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  1. #31
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    lol the drk who claim it is the weakest job must really suck. Unless you live in abyssea drk is actually a very potent job. They can cover strong melee dmg, as well as serve as a stunner. Hell, going by what the game is currently, drk is amazing as it brings a lot of staggers to VW too. Frankly if this JA manages to give any boost to dmg at all ill be happy really. If it turns out worthless then meh, wont be the first time (read footwork, defender, a bunch of merits and spells etc).

    The whole casting situations is where i feel drk needs more attention on(give us a method to cast those spells w/o wasting all our damage))
    (3)

  2. #32
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Siiri View Post
    SE loves scholar, sam, blue and war to start. They hate drk. Correct. It's a shame for those of us who love drk.
    They don't hate DRK. You actually get useful armors with updates. DRK is more like the middle child that isn't treated special in any way. Hated jobs is jobs like PUP and SMN that they insist on giving healing armors or nuking armors, when neither job has healing or nuking spells.
    (2)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  3. #33
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    I want a job ability that isn't telling me to:

    Don't stun that Blizzaga 4, let it blow up everyone and you'll be maximizing your performance! Forget stun, stun? Pff.

    Because NO SHIT, that is seriously what this JA is maximized by.

    If SE wanted me to kill people just turn on world PvP.



    PUP is probably the job that took the longest to design and has unique qualities/abilities/gameplay that makes it one of the most potent soloers / utility jobs. All it needs is an upgrade to automaton AI and boom.


    I do agree that SMN gets a bum rap, and needs help, help badly.
    (4)
    Last edited by Urteil; 09-10-2011 at 08:55 PM.

  4. #34
    Player Pyrobunny's Avatar
    Join Date
    Aug 2011
    Posts
    47
    Character
    Pyrobunny
    World
    Cerberus
    Main Class
    SMN Lv 95
    how many drk's does it take to put in a lightbulb?
    none they sit in the corner and cry

    here is another one
    a drk walks into a bar and misses
    (5)

  5. #35
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Ya'll are acting like this is something new. DRK's have been asking for SE to throw them a bone for years now. Urteil has every right to be upset. Sure we have received a couple "decent" new things, but how many of them made drk desirable to a group setting?
    (6)

  6. #36
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    The same people telling dark to be patient about this are the same people who really don't have a clue about what SE has done over the years to the job. They give us one decent boost which is the LR update and if this had been done back after the haste nerf it might have been a decent bonus. At the current standing dark is far behind because of lack of a "good" critical WS that it takes such a huge boost to reach all the gains provided by other melee.

    This is exactly how every update as been for dark.

    SE: Greetings Dark Knights we are giving you a critical hit weaponskill.
    Dark knights: Woo finally
    SE: It will be implemented next update.
    Dark knights: drool
    * Next update comes*
    WS mods: 10% chr , ws has chance to critical but 50% of normal critical hit damage, 1 hit, fTP of .2
    Dark knights everwhere... /sigh....

    That is pretty much the shit that has been happening for most boost to dark knight since that damn haste cap was implemented and all the other jobs jacked up with extremely great abilities/spells/etc. We then get to hear how great our job is and how we JUST got something last update to shut up. Try understanding game mechanics before spitting out nonsense. I have most all the melee leveled up and play them all. I know damn well what i can do against my dark and it doesn't stand a chance.
    (4)
    Last edited by Chriscoffey; 09-10-2011 at 11:33 PM.

  7. #37
    Player Dirtyfinger's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    The LR update is a monumental boost regardless of the timing of implementation. Also there's more to FFXI than Abyssea, but besides that even if Guillotine had a critical mod it wouldn't be used in Abyssea anyway.
    (0)

  8. #38
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Alright, I'd like to point out that I'm not a DRK nor have I been on the test server at this point, so take that as you will. I'm trying to make an objective statement from what I've seen over the years playing FFXI alongside DRKs.

    First off, cool the rage. I can understand the feeling of your job getting nerfed, but really man, chill. The day you start raging and breaking things over pixels on a screen is the day that you might wanna see a therapist. Not saying you're to that point, but let's talk this out rationally. It's only a game.

    Second, jobs have always gone in cycles, as I have mentioned elsewhere. DRKs used to be great because of the content, not because of SE's personal preference. Kclub zergs made them amazing at times, but even in basic melee they were at a high advantage with all of their powerful WS. Honestly, I rarely saw DRKs outdamaged at that time, except by BLMs, RNGs, and the occasional good SAM. I know I certainly was given a run for my money keeping up with my DRG.

    The problem is that the content has changed, and with it the list of relevant jobs has too. Pre-Abyssea, I don't remember seeing a MNK being brought along for much unless a person had no other job. BLU? We were SATACA + Cannonball, nothing more. SMN? LolSMN. BLMs were great for endgame but terrible for leveling in parties, as colibri are evil bastards with all that reflect. And look at it the other way; COR became more obsolete in Abyssea because we were already overpowered. SMN? Well... poor SMN's always had it rough. Most jobs without a critical WS got the shaft too in terms of overall damage, unless they were BLM. SCH got undermined on the dual-front because WHM pulled ahead on cure tiers even further, and BLM has much more overall utility for nuking and damaging.

    Jobs go in cycles, and right now in Abyssea DRK is on the lower end of the preferential list. Once we get new content at 91-95, we'll see how things improve. Until then, cool it; there's no need to flip out as far as you have.
    (3)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  9. #39
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Quote Originally Posted by Chriscoffey View Post
    The same people telling dark to be patient about this are the same people who really don't have a clue about what SE has done over the years to the job. They give us one decent boost which is the LR update and if this had been done back after the haste nerf it might have been a decent bonus. At the current standing dark is far behind because of lack of a "good" critical WS that it takes such a huge boost to reach all the gains provided by other melee.

    This is exactly how every update as been for dark.

    SE: Greetings Dark Knights we are giving you a critical hit weaponskill.
    Dark knights: Woo finally
    SE: It will be implemented next update.
    Dark knights: drool
    * Next update comes*
    WS mods: 10% chr , ws has chance to critical but 50% of normal critical hit damage, 1 hit, fTP of .2
    Dark knights everwhere... /sigh....

    That is pretty much the shit that has been happening for most boost to dark knight since that damn haste cap was implemented and all the other jobs jacked up with extremely great abilities/spells/etc. We then get to hear how great our job is and how we JUST got something last update to shut up. Try understanding game mechanics before spitting out nonsense. I have most all the melee leveled up and play them all. I know damn well what i can do against my dark and it doesn't stand a chance.
    Again... If you feel like you must conplain about the injustice about your job thats fine..... my problem is when the "conplaining" goes to far to the point of being unconstructive.

    I get that your mad dark knights... but asking the skill to be removed? how does that help you??

    Your letting your anger spill out to the point where it's unreasonable. By all means keep telling SE you think SD is crap. Keep saying you think your underpowered conpared to other DD jobs. Don't have a defeatist attitude and ask for SE to remove skills.... that does nothing to help you and only is time wasted that you can use to try to tell them you make a better change to SD.

    tl dr: Be mad... not stupid ><
    (1)

  10. #40
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    Monk Received Footwork in 2008
    from 2008 till the 2010 update when monk got Perfect Counter at 79 , we got nothing. Drks been doing fine an has recived semi regular adjustments. they may not be the JA's you wanted but they are alot better then nothing.
    (2)

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