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  1. #231
    Player Mayoyama's Avatar
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    Mar 2011
    Location
    Windurst!
    Posts
    338
    I made another post here which has information on the new spells and testing on the modifiers on the spells if anyone is interested.

    I'd also appreciate any opinions you guys have on the new spells be posted there so we can hopefully gather enough 'voiced' opinions to help Camate formulate some constructive feedback for the dev team.
    (0)
    Last edited by Mayoyama; 08-31-2011 at 10:28 PM.
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  2. #232
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Zeo View Post
    This is why I hate using my BLU in VW. I could understand having the cooldown for tactical reasons. OK. They should at least reduce the number of spells possible for each element.
    100% agree with this. I understand the limitation from a tactical perspective, but it basically puts me out of comission for anything other than procs when doing Voidwatch due to the large number of potential procs. My ability to damage, enfeeble, buff, heal, and tank is completely nonexistent, and it's extremely frustrating. Getting away from the proc system entirely would be my preferred solution since it's a poor excuse for balancing alliance play, but at the very least I'd like to be able to fulfill proc duties and general alliance duties in the way everyone else can without incurring crippling penalties.
    (3)

  3. #233
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    Quote Originally Posted by Nightfyre View Post
    100% agree with this. I understand the limitation from a tactical perspective, but it basically puts me out of comission for anything other than procs when doing Voidwatch due to the large number of potential procs. My ability to damage, enfeeble, buff, heal, and tank is completely nonexistent, and it's extremely frustrating. Getting away from the proc system entirely would be my preferred solution since it's a poor excuse for balancing alliance play, but at the very least I'd like to be able to fulfill proc duties and general alliance duties in the way everyone else can without incurring crippling penalties.
    I agree too. At least with abyssea you can take a small hit and ensure all procs are covered(even before they dropped half of the procs) but having to change spells 7 times in a fight leaves me doing little else...
    (1)

  4. #234
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Blue Mage is the only job that's legitimately and critically hampered by the proc system (Voidwatch mostly, to a very lesser extent Abyssea). No other job is required to change their entire spell list and wait 60 seconds every time just to cast one of their proc spells (PUP has to change frames I guess, but how much do they really lose by doing that :\).

    Why should I have to have my entire list of castable spells dedicated only to proccing weaknesses, only to have to change into even more proc spells and wait 60 seconds because there's more spells than there are points/spell slots?

    I offer forth some solutions:

    1) Limit the list of BLU proc spells similar to abyssea.
    2) Lower the cooldown between spell sets. This could cause some issues outside of proccing situations, so it's probably not preferred.
    3) Add a magic discernment periapt similar to the JA/WS one. I don't know why this wasn't already considered...
    (4)
    Last edited by Prothscar; 09-04-2011 at 08:18 AM.

  5. #235
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    I've never done VW so I couldn't speak on it's behalf. What you're all saying is putting me off though.

    I still don't think the issue is the 1 minute cooldown timer. It isn't drastically bad, and I've grown accustomed to it.
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

  6. #236
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Tashan View Post
    I've never done VW so I couldn't speak on it's behalf. What you're all saying is putting me off though.

    I still don't think the issue is the 1 minute cooldown timer. It isn't drastically bad, and I've grown accustomed to it.
    There are multiple weakness procs active at any given time. It's very rare that you don't have at least two magic procs active at a time, so that's two full elements to set and cast... and once you get a proc, you're immediately looking for new procs. If somebody proc'd a WS or JA while you were looking for magic procs, that may add to your list since the next proc could be magic instead.

    You are constantly trying procs, setting new spells, or waiting on cooldown. There is very little time to do anything else and you can't dedicate many set points to non-proc spells anyway due to the large number of potential procs per element.
    (1)
    Last edited by Nightfyre; 09-04-2011 at 02:54 PM.

  7. #237
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Your arguing that "proc" system is the entire game. If anything it's only 2-4% of the entire game(if that)...even though your doing it 100% of the time. Abyssea is a niche part of the total FFXI experience. It's only because it's "new" that make it seem important.
    (0)

  8. #238
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Covenant View Post
    Your arguing that "proc" system is the entire game. If anything it's only 2-4% of the entire game(if that)...even though your doing it 100% of the time. Abyssea is a niche part of the total FFXI experience. It's only because it's "new" that make it seem important.
    He's refering to the proc system in Voidwatch. Which is horrible on Blue Mage compared to any other proc system.

    Also, more Voidwatch is being added next update. Get ready to set more spells and wait more minutes, bros!
    (1)

  9. #239
    Player Nightfyre's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Nightfyre
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Covenant View Post
    Your arguing that "proc" system is the entire game. If anything it's only 2-4% of the entire game(if that)...even though your doing it 100% of the time. Abyssea is a niche part of the total FFXI experience. It's only because it's "new" that make it seem important.
    ...did you even read what you're responding to?
    (1)

  10. #240
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    So it seems that VW is about repeated procing to build up some gauge or lights based system. That does sound harsh.

    But that sounds like a bad system design rather than an issue with the set spell system..

    Do WS' proc in VW too?
    (0)


    Reduce or get rid of the penalty incurred after setting blue magic spells.
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.

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