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  1. #11
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zagen View Post
    I agree this was likely the reason but they failed, I used a THF/NIN tank for all of my Iron Plates LOLs
    It's true that THF/NIN will still take a lot less damage (their attacks can be evaded), and shadows still help a bit, although none of that is really necessary. Only reason I go THF for is for the TH, usually bring a heavy melee with me and just proceed to murder it.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #12
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    I find Hrosshvalur 10 times harder to proc than iron giants. Seriously, the "before" or "after" melee trick thatwork for IR, doesn't work for the pugil NM. THat guy is retarded. literally had to try 10 time RLB once.
    (0)

  3. #13
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,130
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    \ö/

    I do agree they, and everything similar are silly (Karkadann for example might be the same?) and certainly would like them to be changed to 'normal'.

    It's really the only thing I have against them, and I certainly don't feel it makes them more challenging and/or fun, just annoying. ^^;
    (0)
    ...or so the legend says.


  4. #14
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Kojo View Post
    I know that Iron Giant attacks are considered WSs or JA or something.

    My question is "Why?"

    Why are their melee attacks considered whatever they are?
    Because an iron giant's "melee" attacks are actually 3 different AOEs (lateral swing, vertical swing and stomp) that do damage, have one of three different effects (stun, amnesia or knockback), and hit multiple targets at once. They are not melee attacks at all, they are special abilities.

    Shinryu's "melee" attacks are exactly the same (AOE + stun + damage) and also count as an ability rather than a melee attack for the same reason.
    (1)
    Last edited by Atomic_Skull; 09-06-2011 at 07:58 PM.

  5. #15
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Iron giants are not hard to proc at all, you just have to know when to WS or how to deal with the mob in order to proc a spell.

    I think they are quite cool mobs and they are laughably easy to kill in Aby, but then so is everything.
    (0)

  6. #16
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Ironclads aren't all that hard to proc. Greyellow can be a pain sometimes, but the best trick I've found for that is to kite them. If you can keep people out of their kite path and keep a fair distance ahead, they won't swing, meaning they're not blocking procs. Red and blue can easily be timed on them while straight-tanking, so if you can't get that, it's more your problem than with the ICs. D:

    I like the concept behind them, though I'm personally a little disappointed that they didn't get Mighty Guard like previous games. Partially because that was where you got it for BLUs, mostly. >_>; CURSE YOU SHINRYU!
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Mighty Guard was from Behemoths in FF8 and from some squid thing in FF7.
    (0)

  8. #18
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Hrosshvalur is really a dick to proc. That's all there is to say!

    Karkadaan is the same with melee = tp. It can be annoying when it binds and gravity with melee then proceeds to Lightning Spear and amnesia you, making it take even longer to proc blue.

    Iron Giants haven't annoyed me more than these two XD At least they can be kited for yellow proc and are much easier to time your weaponskills on.

    Does this make any of them harder to fight though? Nah, just annoying and more time consuming.
    (0)

  9. #19
    Player MojoJojo's Avatar
    Join Date
    Aug 2011
    Posts
    60
    Character
    Joleen
    World
    Siren
    Main Class
    NIN Lv 99
    Pity you can't just mindlessly fire off spells/ws's on every mob, and get 100% drops everytime.......
    (0)

  10. #20
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Zagen View Post
    I agree this was likely the reason but they failed, I used a THF/NIN tank for all of my Iron Plates LOLs
    SAM/MNK boyeeeeeeeeee
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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