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  1. #41
    Player Vortex's Avatar
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    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Feliciaa View Post
    /nin or /sam are the best SJs for rng. Both have their ups and downs. It really depends on what you are doing and what other jobs your teamed up with.
    /nin is worthless to rng, for any reason other then survival and even then unless your Ni timer is up, all you do is waste time trying to recast shadows instead of doing damage, /nin is comeplte garbage.

    /war while it is ok for damage /sam still triumps it, the benefits of /sam like store tp sekkanoki and mediate cannot be beaten by /war in any way, shape or form. and the only useful aspect about war (berserk) only gets you killed faster when you grab hate as you have no way of stoping a mob from hitting you.

    /sam wins hands down. and unlike war it actually has defensive abilites like seigan and third eye assuiming you are using a vulcan's staff, not that any other weapon is better.
    (0)
    Last edited by Vortex; 09-10-2011 at 09:15 AM.

  2. #42
    Player Mirabelle's Avatar
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    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Vortex View Post
    /nin is worthless to rng, for any reason other then survival and even then unless your Ni timer is up, all you do is waste time trying to recast shadows instead of doing damage, /nin is comeplte garbage.

    /war while it is ok for damage /sam still triumps it, the benefits of /sam like store tp sekkanoki and mediate cannot be beaten by /war in any way, shape or form. and the only useful aspect about war (berserk) only gets you killed faster when you grab hate as you have no way of stoping a mob from hitting you.

    /sam wins hands down. and unlike war it actually has defensive abilites like seigan and third eye assuiming you are using a vulcan's staff, not that any other weapon is better.
    Disagree with worthlessness of /NIN. Yes you can't do damage casting Ni. You also can't do damage dead and very poor damage weakened.
    If you are at all in a fight where the risk of death from going all out is so high that you have to hold back, you've lost the very advantage you had in coming /WAR or /SAM.

    /NIN is the defacto best sub for RNG if you are at all uncertain about the capabilities of your surrounding party members. If they can't keep anywhere close to your damage, then you will be dead pretty quick. Even if I have to spend 30 sec tanking a mob with Ni and Ichi, I'm better off than trying to stay alive tanking a mob with Berserk up.

    Admittedly if you are partying with a group of competent DD and healers, you should never need /NIN. But sometimes you just get in a pickup group full of Level 80 Perle Polearm skilling SAM's and you know you are going to be pulling hate all night.

    So $hit is situational.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  3. #43
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Mirabelle View Post
    Disagree with worthlessness of /NIN. Yes you can't do damage casting Ni. You also can't do damage dead and very poor damage weakened.
    If you are at all in a fight where the risk of death from going all out is so high that you have to hold back, you've lost the very advantage you had in coming /WAR or /SAM.
    Damage isn't a problem nin as you will lose alot of damage potential nin anyway, so in short you won't have worry about dying since you will be the lowest form of damage with other rngs there /sam. the reason /nin is worthless is because if by some miricale you do grab hate, you will die, after your 3 shadows are down, you will not get ichi back up if a mob is beating on you, you have terrible evasion. and while you are sitting there despratly trying to get ichi up, you are dying, losing damage, while a /sam will continue firing because he can just activate third eye. A good rng will never sub nin.

    /NIN is the defacto best sub for RNG if you are at all uncertain about the capabilities of your surrounding party members. If they can't keep anywhere close to your damage, then you will be dead pretty quick. Even if I have to spend 30 sec tanking a mob with Ni and Ichi, I'm better off than trying to stay alive tanking a mob with Berserk up.
    /nin is the worst possible sub period. have you actually fought anything hard as rng? /war is not the best choice either. yes a /war will die quikcker then a /nin but that is why i said /sam is the best sub of the two.

    i have never been in any situiation where i said " i sure wish i was /nin. if you want to just stay alive, then you /nin you won't be doing much damage over /sams if you want big spike damage but die quickly you /war it's usualy for a "zerg" type fight anyway.

    Admittedly if you are partying with a group of competent DD and healers, you should never need /NIN. But sometimes you just get in a pickup group full of Level 80 Perle Polearm skilling SAM's and you know you are going to be pulling hate all night.
    i pull hate regardless of my sub, but that is because i have gandiva and i would be incredibly retarded to even think of subbing nin with a gandiva, but even before i did have it i still stuck to sam because it was better in every situation, but in cases like that it is called holding back i don't know what you are doing in a pick up group as rng anyway.

    So $hit is situational.
    Ineeded it is, but in this case, /nin is worse in every situation, as RNG you are there for damage, not back up tanking.
    (0)

  4. #44
    Player Alkalinehoe's Avatar
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    Mar 2011
    Location
    Las Vegas
    Posts
    442
    I just really really really love going /WAR for some reason. I'll go /SAM if I need to play defensively, /NIN if I absolutely must, but I'd rather just come another job tbh if they wanted me to go RNG/NIN.
    (0)
    Quote Originally Posted by Rosina View Post
    wasn't hear when that was added. but still I think gear swaping is stupid. That is my opinion, anfd I have the right to say it. If you care to insult me over my opinion then you just prove how childish you are
    Translation: I'm rubber and you're glue, everything bounces off of me and sticks to you, you noob brat gear swapping elitist soloists.

  5. 09-10-2011 02:40 PM
    Reason
    Off topic, inflammatory

  6. 09-10-2011 03:22 PM
    Reason
    Off topic, inflammatory

  7. #45
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    I think I misread your first post as somewhat hostile, going over it again it's anything but, so there was no need for that, my bad.

    But in the end we're both arguing the same thing: That SS should be better than GH.

    Sea Daughter vs Stout Arm vs Gnarled Horn for the 3rd atma is another matter. For meriting and other general asshattery I would bet on Sea Daughter as there can be decent downtime between monsters. For tough NM fights, I'm fairly certain GH should beat out Stout Arm. If I was working on Gandiva instead of Armageddon right now (Maybe I'll do it in the future) it's definitely what I would use.
    (0)
    Last edited by Qeepel; 09-11-2011 at 02:05 AM.

  8. #46
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by noodles355 View Post
    The trend gets defensive and starts arguing or throwing hostile remarks. So dfid you, so yes I compared you to the general trend of people on the internet.

    I'm not sure where I ever said I was a saint either. I also follow the trend of getting defensive and or responding with condesending or insulting remarks.. Yes, my first response was condesending. My second was a direct commentary on that quoted post and had nothing to do with your earlier ones. I think I misread your first post as somewhat hostile, going over it again it's anything but, so there was no need for that.

    But in the end we're both arguing the same thing: That SS should be better than GH.

    Sea Daughter vs Stout Arm vs Gnarled Horn for the 3rd atma is another matter.
    I am unsure on sea daughter, while it is good for feeding less TP i don't know if i'd replace a dd atma for it, part of the big damage that comes from ranger is the normal hits.
    (0)

  9. #47
    Player noodles355's Avatar
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    Mar 2011
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    883
    Yeah, I edited my post to expand. Essentially for exp fodder and stuff where people are pulling or you ar roaming it should be strong. But for NMs and stuff, I thinkI'd go with GH. RR/SS/GH should be really strong.
    (0)

  10. #48
    Player Vortex's Avatar
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    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Do you have cor as well? i highly recommend getting Gandiva instead of gun if it's only for rng, now while gun is still a strong weapon and certainly not a bad choice gandiva will beat it. as even outside abyssea i can still pull off 3-5k (5k mainly with a brd) but with gun the numbers are very dissapointing, that i have to go back to slugshot (not that i use gun over bow on rng anyway)
    (0)

  11. #49
    Player noodles355's Avatar
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    Mar 2011
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    883
    Yes I have Cor as well. My choice for Armageddon was based on a few factors: It's usable by two of my jobs. It's awesome for bewing important stuff I'm still missing or will need in the future (such as certain NM 85>90 mats, and Rani) but mainly because it's something I can do by myself without relying on others for help (although I have recently joined a lowman (5~ ppl) empy shell) as my main ls is in a timezone 11hrs away and no longer does abyssea anyway.
    (0)

  12. #50
    Player Feliciaa's Avatar
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    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    The gun has a almost hate free ws even if it is magic based so there is a high chance it would actually do more dmg then gandiva. on important things such as void stuff.
    (0)

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