Yet again the serpent quote brings it's head to the forefront of this forum. I am a little tired of the saying "you got something albeit it not much to your job be happy you got something". I am just going to continue playing Warrior as i know what a beast that job is with these updates. I love dark knight but i have reached the point after years of "accept our view of your job" as the sign it's time to cut it loose. I think anyone who played dark before with the 1st team of developers and then now with the second knows exactly what I'm talking about.
oh you mean back when drk was seen as gods among men due to distortion skill chains and i would wait 1-2 weeks to get a party invite on monk since they cant do distortion till much later in the game? that time? cuz i didn't bitch out and quit monk then either shut up stop crying and suck it up drgs did it and there was light at the end of the tunnel.
if you wanna go be a bandwagon war then do so it shows how "serious" you were about your drk in the first place.
Dark Knight ~ 90: Yes I actually use a Scythe.
you happen to play xi before white gate existed? there was this sc called distortion and blms had this spell called freeze. now what you would do is get 2 DD's who could distortion and a blm * yes a blm in a melee exp pt i know it sounds odd* and they would MB it and that's how people exp'd for a long time. during this time frame the only jobs DD'd that didn't get treated like step children were jobs that could create distortion.
I played since JP Beta. Distortion was nice, but not once have DRK ever been the "OMG GET!" job of FFXI outside of zerging. You do realize DRKs were dubbed "whiff knights" for a reason, right? DRKs were the "last resort" if there weren't any Samurai or Dragoons seeking (before SE raped TP return and people went derp about DRG.)
From 10 - 40 DRK was overlooked, in the 50s-60s DRK were the last resort for your party, in the late 60s and 70s, Spinning Slash was the only saving grace they had due to it having steady dmg on even high defense mobs, yet people rarely wanted one for a party if they could help it.
Dark Knight ~ 90: Yes I actually use a Scythe.
Honestly, I'd rather not have a useless JA clutter the list of available abilities while I'm playing DRK. I would genuinely prefer that they did not add Scarlet Delirium, no exaggeration.
Absorb-ATR looks really good though. Personally, I don't think DRK needs melee buffs so much as it needs utility buffs and some unique ways to enfeeble enemies. The only thing hurting DRK offensively is the lack of a critical WS.
Last edited by Selzak; 09-11-2011 at 12:37 AM.
While not as ridiculous as SAMs and WARs saying they need more buffs, this is lol.
DRK is miles behind EVERY other DD job. Yep, every one. RNG, THF, all of them.
Inb4 bs statements about every job but WAR/MNK/SAM not being a "real DD" job with no backing from SE stating so.
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