Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
  2. #12
  3. #13
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    I thought he was immune
    (1)

  4. #14
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Is he really?
    (0)

  5. #15
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Wouldn't surprise me
    (1)

  6. #16
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Etrigan View Post
    Since WHM is getting Addle in return for us getting Raise II,
    and PLD got Phalanx without giving us anything,
    Why not give us Enlight and Endark. DRKs don't need anything in return :P
    ================
    F u.
    (0)

  7. #17
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    On the subject of enspells 2. How about increasing the secondary nature of the spells, to be MaB for magic spell of the same element. For example, rather tha. Simply lowering resistance, it allowed redmages and opportunity to magic crit a spell of the same element. So swing enthunder 2 on quadavs makes sense...allow thunder to crit. Rather than doing something to earth damage.

    Enspell 3 sounds like fun, but I think most people would want a minimum of 50-100 pt damage per swing, easily making RDM over powered. Your talking about an additonal 1k~5k of damage for the cost of 100mp or so...if that.

    On the subject of enlighten and endark. I'm in all favor for it...as well as allowing tier 2 of those spells.
    (0)

  8. #18
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Covenant View Post
    Your talking about an additonal 1k~5k of damage for the cost of 100mp or so...if that.
    You know Wars can do that much like every 10 secs for 0 MP.

    It'd certainly be possible to make enspells hit for 100 per swing and still be balanced, there would just have to be some less then favorable restrictions.
    (2)

  9. #19
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    No need for Enspell III. I think Enspell II would be more desirable if SE gave it normal enspell damage on additional hits.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

Page 2 of 2 FirstFirst 1 2