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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Because as a RDM we have no role anymore. Refresher? Every mage subs RDM now and gets a FULL STRENGTH CONVERT and Refresh 1 which was more than enough at 75 and at 90 makes Refresh II simply a novelty rather than a necessity especially with +2 Bodies which give +2 autorefresh. If SE not only didn't make Convert unavailable through Subjobs like Afflatus but also left it at the same potency as RDM main then what does RDM even have that makes us useful at all?

    You say RDM has nukes. Have you ever tried nuking on anything outside of Abyssea that's VT-IT not even counting NMs(Only voidwatch count cuz theyre higher level than us) without the +90-130 INT from Cruor/Atma and +Magic Accuracy/MAB from Atmas? Remember RDM has C- Elemental Skill. RDM nukes are a novelty outside of Abyssea just as they were at 75. You never saw RDMs nuking sky gods,Kirin or TOAU kings.

    Our enfeebles used to be our main specialty but now almost everyone can sub SCH and use Dispel. The only RDM only enfeeble we have are our Merit spells and Gravity. Pretty ridiculous that the only things that makes RDM unique are merit spells? How is that even fair?

    All of RDM's unique spells and abilities are self-cast. We can't even make use of our 2nd highest skill (Enhancing Magic) because all of the enhancing magic spells that are actually affected by Enhancing Skill are self-cast only like Gain-Stat/Phalanx/Enspells/Bar-spells etc.. If we could actually cast Temper/Enspells/Barspells/Phalanx on others then RDM wouldn't be so bad but what's the point of boosting our own melee/defense if we can't even really make good use of it or only in certain novel situations. At least let WHMs keep their AoE Bar spells but let RDM's barspells and buffs at least be castable on single targets instead of SELF ONLY. I never understood why RDM has selfcast bar spells, they're worthless outside of solo unless we're /SCH and /SCH already doesn't work on spells RDM is used for like Refresh 2 and Haste and soon to be Temper.

    The fact that every other mage gets FULL STRENGTH Convert and all of our unique spells are being whored out to other jobs while RDM get nothing from subs is really terrible. WHM gets a full power convert and refresh but RDM can't get even a half strength Afflatus or a Cure 5.
    (1)

  2. #12
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    Are you serious? The job ability is more powerfull than the spell. They don't want to give us the spell to make us more powerfull. You really think they're gonna give us the job abiliity?
    (0)
    The Original Blue Mage

  3. #13
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    OP: Stupid ideas.

    Topic: Give RDM a buffing cure, something that adds like defense or magic defense similar to how Plenuline Embrace works. Give SCH a short duration but high regen spell, maybe a healing helix would fit the bill. 500 HP initial, 200 HP /tick for 2 ticks sounds good and not even close to overpowered like Cure VI is (1500+ HP is about 25 HP more than a level 90 Taru PLD)
    (6)

  4. #14
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Leonlionheart View Post
    OP: Stupid ideas.

    Topic: Give RDM a buffing cure, something that adds like defense or magic defense similar to how Plenuline Embrace works. Give SCH a short duration but high regen spell, maybe a healing helix would fit the bill. 500 HP initial, 200 HP /tick for 2 ticks sounds good and not even close to overpowered like Cure VI is (1500+ HP is about 25 HP more than a level 90 Taru PLD)
    This. It would be appropriate for each of the jobs - take advantage of RDM's enhancing skill and SCH's works with its 'over time' niche, SCH gets Regen and Regen II before anybody else (not such why it doesn't get regen III earlier and not sure why it doesn't get regen IV), this method would be reminiscent of my play style in lower levels.


    However, this topic has been talked to death with countless suggestions, lets just hope SE finds a sensible solution that doesn't piss of RDMs, SCHs and WHMs - but no doubt whatever they do there will be people who'll complain.
    (2)
    Last edited by Saefinn; 09-05-2011 at 04:50 AM.
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  5. #15
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    This JA is one of the few things that actually make a WHM worth having, taking it away would be ludicrous.

    Cure V is the only thing needed, I'll stick by this until the cows come home. It's an insult a job that can natively heal can be defeated by jobs that can only heal when /whm such as SMN. Will it make WHM irrelevant, most likely not, the stoneskin is great to have now and the MP problems even outside Abyssea are starting to die now.

    Lets not forget, were it to be given to RDM or WHM it'd be gimped anyway in that they'd most likely remove the small Enmity it generates for the two jobs so it'd be used only when needed. WHM is the healer again and I don't believe anything will change that now.
    (3)

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Leonlionheart View Post
    OP: Stupid ideas.

    Topic: Give RDM a buffing cure, something that adds like defense or magic defense similar to how Plenuline Embrace works. Give SCH a short duration but high regen spell, maybe a healing helix would fit the bill. 500 HP initial, 200 HP /tick for 2 ticks sounds good and not even close to overpowered like Cure VI is (1500+ HP is about 25 HP more than a level 90 Taru PLD)
    Randomly (Or selectively) transfer one of the buffs on the RDM each cure?
    (0)

  7. #17
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    As far as rdm + Abyssea go, I've given up. Whm is just so much better than rdm in Abyssea, and giving rdm solace/misery isn't going to change that one bit. Outside Abyssea is a different story, rdm is still awesome there, and CureIV is usually all you need. Having both jobs, I say no to giving solace/misery to rdm. But I also say no to giving whm Addle! Not happy about that at all, and I want a word with the SE employee that thought that would be a good idea. -.-
    (0)

  8. #18
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Cure4 does not cut it outside abyssea on voidwatch NM's AT ALL.
    (0)

  9. #19
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Shiyo View Post
    Cure4 does not cut it outside abyssea on voidwatch NM's AT ALL.
    Wouldn't do those without a whm anyway. I said "usually all you need", didn't I?
    (0)

  10. #20
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    So content a nin/dnc can solo cure4 cuts it?

    It's completely unacceptable for RDM and SCH to be at bad as healing as they currently are. COMPLETELY UNACCEPTABLE.
    (0)

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