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  1. #161
    Player Soranika's Avatar
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    Aug 2011
    Location
    Windurst
    Posts
    452
    Quote Originally Posted by Leonlionheart View Post
    I don't think that would make it a viable sub job
    Yeah, you're probably right. On the plus side when level cap hits 99, SMN subjob will have access to hastega. That's a huge deal considering SCH already can do aoe stone skin and phalanx.... well would be a huge deal if people cared for aoe haste still.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  2. #162
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    SMN Hastega lasts too short at subjob level ;( Waste of MP.
    (1)

  3. #163
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    If RDM got Cure V I'd relevel my WHM mules so they were useful again.
    (0)

  4. #164
    Player Sira's Avatar
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    Mar 2011
    Posts
    83
    Quote Originally Posted by Economizer View Post
    And if you do get your ass handed to you, those two strats will help you raise an entire party solo without having to wait for recasts.
    when did this happen? i never got that memo...
    (0)

  5. #165
    Player
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    Aug 2011
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    1,749
    Quote Originally Posted by Sama View Post
    Would RDM + Cure V make WHM unemployed?
    Less vital, I'm sure, but I think White Mage would retain a place in the imaginary community of imaginary jobs that make up Vana'diel's imaginary monster-slaying workforce.

    Assuming all jobs can cap eventually Cure Potency (seems like a safe assumption) and thus ideal equipment (although I'm low-balling a bit on the end result, because I don't know the exact number for all jobs and for the point I want to make it's fine if White Mage's extra 50 to 100-ish HP healed is not included):

    Red Mage - Cure V - 135 MP - 1050 HP restored

    Scholar - Cure V - 121 MP (Light Arts) - 1189 HP restored (Light Weather)

    White Mage - Cure V - 83 MP (if the full amount of HP is restored) - 1050 HP restored - 367 Stoneskin

    There's a lot of stuff that affects casting time and recast, so I'll just say that all three of these jobs are really good at reducing casting time in their own ways and that's the reason Blue Mage isn't in this running. White Mage probably has the longest recasts by a small amount, and Scholar would have a miserable cast time if Rapture were to be included.

    This doesn't take things like the jobs subbing each other, Light Weather being usable on other folks, or MP recovery abilities into account, but on paper White Mage is clearly ahead when repeatedly curing people in Voidwatch and similarly difficult content.

    I'll readily admit that all three would be pretty much the same for marathon content like NeoDynamis, with Red Mage winning out against the fodder, White Mage winning out against the few challenging things that pop up, and Scholar being better at neither yet somehow inspiring complaints from everybody because Scholar produces the highest numbers in the chat log.

    For Abyssea, I don't know. There's such a variance in content and buffs there that I can't even guess. MP recovery is as irrelevant there as anything else. Really, the only thing that would make you run out of MP is going on Red Mage to repeatedly cast Cure V while also casting Blizzard IV at every opportunity.

    As for my personal feelers:

    A big part of it is that I see most not-Voidwatch content as something a bro or bro-ette should be able to grab a smattering of friends and do as long as basic roles are filled, and that's currently true in all aspects except for healing. Healing in new content is often White Mage or bust. Abyssea is a glaring example of this at work.

    In my ideal world, though, White Mage would have gotten meaningful healing growth along with a useful Cure VI and everyone with Cure progression would have Cure V or some unique healing spell that fits each job. I'd rather everybody have something good than one bro have something of dubious use and everyone else have nothing.
    (2)
    Last edited by SpankWustler; 09-07-2011 at 10:07 PM. Reason: Editted for clarity. I mostly took out words that I typed twice.

  6. #166
    Player Sira's Avatar
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    Mar 2011
    Posts
    83
    after seeing that i realize it would be kind of ridiculous to have c5 on sch with rapture and light weather going
    (0)

  7. #167
    Player
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    Aug 2011
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    Quote Originally Posted by Sira View Post
    after seeing that i realize it would be kind of ridiculous to have c5 on sch with rapture and light weather going
    Yeah, the ability to cure more HP than someone has through cumbersome spells and abilities rather than providing a Stoneskin effect by clicking one button every half-hour or so is pretty epic.
    (2)

  8. #168
    Player Sira's Avatar
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    Mar 2011
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    83
    could still cure more than whm with just rapture, which with how we are borderlined forced to use now, wouldnt change much with the addition of cure 5, we've been using rapture and we will continue using rapture (when needed) if sch were to get cure 5.
    (0)

  9. #169
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Soranika View Post
    Yeah, you're probably right. On the plus side when level cap hits 99, SMN subjob will have access to hastega. That's a huge deal considering SCH already can do aoe stone skin and phalanx.... well would be a huge deal if people cared for aoe haste still.
    LOL why in gods name would anyone sub /smn for sch, that has got to be the dumbest thing ever, no matter what /smn gets subed nothing can ever make it appealing. they are fine as /rdm and in some sitations /blm even /whm has uses if you are purely support/healing only for haste mainly. it's bad enough whms sub rdm.

    But back on topic this crap will never end,

    WHM's primary job is to HEAL AND SUPPORT why the hell do people keep trying to make it useless by asking for their traits if you want cure 5 PLAY WHITE MAGE for crying out loud, rdm is not ment to fully keep everyone cured, neither is SCH they are made to be hybrids how many times do we have to keep going to this "waaa i want cure 5 because i want my hybrid job to be better then the jobs that are meant to do it mainly"
    (2)

  10. #170
    Player Sira's Avatar
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    Mar 2011
    Posts
    83
    its not only just the potency of the spell, its the hate values that are tagged on cure 4

    and by that knowledge of what you are saying, sch should stop curing, and hell nuking since they are evidently inferior to blm as well, and if we wanted to nuke we should be playing blm. i love your logic.
    (1)

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