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  1. #151
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    They could give RDM/PLD/SCH cure 5 but just modify the formula so that only WHM benefits from the VIT term in the formula. This would lower Cure5's potency a decent amount. They could take it a step further and lower the Healing Skill and MND terms for PLD/SCH/RDM's Cure 5 also. This would be akin to the CHR nerf on Waltzes for /DNC. Additionally they could remove the massively reduced Enmity on Cure 5 for those jobs so that Cure 5 would be even riskier for Cure 5 compared to when a WHM casts it. The reduction of potency and the enmity would make Cure 5 for RDM/SCH/PLD more like a more expensive Cure 4.5 with tons of enmity. As it stands now even DRG's restoring breat is more potent than Cure 4, as my Wyvern heals me for 650ish with the right gear/exp bonus and we're getting another Wyvern Breath Enhancment piece to increase that further. Having only one job be the best healer is like how it was with only RDM with Refresh but then they added Ballad/Evoker Roll/Aspir Samba/Diabolos Favor. etc
    (0)

  2. #152
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    The only one one of those jobs getting an better-than-whm in terms of amount cured off (whm still has cureskin with solace up) would be Sch with Aurastorm and/or Rapture up I believe, removing the enmity reduction and the vit term is fair enough imo if they were going to hand it out to other jobs.
    (0)

  3. #153
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Would RDM + Cure V make WHM unemployed?
    (0)

  4. #154
    Player Dirtyfinger's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    RDM won't replace WHM if given C5 as RDM won't have access to AS or as high potency. One of the main reasons why I'd like to see RDM get C5 is because C4 has huge enmity gain, which meant you'd have to use a pretty serious -enm set if you needed to spam it, and that would mean less hp is cured per mp (and your avg DD's hp is increasing every level update).

    All mages use cure spells, whether it be blm, blu or rdm, and it would be a little bit strange knowing a blm/whm or even blm/rdm has access to the same cure spell as a lv99 rdm. RDM needs a new cure spell as they wouldn't have had one for over 50 levels.
    (0)
    Last edited by Dirtyfinger; 09-07-2011 at 11:34 AM.

  5. #155
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Convert was another JA that should have been blocked, but alas it was not.
    This is a massive matter of opinion. Considering that /SCH is better for MP usage for any job, the only people that would be hurt by losing /RDM convert would be Black Mages trying to keep Manawall up, not White Mages that everyone seems to love to hate on the forums.

    I know that it isn't sub usable because of job restrictions, not because of other restrictions, but Composure is a much more useful ability then Convert, but it isn't subable because it is at the just out of reach level 50.

    If you don't want Convert to be sub usable, I suggest we switch the levels at which Red Mage gets Composure and Convert. I'll take Composure from /RDM any day over Convert. If you think this is a horrible idea and a bad trade, that's because it is - Composure is Red Mage's non-sub usable ability.

    All that said, I think that Convert is due for a buff - a 10-20% bonus of HP/MP converted would be a nice job trait for Red Mage to get at higher levels, but wouldn't replace the effect on the Red Mage Mythic.

    Quote Originally Posted by Sama View Post
    Would RDM + Cure V make WHM unemployed?
    Many people disagree with me, but I think it would. Most of White Mage's status removal is sub usable, and many of the other benefits of a White Mage are efficiency curing and a slight edge on magic defense. Outside of weird proc systems, this would mean that people would just bring a Red Mage to events because nobody actually cares if the mage main healing has an easy job or not - having to work slightly harder to keep people alive doesn't matter if you can still reliably do it.

    Further, if RDM/SCH was viable and Red Mage got Cure V, Scholars would never stop complaining if they saw Red Mage get Cure V and they didn't. If you think RDM/SCH would provide significant competition to White Mage, SCH/RDM is even worse.

    Outside of situational events where Curaga spam is important, White Mage would be left with Auspice and Boost-STAT spells, again, just tools that make the fight easier without being necessary, and totally outranked in usefulness by Refresh II and Dia III, among the many other things Red Mage is better at.
    (1)

  6. #156
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Economizer View Post
    All that said, I think that Convert is due for a buff - a 10-20% bonus of HP/MP converted would be a nice job trait for Red Mage to get at higher levels, but wouldn't replace the effect on the Red Mage Mythic.
    This. It would be nice if they made convert so that it could take you above MP cap and leave you there until you spent the mp.
    (0)

  7. #157
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by FrankReynolds View Post
    This. It would be nice if they made convert so that it could take you above MP cap and leave you there until you spent the mp.
    This isn't exactly what I meant (I mean if you have 1000/1500HP and 10/1200MP, and convert, you will have 12/1500HP, and 1200/1200MP, for example), but I suppose this could be done too.

    While I think that all the Red Mages suggesting that it is unfair that other jobs can get Convert are being incredibly unreasonable, a buff for Red Mage main (NOT a gimp for /RDM) is definitely in order, beyond the choice of being able to merit it.
    (0)

  8. #158
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    With demands like these, I'd like to demand that SE makes SMN a viable subjob again by removing subjob level limitations from avatars and have them based the man job level, regardless of SMN subjob level. amirite!?
    (1)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  9. #159
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Soranika View Post
    With demands like these, I'd like to demand that SE makes SMN a viable subjob again by removing subjob level limitations from avatars and have them based the man job level, regardless of SMN subjob level. amirite!?
    I don't think that would make it a viable sub job
    (0)

  10. #160
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Sama View Post
    Would RDM + Cure V make WHM unemployed?
    The short answer is yes.

    Afflatus Solace and the other WHM unique tools are not enough to keep RDM or SCH from overtaking WHM if if Cure V went usable across all classes.

    This doesn't mean that RDM and SCH don't need an alternate cure to toggle but it can't be Cure V.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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