play with good DRKs. or maybe they just play with Urteil. Speaking of, why do you even care Urteil, All you do is go drk/sch and shout for ballista anyway, why do you play this game. Actually why do I play this game, it sucks.
    (0)

  3. #153
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Oh good grief. Urt is at it again. Viva La Dark Knight!

    This ability does need work. However, while Urt is far more direct and loud about it, every point he makes is true. We do not see much of a response in the respective Job forums, but they do seem to pay attention to this general discussion forum. Can we blame them for possibly overlooking the official discussion about this on the DRK forum?

    Still, I think it's clear that the way this ability is now, it has no real significance on DRKs and chances are quite high that it will be ignored with much of the reported posts claiming there's hardly any noticeable difference in damage dealt with the skill active.

    However, we need to remember that we are merely beta testing this ability and it's current state does not have to be set in stone. That is why many Dark Knight players like Urteil and Myself are hoping for some more favorable alterations.

    I think an excellent idea would be if we were presented with multiple options to discuss rather than being given something and hoping for the best. That way the development team will better understand what it is we feel that we need.

    And that's the key word. "Need." Do we NEED this ability? In it's current state, no. Developers need to discuss with us more to find out what it is we NEED first. After that, THEN we can focus on "wants."

    This ability is not a "need" for Dark Knights, which is why no one is truly pleased with it and perhaps wish that it will be removed or buffed in some way.
    (2)

  4. #154
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    It just needs to be fixed up so that using it, and taking the damage has the expected result of the significant damage buff (and it needs to last longer).

    It can be made more functional. It doesn't need to be 'deleted."
    (0)

  5. #155
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Vortex View Post
    Urteil man, it may be time to level another job, i mean it's clear you love and adore DRK but having DRK as your only job is just going to keep you in constant rage.
    I thought this was a joke untill I did some research:
    http://www.ffxiah.com/player/Phoenix/Urteil
    He really has DRK only at 90...WOW

    Level another job and stop emoing.
    (2)

  6. #156
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kagato View Post
    Oh good grief. Urt is at it again. Viva La Dark Knight!

    This ability does need work. However, while Urt is far more direct and loud about it, every point he makes is true. We do not see much of a response in the respective Job forums, but they do seem to pay attention to this general discussion forum. Can we blame them for possibly overlooking the official discussion about this on the DRK forum?

    Still, I think it's clear that the way this ability is now, it has no real significance on DRKs and chances are quite high that it will be ignored with much of the reported posts claiming there's hardly any noticeable difference in damage dealt with the skill active.

    However, we need to remember that we are merely beta testing this ability and it's current state does not have to be set in stone. That is why many Dark Knight players like Urteil and Myself are hoping for some more favorable alterations.

    I think an excellent idea would be if we were presented with multiple options to discuss rather than being given something and hoping for the best. That way the development team will better understand what it is we feel that we need.

    And that's the key word. "Need." Do we NEED this ability? In it's current state, no. Developers need to discuss with us more to find out what it is we NEED first. After that, THEN we can focus on "wants."

    This ability is not a "need" for Dark Knights, which is why no one is truly pleased with it and perhaps wish that it will be removed or buffed in some way.
    Nice way to try to separate yourself from the "radical nature" of my discontent.

    But then basically hop on board with everything I am saying.
    (3)

  7. #157
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    "our main weapon"

    herp because you have A+ in one and A-(highest GS skill in the game) makes scythe your main weapon derp
    OMG Leonlionheart said something smart.


    As for the rest of the people in this thread guess what. Scarlet Delirium is a terrible idea, thats it, end of discussion, it just flat out fails.

    These forums are designed for us the player base to actually tell SE what we think, and the votes are in, and Scarlet Delirium is an incredibly dumb and ineffective ability that offers very little boost in its extremely limited usage role and for a very short time. All in all its much better to either stun the said move or not be there when it goes off instead of even considering the use of this terrible ability.

    I can argee with both sides on the issue of its deletion, yes it should be deleted instead of being implemented as is, and yes it should be fixed so that we DRKs can actually get some use out of it.

    As for all you none DRKs who keep saying our damage is ok, stop posting in DRK related threads, seriously your just making yourselves look stupid. We DRKs are trying to get some fixes that our job desperately needs. If you say well our job hasn't got much either in the last few updates, guess what? You can use the forums to suggest stuff to the devs or debate the usefulness of your own abilities.

    Finally, I think its really funny seeing wars comment in here, after all the jack of all trades melee jobs is king of dd and has been since level 75, not to mention it has recieved 2 ja's that would have been better in the hands of DRK (Retaliation and Restraint) and on the latter one it used to have a negative effect of no more crits, til SE realized they made wars deal less king of dd's with it on then they removed that. Anyways this thread has gotten way off topic I saw like 4-5 pages of nothing but mnk chat, seriously way off topic.
    (3)

  8. #158
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I'll second this. Please add a second tier of Tactical Parry to Dark Knight instead!
    (3)

  9. #159
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Elexia View Post
    I played since JP Beta. Distortion was nice, but not once have DRK ever been the "OMG GET!" job of FFXI outside of zerging. You do realize DRKs were dubbed "whiff knights" for a reason, right? DRKs were the "last resort" if there weren't any Samurai or Dragoons seeking (before SE raped TP return and people went derp about DRG.)

    From 10 - 40 DRK was overlooked, in the 50s-60s DRK were the last resort for your party, in the late 60s and 70s, Spinning Slash was the only saving grace they had due to it having steady dmg on even high defense mobs, yet people rarely wanted one for a party if they could help it.
    A few corrections:
    1. Whiff knight was the player base being stupid and it applied to a lot of 2H melees, but DRK took the blunt of all that for reasons that will follow. At the time, people were concerned with skillchains and a major issue back then was accuracy because people would be ridiculous and fight IT++ mobs instead of chaining VT mobs. Consequently, it was noticeable when someone missed because they would be slow to initiate the skillchain. The reason DRK developed this stigma is because their weapon was slower than all the other competitors (Scythe and G Sword being some of the slowest weapons in the game at the time since WARs used axe instead of G axe). However, there was no inherent accuracy deficit for DRK except for Guillotine (Later removed), which was irrelevant since great sword was the primary weapon during end game and people did not realize that this single hit WS received an accuracy and attack bonus (Not to mention people SATAed all their WS).

    In short, issues with DRK at this time were player conceived, though their reasoning was fair (Even if accuracy is the same %, haste values will undermine or exaggerate this value; hence, accuracy will mean less for skillchain purposes if you hit at the rate of hundred fists). That said, you were better positioned than MNKs and DRG at the time. Even SAM was less valued during sky-prime era. WAR wasn't considered all that great either since they usually used 300% TP for Steel Cyclone. To say that DRK was unwanted is quite misleading when compared to other melees with inferior SATA WS (Which was the primary source of damage then).

    2. DRKs also made a come back during the pre-Abyssea era. They were able to tank Omega and several other HNMs (Fafnir, for example). For some NMs, they surpassed Samurai's tanking capabilities, but for others, SAM was the safer option. In comparison to other melees, DRK excelled beyond many of them.
    (3)

  10. #160
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Maybe DRK/DRG will have a place with zerging with this JA

    Wait for "GONNA ALMOST KILL ALL OF YOU AOE STYLE" tp move by a mob, pop scarlet delirium, pop high jump, rape shit.

    Except /DRG has almost NOTHING else to offer but lol -30% enmity every 2.5 minutes and, unfortunately, Super Jump is level 50.

    So the rest of us DRKs, yeah won't use this ability unless deliberately trying to suck at ffxi

    Edit: as if subbing something other than SAM isn't already deliberately trying to suck
    (1)

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