Bleh. I wouldn't care if it was killing 100 mandies outside port windy.......... Unless its better than what I have now for damage dealing, or SE officially announces " This dagger will give ~%50 more drops than Thief Knife", I'm not wasting my time. as long as it goes in that slot and isn't better than what I was DDing with before, its not a real solution.
I would really like to see them tell every other DD class "OK, we decided that your new weapon will have super crappy damage, but an awesome added effect (that may or may not actually work, but you will have to use it just i case.) so you are gonna just have to put it on for the first hit of every fight from now on. Have fun."
Sometimes I wonder if they are confused and think this is just like swapping staffs on a mage job.
The idea of making TK a Key Item is really growing on me.
Last edited by FrankReynolds; 09-01-2011 at 03:31 PM.
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If they do something like this via ToM they should make it unique to thf and our abilities. Steal 20 bone chips from skeletons on darksday. Land a successful sneak attack against raptors 200 times, Mug 50 dull gems from carabosse or something of that sort. It would def make it more interesting than collecting another 50 whatevers from whoever...snore
Sometimes you just have to laugh at yourself, you would cry your eyes out if you didn't.
I find going from 10DPS to 18DPS enough of an improvement to be worth my time If im forced to wear it for farming, I'd simply like it not to gimp me toooo much.
But i see your point, Its not a perfect solution... Making it a Key item though a second problem arises, Now you have a Key item, and the ability to wield a Thief's Knife... So you get TH7 instead. Wouldn't fix the problem, As i don't think making a Key Item prevent you from equipping a weapon is something they can program. no harm asking though.'
That being said, I still think the best solution if we were to get one is a completely new level 95+ Dagger that has "Latent Effect: Treasure Hunter+1" thats active when not paired with a Thief's Knife.
I had an idea that, You could do a series of quest that turned your Thief's Knife into "Treasure Hunter IV" Job Trait, but then the same problem as above arises, You can just buy a new Thief's Knife...
Here's my idea for revamping Thief's Knife:
Change it, so that it loses TH+1 but instead becomes an enchanted item that grants TH+1 status effect.
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Status effect would stay up for 1h, would be maintained even when weapon is unequipped and as long as you don't change job/zone, let's say. If SE felt really generous, it could even be undisppellable, like Reraise.
The problem with TK is, no matter what other stats you'll give it, it will be still junk compared to wielding Mandau/Twashtar (as an extreme example). You lose aftermath and TP as soon as you swap out Thief Knife for real weapon, which is bad for fights like Arch Dynamis Lord: everyone else is rocking their 300TP aftermaths, you either have to build TP/aftermath from scratch or don't swap out and keep fighting with junk weapon. Even in events like Dynamis or WoE, I doubt any LS leader would allow you to use Mandau/Twashtar over Mandau/Thief Knife, we all know it. We're there to TH b!tch, nothing more.
Bards don't lose TP when swapping instruments (at least I think) and can still use Angel Lyre (or whatever they choose) after buffing party with G.Horn/Daurdabla. Why do we have to lose TP/Aftermath if we want to perform our core function AND do respectable damage? Why do we have to spend the whole of Dynamis/WoE with a junk weapon equipped when we have a pair of relic/mythic/empyrean/whatever?
That's my idea and short reasoning, feel free to dislike/disagree!
Edit:
A permutation of the idea: Introduce an item (or job ability) that gives you status effect reflecting your current TH level. In this case, you equip all your TH+ items, use an item (or even a job ability) to freeze that TH level on your person. After that you can swap out TK and fight for 1h (let's say, could last longer or shorter) with constant TH6 on your person. This way, no changes would need to be done to Thief Knife (eases burden on SE of redesigning the weapon from scratch, introducing magian trials, latent effects etc.).
Last edited by Zirael; 09-02-2011 at 03:44 AM.
I liked your idea Zirael. Seems easier to implement than my idea of making the TH bonus take effect by keeping all TH items on inventory too.
A possible downside would be that everyone could be able to use TK for the charge. Then again, limiting it for THF main should be as easy as making race specific food.
Thank you
Well, Thief Knife is already 'THF only', so no issues there. As for TH working from inventory, in that case you'd have all other jobs demanding for other items to work from inventory too. And the answer would be: PS2 limitations/game balance.
As a side note, anyone remembers those Diablo II talismans you kept in your inventory that were giving small (or sometimes huge) bonuses to you? One can only dream... (*looks back and remembers his THF's 76/80 inventory spaces...*)
Just let us freeze our max TH level for prolonged time somehow SE!
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