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  1. #1
    Player Madawc's Avatar
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    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90

    [Suggestion] EnDrain

    EnDrain: All standard melee attacks will cause an Additional Effect of Drain.
    Obtained: Dark Knight Level 95

    Potency: up to Delay*20/100 cap (Comparable to Drain Samba IV)

    Spell cost: 24 MP
    Casting Time: 3 seconds
    Recast Time: 30 seconds
    Spell Duration: 3 minutes
    Magic skill: Dark Magic
    Target: Self

    Thoughts?
    (0)

  2. #2
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    No, that is the job of dancers to provide. We are not here to buff, but to kill.
    (0)

  3. #3
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    make it so the additional effect works like a mini drain spells (deals dmg, restore HP, if you are 100% hp the dmg are still done)
    (0)

  4. #4
    Player Rafien's Avatar
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    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    How about, they just make blood weapon an ability instead of a really horrible 2-hr.. We have Drain, Drain II, and Blaze Spikes. We do not need to do buffs such as things that Dancer's apply. SE needs to work away from giving every job the same abilities.
    (0)

  5. #5
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    People been asking for Blood weapon as a ja for years - not gonna happen.

    Endrain would be nice addtion to go with Endark

    I would say it shouldn't deal extra DMG tho i feel that should be endarks use and it should be less powerful than the DNC drain samba IV

    Or like hiko said use it for one/few melee swings and get full DMG->HP back then make Enaspir the same way and all of DRKs mp problems will be gone
    (0)
    Last edited by Rezeak; 09-03-2011 at 03:24 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #6
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Only if it does 150+ heals a swing.
    (0)

  7. #7
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Rezeak View Post
    Endrain would be nice addtion to go with Endark
    How would it be a nice addition to go with EnDark? They are completely conflicting.

    Like I've said before, Blood Weapon should be a 5%-10% activation job trait IMHO. Adding a spell to do it wouldn't fit right at all.
    (0)

  8. #8
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Sometimes pple pick out the most pointless stuff to point out.

    Endrain = Defensive, Endark = Offensive
    By using Endrain u lose the the power of Endark

    Aka basically DRK version of Hasso/Seigan or Yonin/Innin (on a smaller scale)

    How would DRK casting a dark magic spell to absorb hp off a mob wouldn't fit the job???
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #9
    Player Madawc's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Madawc
    World
    Quetzalcoatl
    Main Class
    DRK Lv 90
    Quote Originally Posted by Rezeak View Post
    Sometimes pple pick out the most pointless stuff to point out.

    Endrain = Defensive, Endark = Offensive
    By using Endrain u lose the the power of Endark

    Aka basically DRK version of Hasso/Seigan or Yonin/Innin (on a smaller scale)

    How would DRK casting a dark magic spell to absorb hp off a mob wouldn't fit the job???
    I approve of this post
    (0)

  10. #10
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    It would have to be an incredibly potent drain, doing over 70+ hp a swing.
    (0)