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  1. #1
    Player Tetsujin's Avatar
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    Mar 2011
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    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99

    Another 2 Hour Suggestion.

    A lot of talk about two hours, I thought I'd throw in my two cents on what's going down.

    It would make sense if Overdrive wiped the overload effect if it's up, that way it could garner some extra usefulness as a bit of a saving technique, while being consistent with its name: Overdrive - Pushing the puppet and master beyond their limits (burden, overload, etc) and into full throttle, if only for a short burst of time.


    Also, Overdrive only lasts a minute, a solid 30 to 60 seconds extra would be a great hand.
    (1)

  2. #2
    Player TimeMage's Avatar
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    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I've said it before, and will say it again: Make each maneuver count as 3 (not being able to go beyond that, so no point in having more than 2 of each), and extend the duration to 3 mins, and it becomes a very solid, and still not overpowered 2H ability.
    (1)
    Frejan from Ragnarok, at your service.

  3. #3
    Player Vangoh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    99
    Character
    Vangoh
    World
    Fenrir
    Main Class
    SMN Lv 90
    Every time someone asked me "what's PUP's 2hr do?" I would respond "Cool shinny animation pretty much" and is not far from the truth really. Hell even extending the 2hr duration to 3 mins is not enough, look at BST's 2hr, it lasts till the charmed mob wakes up from charm.

    I can't call Overdrive a 2hr it's more like an ability with a long arse timer. SE did it before with DRG, they fixed their 2hr and PUP suffered the same fame as DRG did back in the days it wouldn't go higher than a lolPUP mockery.

    This should be a 15 to 20 min recast timer at least. If Overdrive would make the puppet actually be stronger it should give the puppet an insane amount of damage resistance similar to Alex's Perfect Defense while keeping the Overdrive's speed and power. And for God's sake let it last longer than 1 min come on....we can't do squash with 1 min.

    With that being said they either FIX the 2hr or make it a JA and add a brand new 2hr because this is just ridiculous, I don't ever use it and I'm being serious I don't ever use Overdrive because it really has no use. BTW I know that BLUs also suffer from crappy-2hr-syndrome and even though I don't play BLU at all I know they got shafted just as bad.

    Back to PUP, so you want a suggestion? Give each automaton body frame a specific trait/WS/Buff/whatever when 2hr is active...just throwing the "well Overdrive works for all puppets so whatever....too much work to do it so let's just do the 1-works-for-all method" is not gonna work, look at SMN they get Astral Flow but do avatars do the same when 2hr? No they each get a special BP that does something different. Why not do the same with each body frame?

    Hell you don't even gotta do anything just give automatons 2hrs that already exist for example

    Sharpshot frame - Eagle Eye Shot+Perfect Dodge
    Valoredge frame - Mighty Strikes+Hundred Fist or Invincible
    Stormwaker frame - Mana Font+Benediction or Chainspell

    (lol OK I admit 2 in 1 is a bit too much but then again at least give them 1 don't you think?)

    That's my little drop of water in the ocean right there.
    (0)

  4. #4
    Player Obysuca's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    116
    Character
    Obysuca
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Vangoh View Post
    Sharpshot frame - Eagle Eye Shot+Perfect Dodge
    Valoredge frame - Mighty Strikes+Hundred Fist or Invincible
    Stormwaker frame - Mana Font+Benediction or Chainspell
    lol I had that same exact idea last night, then I check the pup forums today and see this, except mine had different 2hrs for the spiritreaver/soulsoother heads, like soulsoother would have benediction and spiritreaver/manafont and instead of PD for sharpshot, my idea made it a bit too overpowered with EES+Meikyo Shisui
    (0)

  5. #5
    Player Chamaan's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    I've always thought Overdrive should lower maneuver recast by half or remove it completely. Overdrive already adds a little bit of haste to a puppet, and if you get 3 wind up with the Turbo Charger he swings pretty good. But you use half the Overdrive timer getting three wind up unless you planned it.
    (1)

  6. #6
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    ^ right, I think the main issue with overdrive is that it only lasts a minute, so by the time you triple up on a maneuver you're already halfway done with the two hour + your maneuvers are gone in the next minute.
    (0)

  7. #7
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by TimeMage View Post
    I've said it before, and will say it again: Make each maneuver count as 3 (not being able to go beyond that, so no point in having more than 2 of each), and extend the duration to 3 mins, and it becomes a very solid, and still not overpowered 2H ability.
    Seconded.
    Surprised you didn't get any like at all
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #8
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    What about an Omni Maneuver? Only usable during Overdrive, it counts as a maneuver of every element, but will not be consumed by attachments. Using Overdrive will charge the maneuver, and you get 1 charge at lvl 33, 2 at lvl 66 and 3 and lvl 99, charges expire when used or Overdrive expires.

    Regular maneuvers can still be used to trigger specific effects such as weaponskills, spells and attachments (like Eraser).
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #9
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kristal View Post
    What about an Omni Maneuver?
    Sounds cool in theory, but in reality with the way Automatons work it would more likely create issues. Think about WS priorities, spell casting priorities (with certain maneuvers it prioritizes debuffs etc).
    I'd rather have a powerup for the maneuvers that YOU select, personally.

    (and also, would save me from the headache of finding yet another free space in my macrosets to create an Omnimaneuver macro :P)
    (0)
    Last edited by Zhronne; 09-08-2011 at 06:57 PM. Reason: funny line :P
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #10
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zhronne View Post
    Sounds cool in theory, but in reality with the way Automatons work it would more likely create issues. Think about WS priorities, spell casting priorities (with certain maneuvers it prioritizes debuffs etc).
    I'd rather have a powerup for the maneuvers that YOU select, personally.

    (and also, would save me from the headache of finding yet another free space in my macrosets to create an Omnimaneuver macro :P)
    Omni Maneuvers would not give priority to anything, you'd still need normal maneuvers for that.
    It would however effect all the passive attachments, such as Regen, Attack, Defense, etc.

    Lack of macro space is a bane to all pups, but you could always switch to a 2hr macro set
    (0)
    Last edited by Kristal; 09-09-2011 at 12:54 AM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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