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  1. #221
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Kensagaku View Post
    There you go. Expect a price drop in the already low-costing Mageblade from BLUs spamming Waugyl. Tada.
    Mageblade is rare/ex
    (0)

  2. #222
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Well derp. I have one and you think I'd check. That's what I get for mindlessly replying. :P
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  3. #223
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Honestly if it doesn't wipe multiple status ailments or all status ailments currently applied to party members, /throws away in trash, useless and I'll never use it nor equip it unless it has a sexy JA. I would rather use AoE Erase from winds of promy.
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  4. #224
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Except that erase won't cure poison, paralysis, or any of the other non-erase spells. It'd be a nice AoE healing especially if it's along the lines of a Curaga 3, which is what I'm hoping. Odds are it'll be a curaga II and we'll all QQ about it, but until then I'd rather wait and see. It'd be nice to have a support healing effect for your party as needed, and Winds of Promy isn't going to be restoring HP so that's sorta an odd argument.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  5. #225
    Player Absit's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Tealvimsha
    World
    Cerberus
    Main Class
    BLU Lv 95
    You know what I'd like to see? More points! Come on Square! Just give us one extra point at lvls 1, 11, 21, etc. JUST ONE! You give us all these spells/job traits we can get but never enough points!
    (0)

  6. #226
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    That's suppose to be part of the challenge.
    (0)

  7. #227
    Player Kegsay's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    13
    Character
    Kegsay
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    White Wind is ~700 hp cure.
    (0)

  8. #228
    Player Masamunai's Avatar
    Join Date
    Aug 2011
    Posts
    23
    Character
    Masamunai
    World
    Cerberus
    Main Class
    THF Lv 90
    Quote Originally Posted by Tashan View Post
    Ignoring the salty THF's, a lot of stuff mentioned that noones picked up on.
    Nice! A new job ability! I wonder if it'll have an effect on all spells, or just provide access to HNM.
    Thank god the HNM spells are not tacked onto Azure Lore too.

    This is interesting. I hope I'm interpreting this wrong but an increase to the number of spells we can set by level? (i.e. LV1-10 6 Spells Max, LV31-40 25 spells max). I've never had an issue with the limit as I've always run out of set points, so hopefully some additional set points will come too.

    Thank you.

    Higher tiers of Fast Cast coming. Good. They still need to fix our Fast Cast though.

    Higher tier of Store TP - Very nice.

    Counter 2? Sweet. BLU/MNK can cap counter rate with that.

    Higher Tier of Auto Regen - I did not see that coming. Nice, but with 6 set spell point it costs for T1 Auto Regen

    Triple Attack - This will be interesting. However there is the thought that Blue Mage doesn't get a lot of Triple Attack equipment.

    Trait - 5%
    Homam Corazza - 1%
    Epona's Ring - 3%

    Without more Triple Attack equipment and assuming the trait is the same strength as THF TA1, we're looking at a grand total of 9% TA. And with Homam Corazza already outclassed in every way, it's really just 8%.

    That's poor.

    5% Triple Attack Trait < 10% Double Attack Trait.

    To make this even considerably worthwhile, Blue Mage needs a higher rate of TA.

    At the very least, they would need to make the DA Khanda +2 turn into TA. A GOOD amount of TA.

    Treasure Hunter - TH1? Pointless. TH2? I'd be interested.
    ^This. and i would add also what 2 other posteres said:

    - please re-evaluate BLUE Magic Attack scalings. Because right now BLUs can't even approach a BLM or SCH spike dmg, or a melee DD dmg, with spells on any notorious monster that matters (ie lvl80+ NMs vs. BLU90). Direct consequence: BLUs are simply called to come to event in another job or stuck in healing/triggering whore only role...
    EDIT: i mean as "base" BLU, ie not using SneakAttack, or asking COR buffs to "cheat" spell dmg.

    - the 1min cooldown timer... uber annoying... especially on events needing blu for trigger. Someone posted a typical scenario: leader ask blu to set a trigger spell, blu starts to go in spell list and set said spell -20secs passed already there-, blu starts waiting 1min, someone triggers around 45secs waiting, blu feels like "Damn it now i have to re-set the spell i ditched for that trigger spell..." - at least 3mins wasted there, where usually NM is dead by then... Other scenario would be to anticipate and set the 3 potential trigger spell needed, but then that means gimping our total set points to 40~44 instead of usual 50 with 5merits in Assimilation...
    A reasonable solution would be either to set that cooldown just before opening the spells list and setting spell(s), not after (and of course NO cooldown if no new spell set); or reduce it to 30secs...
    (0)
    Last edited by Masamunai; 08-30-2011 at 12:37 AM.

  9. #229
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Sharnak View Post
    So far i think White Wind never cure status, just give cure all party member equal to your current HP
    Just finished a FF7 playthrough, and White Wind DEFINATELY does remove many status ailments, however it removes buffs too. I have seen it remove bio(poison), blindness, slow, confusion, toad and mini to name a few. It also removes all the buffs from Big Guard ie barrier mbarrier and haste.
    (0)

  10. #230
    Player Zeo's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Zeocat
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Masamunai View Post

    - the 1min cooldown timer... uber annoying... especially on events needing blu for trigger. Someone posted a typical scenario: leader ask blu to set a trigger spell, blu starts to go in spell list and set said spell -20secs passed already there-, blu starts waiting 1min, someone triggers around 45secs waiting, blu feels like "Damn it now i have to re-set the spell i ditched for that trigger spell..." - at least 3mins wasted there, where usually NM is dead by then... Other scenario would be to anticipate and set the 3 potential trigger spell needed, but then that means gimping our total set points to 40~44 instead of usual 50 with 5merits in Assimilation...
    A reasonable solution would be either to set that cooldown just before opening the spells list and setting spell(s), not after (and of course NO cooldown if no new spell set); or reduce it to 30secs...
    This is why I hate using my BLU in VW. I could understand having the cooldown for tactical reasons. OK. They should at least reduce the number of spells possible for each element.
    (2)
    Zeocat ~ Sylph

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